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IT in Education 2002 and beyond

IT in Education 2002 and beyond . Alan Dix Lancaster University www.hcibook.com/alan. this talk …. where we are now using IT in education what has happened changes in IT what will happen the long vision + digressions. this talk …. where you are now – using IT in education

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IT in Education 2002 and beyond

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  1. IT in Education2002 and beyond Alan Dix Lancaster University www.hcibook.com/alan

  2. this talk … • where we are now • using IT in education • what has happened • changes in IT • what will happen • the long vision + digressions

  3. this talk … • where you are now – using IT in education • what has happened – changes in IT • what will happen - the long vision follows the T model

  4. what we teach breadth depth

  5. what students learn? breadth depth

  6. extension T model breadth depth grounding

  7. why T ? • texture • more engaging! • grounding • more rigorous • mastery • more motivating

  8. division what does it mean?

  9. multiplication 3 x 4 = 12 4 x 3 = 12

  10. ? ? ? ? division 12 / 3 = ? 12 / 3 = ?

  11. building a house • length of roof = 5 metres • beams in 2 metre sections • can cut and join • how many sections do I need? 5m  3 2m

  12. transporting the beams • length of trailer = 5 metres • beams in 2 metre sections • how many sections can I carry  5m 2 2m

  13. lifting the beam • length of roof = 5 metres • each 2m section weighs 1 tonne • can cut and join • what does the full beam weigh?  5m 21/2 2m 1 tonne

  14. division? • number of beams to buy? 5 / 2  3 • number of beams in trailer? 5 / 2  2 • weight of beams? 5 / 2  21/2

  15. Reflection where we are now using IT in education

  16. Reflection at 2002 • IT Master Plan … … lots of computers • what to do with them?

  17. golden rule of design understand your materials computers content pupils yourself

  18. physical things • directness of effect • push and it moves • locality of effect • here and now • visibility of state • small number of relevant parameters

  19. what’s special about computers? • complexity of effect • computation • non locality of effect • in space – networks • in time – memory • hidden state • large number of invisible variables

  20. driving lesson

  21. what happened • removed external judgement • I didn’t know intention • allowed personal feedback • she did know • enabled “play” and experiment • not goal directed

  22. draw a triangle? repeat 3[forward 50 right 60] LOGO and Papert • simple programming language • plus turtle http://el.www.media.mit.edu/groups/logo-foundation/

  23. Montessori • self correcting materials • instant feedback • no judgement http://www.montessori-ami.org/http://www.modern-montessori.com/

  24. computers • rapid feedback • before bad habits form • e.g. spelling checkers … but not correctors! • low judgement …

  25. computer personality • work at Dundee • questionnaires and interviews • personal questions (medical) • electronic versions • simple questionnaires • keyword based (like Elisa) • the more human-like the better • but better than real human

  26. Changing Face of Technology what has happened since 1996 changes in IT

  27. Changing Face of Technology? • in 1996 • still mainly the locally networked PC • in 2002 • computing is the Internet • mobile, wearable, internet appliances, … • in 2008?

  28. the Net • WWW • wonderful resource … but … • affordances and authority?

  29. the Net • WWW • resource … but … affordances, authority? • mobile devices • the global everywhere … • and local information

  30. the Net • WWW • resource … but … affordances, authority? • mobile devices • global everywhere … local information • communication • global community – culture & values? • local community – through global net!

  31. how many computers? • in your classroom • IT MasterPlan – 1 for 2 pupils • – 30% curriculum

  32. how many computers? • in your classroom • in your home • TV, video, DVD, • washing machine, • air conditioning, • microwave, …

  33. how many computers? • in your classroom • in your home • on your person PDA, phone,car keys, smart cards,camera, walkman, …

  34. Challenges Lying Ahead what will happen the long vision

  35. Challenges Lying Ahead • technology • has changed society • is changing society • education • to accommodate change • to use change • to affect change

  36. four ages of information • Age of Proximity • control and information by physical contact

  37. four ages of information • Age of Proximity • Age of Bureaucracy • long-distance remote contact • physical messages • early cyberspace

  38. four ages of information • Age of Proximity • Age of Bureaucracy • Age of Money • freemarket economies: • exchange of value • exchange of information

  39. four ages of information • Age of Proximity • Age of Bureaucracy • Age of Money • Age of Information • electronic messages • information objects • challenges power structures • remolds economics

  40. digression

  41. a brief history of learning a lightning tour through evolutionary time …

  42. Genestimescale: 1000s of generations

  43. individual learningtimescale: within a lifetime depends on memory and imagination

  44. parents and packstimescale: across generations depends on co-experience and learning

  45. gesture and languagetimescale: across generations imagination and vicarious experience

  46. playtimescale: within and across generations imagination and virtual experience

  47. last words … • technology is changing • but people are the same • understand technology • understand learning

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