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Alice Workshop Functions, Loops, and Parameters. Do in order dragon flies to princess princess climbs on dragon's back dragon and princess escape knight shakes his arm (and sword) in protest. dragon takes off. Where are we?.

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Alice workshop functions loops and parameters

Alice WorkshopFunctions, Loops, and Parameters


Where are we

Do in order

dragon flies to princess

princess climbs on dragon's back

dragon and princess escape

knight shakes his arm (and sword) in protest

dragon takes off

Where are we?

  • Thus far, we have written object-level methods for the dragon

    • flapWings

    • takeOff

    • fly


Alice workshop functions loops and parameters
Next

  • Now, the dragon must fly to the princess

  • Break it down into simple steps:

    Do in order

    fly to the princess

    dragon turn into a position that will allow princess to climb on board


World level method
World-level method

  • This method clearly involves two different objects:

    • dragon

    • princess

  • We will write a world-level method rather than a object-level method.

    General rule of thumb: If more than one

    object is involved in a method, write the

    method as a world-level method.



Alice workshop functions loops and parameters
Loop

  • The fly method moves the dragon forward 1 meter.

  • We want to call the fly method repeatedly to move the dragon to the princess.

  • Alice has a Loop statement.


Problem
Problem

  • The problem is: How many times should the fly method be called?

?


Functions
Functions

  • Alice has several built-in distance functions, that can be used to determine the number of meters objects are from one another.

  • In this example, the Loop should execute once for each meter of this distance.


Behind the scenes
Behind the scenes

  • To be truthful,

    • Loop needs a whole number (e.g., 4)

    • The distance in front of function returns a double number (e.g., 4.37 meters)

  • Behind the scenes, Alice truncates the distance to a whole number



Animation smooth continuous movement
Animation:Smooth, Continuous Movement

  • For most purposes, execution of an instruction works best with a gentle slowdown in speed (toward the end of the duration)

  • Successive repetitions, however, may have a smoother continuous motion if made to end abruptly


Animation smooth continuous movement1
Animation:Smooth, Continuous Movement

  • For most purposes, execution of an instruction works best with a gentle slowdown in speed (toward the end of the duration)

  • Successive repetitions, however, may have a smoother continuous motion if made to end abruptly


Object level method with parameters
Object-level method with parameters

  • We could also write this method for the dragon object

  • But it still involves two objects in the world

    • dragon

    • princess

  • We must use a parameter in order to access the princess from the dragon method


Create a object level method
Create a object-level method

Name it flyToPerson


Parameters
Parameters

  • A parameter is a shared element that conveys information between one method and another

  • A parameter, has a name, a value, and a type

    • Type describes the kind of information that is shared

  • Click on create new parameter button


Parameters1
Parameters

  • Name the object "who” (or something else appropriate)

  • Select the Object type then click OK


Use the parameter
Use the parameter

  • Turn the dragon to face …


What is a variable
What is a Variable?

  • A variable is an element in a program to store values that are likely to change as the program executes

  • Also useful for

    • Naming values that may be abstract

    • Allowing code to be more readable

    • Decomposing a complex process into a series of simpler processes



Like parameters
Like Parameters

  • Variables have a name (distanceToWho)

  • Variables have a type (Number)


Parameters vs variables
Parameters vs. Variables

  • Both parameters and variables

    • Have a name

    • Have a type (which describes the kind of data being stored)

    • Store values that can change as the program runs

  • Parameters carry values from one method to another

  • Variables belong to one particular method only (local)


Using a variable
Using a variable

  • Drag the variable tile into the code editor

  • Select a value for the variable


Using the function with parameter
Using the function with parameter

  • To set the value of the variable




Alice workshop functions loops and parameters
Text

  • For more information

    • Functions and Expressions

      • Chapters 3 and 6

    • Loop

      • Chapters 3 and 7 (Section 1)

    • Methods and Parameters

      • Chapter 4

    • Variables

      • 10-1


Your turn

Do in order

princess climbs on dragon's back

dragon and princess escape

knight shakes his arm (and shield) in protest

dragon takes off

dragon flies to princess

Your turn…

  • Write code to have the

    • princess climb onto the dragon's back (not climb, actually – just move to the dragon)

    • dragon and princess escape from the castle (use vehicle)

Experts