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CAVERN The CAVE Research Network Maxine D. Brown Electronic Visualization Laboratory

CAVERN The CAVE Research Network Maxine D. Brown Electronic Visualization Laboratory. CAVE Research and Development. 1992—Prototype CAVE 1993—10’x10’x10’ CAVE 1994—SIGGRAPH VROOM 1995—I-WAY at SC’95 1997—100 CAVES and derivatives worldwide

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CAVERN The CAVE Research Network Maxine D. Brown Electronic Visualization Laboratory

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  1. CAVERN The CAVE Research Network Maxine D. Brown Electronic Visualization Laboratory

  2. CAVE Research and Development 1992—Prototype CAVE 1993—10’x10’x10’ CAVE 1994—SIGGRAPH VROOM 1995—I-WAY at SC’95 1997—100 CAVES and derivatives worldwide 1997-8—NSF funding for CAVERN and new desktop VR devices for the Grid, STAR TAP and NCSA

  3. Electronic Visualization Laboratory (EVL) • 25 years at UIC • Joint program: EECS and Art & Design • 2 directors and 12 associated faculty • 10 staff • 50 graduate students (27 EVL supported) • Long-time application collaborations • National Center for Supercomputing Applications (NCSA) • Argonne National Laboratory • Building the Grid together

  4. EVL Computing and Networking Facilities • 4 CAVE-sized Onyx rack computers • 2 CAVEs, 8 ImmersaDesks, many workstations, at EVL and allied UI labs • OC-3 networking to MREN, vBNS, and STAR TAP • Access to the Grid: Very large SP2s, SGI’s at Argonne and NCSA and >100 CAVEs and ImmersaDesks worldwide

  5. The Grid:Blueprint for a New Computing InfrastructureI. Foster, C. Kesselman (Eds),Morgan Kaufmann, 1999 • ISBN 1-55860-475-8 • 22 chapters by expert authors including Andrew Chien, Jack Dongarra, Tom DeFanti, Andrew Grimshaw, Roch Guerin, Ken Kennedy, Paul Messina, Cliff Neuman, Jon Postel, Larry Smarr, Rick Stevens, and many others “A source book for the history of the future” -- Vint Cerf http://www.mkp.com/grids

  6. Midwest Networked CAVE and ImmersaDesk Sites UIC-Chicago UIUC-Urbana Argonne NL U Wisconsin U Michigan Indiana U U Iowa Iowa State U Minnesota U of Chicago

  7. NCSA Partners Connected by the vBNS

  8. Iceland Norway Sweden Japan Finland Denmark Korea Russia France Taiwan Netherlands Singapore CERN Israel Australia STAR TAP:Science Technology And Research Transit Access Point The Persistent Interconnect for NGI, Internet2, International High-Performance Networks Canada Source: http://www.startap.net/topology.html

  9. CAVERN Networks not only facilitate but seem to mandate partnerships • CAVE Research Network (CAVERN) • CAVE Research Network User’s Society (CAVERNUS)

  10. Tele-Immersion • Tele-Immersion is the merger of VR worlds and people--3D phone calls! • For each user, Tele-Immersion needs to support: • Viewer-centered perspective • Large angle of view • Stereo • Seeing and talking to distant collaborators

  11. Why Represent People ? • Need to know relationship of people to synthetic world • To signal exchange and shared control • To communicate states of collaborators • To recognize people and tell who is talking • And, people want to be “in the picture”

  12. Two Representations of People • Video images • Synthetic models (avatars)

  13. Tele-Immersion and CAVERNsoft • Tele-Immersion requires expertise in graphics, VR, audio/video compression, networking, databases • Rapidly build new tele- immersive applications • Retro-fit old applications • CAVERNsoft enables applications!

  14. CAVERNsoft: Car Interiors VisualEyes worldwide General Motors Research and Hughes Research Labs

  15. Caterpillar’s Distributed Virtual Reality Data courtesy of Valerie Lehner, NCSA, 1996

  16. CAVERNsoft: Virtual Director

  17. Requirements for Tele-Immersion • Collaborative interaction and manipulation • Communication: audio, video & avatars (virtual participants) • Synchronous and asynchronous work • Network and database quality of service • Multiple heterogeneous data streams

  18. More Requirements for Tele-Immersion • Flexible connectivity • High level modules for developers • Performance monitoring • Recordability • Trans-oceanic capability • Cultural sensitivity (e.g., avatar gesture translators)

  19. CAVERNsoft Case Studies NICE—an educational environment

  20. CAVERNsoft Case Studies Virtual Temporal Bone UIC Virtual Reality Medicine Lab

  21. CAVERNsoft Case Studies V-Mail A tool for asynchronous collaboration Virtual Trainer

  22. iGrid: The International GridResearch Demonstrations, SC’98 • 22 demonstrations that featured technical innovations and application advancements requiring high-speed networks, with emphasis on distributed computing, tele-immersion, large datasets, remote instrumentation, and collaboration • 10 countries: Australia, Canada, Germany, Japan, Netherlands, Russia, Singapore, Switzerland, Taiwan, USA

  23. International Applications-Level Networking Issues • Building relationships • Time zones • Asynchronous collaboration • Annotations and recording • Network speeds / QoS needs • Speed of light • Audio • Culture

  24. SC’98 iGridIndustrial Mold Filling Indiana University (USA), Argonne National Laboratory (USA), Los Alamos National Laboratory (USA), Industrial Materials Institute, NRC (Canada), Centre de Recherche en Calcul Appliqué (Canada)

  25. SC’98 iGrid3D Magneto Hydrodynamic Equations Sandia National Laboratories (USA), Pittsburgh Supercomputing Center (USA), High Performance Computing Center, a division of the Computing Center of Stuttgart University (Germany)

  26. SC’98 iGridTelebot and Einstein Spacetime University of Illinois at Chicago (USA) Max Planck Institut fuer Gravitationphysik, Albert Einstein Institut (Germany), NCSA (USA), Argonne National Laboratory (USA), Washington University (USA)

  27. SC’98 iGridTaiwan Numerical Wind Tunnel National Center for High Performance Computing (Taiwan), National Cheng Kung University (Taiwan), National Chioa-Tung University (Taiwan)

  28. SC’98 iGrid—The NetherlandsParallel Lighting Simulation SARA: Academic Computing Services Amsterdam (The Netherlands)

  29. Impact: Five Years From Now • Tele-immersion and data mining over high speed networks will be routine; audio, video, gesture and haptics will be integrated with latency tolerant techniques • Methods for recording, editing, annotating, replaying, and broadcasting tele-immersive sessions will be perfected; avatars will help convey a true sense of tele-presence

  30. International Impact • Tele-immersion is particularly critical for trans-oceanic science and engineering users • Implementation is particularly difficult and challenging as distance increases • Significant participation expected by international researchers via STAR TAP, given support for applications development

  31. For More Information Websites • www.evl.uic.edu • www.evl.uic.edu/cavern • www.ncsa.uiuc.edu/VR/cavernus • www.startap.net

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