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Join Skylar Jordan and team in the sci-fi RPG flash video game as you customize your main character and explore a captivating story with shoot-em-up combat. Witness the milestones achieved in refactoring the game, enhancing player stats, and integrating FlxPowerTools. Exciting updates on gem images and general items overhaul make this game a thrilling experience. While facing demonstration issues and artistic deadlines, the team remains focused on game balancing and upcoming milestones. Despite setbacks, the project stays on track for beta testing. Looking forward to meeting this weekend to conquer the remaining code tasks. Dive into a vibrant world of art and technology with Eternity Engine!
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Eternity Engine Artist Skylar Jordan Team Zelda Ave. Aaron Dobbe (Web)PrebenIngvaldsen Stan Peck (Team Lead) Bobby Stiles
Overview • Flash video game • RPG with shoot-em-up combat • Customizable main character • Sci-fi story
Additional Accomplishments • Refactoring • Player’s stats/inventory moved from player sprite to central Registry • Gem images moved from individual Item objects to ItemDB • General item overhaul • AttackDB and EnemyDB no longer use function variables • FlxPowerTools integrated into project
“So watch out, GTA V…” Demonstration
Issues and Concerns • Artist due dates • Hoping to see some new artwork… today • AS3/Flixel/FlxPowerTools oddities • Feature Creep • Game balancing
Conclusion • Weather-related setback, but project still on track for beta test • Plan to meet this weekend to finish remaining code milestones • Getting comfortable with new tools • Artwork remains a concern • Game is beginning to come to life!