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The Visualization Brazilian Network. Bruno Feijó VisionLab/PUC-Rio. Some Pioneer Results – Brazil. Computing Broadcast Production Electronic Systems: Banking, Voting Software Engineering (LUA, Agents, ...) Visualization in early 80’s: TV Globo Computer Graphics in the Broadcast Industry

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the visualization brazilian network

The Visualization Brazilian Network

Bruno Feijó

VisionLab/PUC-Rio

some pioneer results brazil
Some Pioneer Results – Brazil
  • Computing
    • Broadcast Production
    • Electronic Systems: Banking, Voting
    • Software Engineering (LUA, Agents, ...)
  • Visualization in early 80’s: TV Globo
    • Computer Graphics in the Broadcast Industry
      • Developments with a Spin-off: PDI
    • First in Television Drama Technology
      • First to use 1-inch videotape in outdoor shootings
      • Partnership with Sony
    • First Outdoor Blue Screen (early 90’s)
the concept of visualization
The Concept Of Visualization
  • It is more than data visualization and Virtual Reality applications
  • Visualization as visual simulation of processes and environments with a technological basis shared by several strategic sectors
  • Game = cinema = TV = simulator = …
  • Strategic Macrosector
    • Digital Content Production, Broadcast, Cinema, Oil, Games, Defense, …
visualization future scenario
VisualizationFuture scenario
  • Computational Holography
    • Entertainment, Defense, Communication, Education
  • Artificial Intelligence
  • Ultra-Definition (4K, 8K, …)
  • Water
  • The Connection Point
    • A single point with information, education, entertainment, communication, and services – ...visual
visualization brazilian network rbv
Visualization Brazilian NetworkRBV
  • Strategic development policy – Minister of Science and Technology
  • A network of intelligence connecting industry and academy
  • Research, Development and Innovation
  • Goals: To organize the visualization sector and to promote innovation in order to increase competitiveness
  • Structured by competences
rbv current competences

Economic Cluster (Pole)

RBVCurrent Competences

Strategic Kernel – RBV JPessoa

Digital Production Pole of Olinda

Pole of Games - PortoDigital

1

PE: [1] Games and Simulation (UFPE)

3

2

4

[2] Broadcast and Digital Content Prodution (PUC-Rio)

Rio:

[3] Energy, Gas, and Oil (UFRJ)

5

SP: [4] Industrial (USP)

RG: [5] Security and Defense (PUC-RS)

Rio

VisionLab/PUC-Rio

Lamce/UFRJ

University Labaligned

With R&D&I&Business

Pole Rio Cine&Video

UFRJ

Technological

Park

(under construction)

slide7

The Model Of Regional Integrated Axis

Strategic

Kernels:

clusters of intelligence

executing National Strategic Projects

National Strategic Projects:

Global projects involving more than one Competence and having economic feasibility

Specific Project:

Isolated project belonging to a Competence

International

organisms

National

Development

Bank

Government

Sectors

Strategic

firms

Mechanism for

Economic Feasibility

Sub-network

(capilarity)

Incubators

R&D Lab

(University)

Cluster of Production

and Business

P&D

Market

R&D

Training

Services

New Products

Studios to rent

Clusters and Motion Capture

Offices for resource allocation

Production system support

Representatives of agencies

for development

Infrastructure for technical

support

Pilot Axis

VisionLab-PoleRio

Digital Production Commission

Key Concepts:

  • Local Productive Clusters
  • Strategic firms

- Logistics

- Resource equalization

- Management uniformity

- First organizing, financing later

Conection to other networks and groups of excellence through inductions or projects in consortium

slide8

VisionLab/Pole Rio

VisionLab

Pole Rio Cine&Video

VisionLab

Campus PUC-Rio, Gávea

Studios

&

VisionLab

Firms

( 100)

Business

Center

Studios

VisionLab

Expansion Area

r d and innovation in rbv
R&D And Innovation In RBV
  • Emerging and developing country
  • Low- cost high technology
  • Simplicity
  • Cross-functional development
    • Between sectors or companies
  • Focus on processes
  • Secrecy versus patent
    • Secrecy, short life cycle, and steps ahead
    • Research papers and product documentation
special effects
Special Effects

3x cheaper and 2x faster

Realistic Simulation through time

VisionLab for BAND/NBP/RTP (Portugal)

Acident Simulation for TV Drama (3D models + image)

VisionLab for NBP/RTP (Portugal)

3D model

low cost touch screen interface
Low Cost Touch Screen Interface

camera

Low cost

High speed

High accuracy

No sound sensors

Array of infrared LEDs

projector

acrylic

Platform:

Windows Media Encoder

.Net

plastic film

iptv experiments
IPTV Experiments

Active Objects

Simultaneous Broadcasting

- digital TV

- internet

http://www.shoptime.com.br/apollo/internetTV.do

interactive digital tv puc rio model
Interactive Digital TVPUC-Rio model

Screen Layout for Digital TV

Application

(VisionLab)

Text

Status

Middleware

(NCL/Telemidia)

Menu

Standard

Traffic

Main Text

Interactivity icon

Watermark

Interactivity icon

Wheather

hw and sw for hd stereo projection
HW And SW For HD Stereo Projection

VisionLab

Absolute Technologies

The most compact 2K stereo projection system in Brazil

VLab Stereo Player

- 2K (High Definition)

- no flicking

- no audio dependence

slide20

Image-based Rendering for Games & Simulations

Conventional 3D model

Relief impostor

(an image in real time)

Shading model

CPU-GPU Parallel

Architecture

3d game engines experimental games and mobile games
3D Game Engines, Experimental Games, and Mobile Games

Multiplayer Online

Game in Mobile

Phones

storytelling for interactive tv and defense
Storytelling for Interactive TV and Defense

The plot has a logical structure. Scenes are predicates with pre e post-conditions, e.g.: attack(draco, princess_castle). Red scenes should wait and green scenes are free to connect.

Automatic animation of the attack scene, corresponding to the predicate attack

Current

scene

  • There are variations, but the backbone of the plot is not destroyed
  • There are both global visions and local/individual visions of the plot
  • The characters are intelligents, but fuzzy and emotional – this is Affective Computing in Participative Games
  • Dramatic Gaming vs Action Game
emotional talking heads

E7

terror

admiration

E6

astonishment

E8

fear

timidity

trust

uncertainty

surprise

acceptance

extasy

delight

grief

gloominess

sadness

joy

E5

E1

interest

boredom

0.5

annoyance

disgust

loathing

1.0

anticipation

vigilance

anger

fury

E2

E4

E3

Emotional Talking Heads

VisionLab

TeleMídia

IMPA

Facial animation

Emotion Model

Virtual Narrator

image based shading for 2d animation

Preprocessing

Shading

Tracking

Image-based shading for 2D Animation

Pipeline for the Preprocessing Module

VisionLab

IMPA

Shading Example

compression for irregular meshes
Compression for Irregular Meshes

Two vectors of integers only (V and M)

3D Bunny with 9672 triangles compressed with the CLERS code

(red for C, dark blue for L, green for E, yellow for R, and light blue for S)

C – create; L – left; E – end; R – right; S – split

Example: CCCCcRsLcRCCcRsLEsLRLRE

CHalfEdge Structure

VisionLab

Mechanics Dept.

Mathematics Dept.