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Modeling and Characterizing User Experience in a Cloud Server Based Mobile Gaming Approach

Modeling and Characterizing User Experience in a Cloud Server Based Mobile Gaming Approach. 張晏誌 0056092 指導老師:王國禎 教授. Outline. Introduction MGUE Conclusion Reference. Introduction. Cloud Computing On demand self services Broad network access Resource pooling Rapid elasticity

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Modeling and Characterizing User Experience in a Cloud Server Based Mobile Gaming Approach

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  1. Modeling and Characterizing User Experience in a Cloud Server Based Mobile Gaming Approach 張晏誌 0056092 指導老師:王國禎 教授

  2. Outline • Introduction • MGUE • Conclusion • Reference

  3. Introduction • Cloud Computing • On demand self services • Broad network access • Resource pooling • Rapid elasticity • Measured service

  4. Introduction(cont) • Cloud Mobile Gaming • Users of mobile devices and mobile networks grow very fast. • what are the prospects of video gaming using mobile devices and mobile networks? • The first challenge is installing the game engine on the mobile device. • The second challenge is the bandwidth of mobile networks.

  5. Introduction(cont) • Cloud Mobile Gaming

  6. MGUE

  7. MGUE(cont)

  8. MGUE(cont)

  9. MGUE(cont)

  10. MGUE(cont)

  11. MGUE(cont)

  12. MGUE(cont)

  13. Conclusion • They study a Cloud server based Mobile Gaming approach which enable mobile users to play rich multiplayer games to those available to PC users. • They develop and validate a quality of experience MGUE model to quantitatively measure the Mobile Gaming User Experience.

  14. Reference • “Modeling and Characterizing User Experience in a Cloud Server Based Mobile Gaming Approach”, ShaoxuanWang, SujitDey, Mobile System Design Lab, Dept. of Electrical and Computer Engineering University of California, San Diego

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