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The Vector-Thread Architecture

The Vector-Thread Architecture. Ronny Krashinsky, Chris Batten, Krste Asanović Computer Architecture Group MIT Laboratory for Computer Science ronny@mit.edu www.cag.lcs.mit.edu/scale Boston Area Architecture Workshop (BARC) January 30th, 2003. Introduction.

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The Vector-Thread Architecture

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  1. The Vector-Thread Architecture Ronny Krashinsky, Chris Batten, Krste Asanović Computer Architecture Group MIT Laboratory for Computer Science ronny@mit.edu www.cag.lcs.mit.edu/scale Boston Area Architecture Workshop (BARC) January 30th, 2003

  2. Introduction • Architectures are all about exploiting the parallelism inherent to applications • Performance • Energy • The Vector-Thread Architecture is a new approach which can flexibly take advantage of many forms of parallelism available in different applications – instruction, loop, data, thread • The key goal of the vector-thread architecture is efficiency – high performance with low power consumption and small area • A clean, compiler-friendly programming model is key to realizing these goals

  3. Instruction Parallelism • Independent instructions can execute concurrently • Super-scalar architectures dynamically schedule instructions in hardware to enable out-of-order and parallel execution • Software statically schedules parallel instructions on a VLIW machine Super-scalar VLIW track instr. dependencies

  4. loop: load prev add next store Loop Parallelism • Operations from disjoint iterations of a loop can execute in parallel • VLIW architectures use software pipelining to statically schedule instructions from different loop iterations to execute concurrently iter. 0 VLIW load iter. 1 load add iter. 2 load store add iter. 3 load add store iter. 4 software pipeline load store add add store store

  5. Data Parallelism • A single operation can be applied in parallel across a set of data • In vector architectures, one instruction identifies a set of independent operations which can execute in parallel • Control overhead can be amortized Vector

  6. Thread Parallelism • Separate threads of control can execute concurrently • Multiprocessor architectures allow different threads to execute at the same time on different processors • Multithreaded architectures execute multiple threads at the same time to better utilize a single set of processing resources SMT Multiprocessor

  7. Vector-Thread Architecture Overview • Data parallelism – start with vector architecture • Thread parallelism – give execution units local control • Loop parallelism – allow fine-grain dataflow communication between execution units • Instruction parallelism – add wide issue

  8. Vector Architecture Programming Model VP0 VP1 VP(N-1) vector instruction control thread • A control thread interacts with a set of virtual processors (VPs) • VPs contain registers and execution units • VPs execute instructions under slave control • Each iteration in a vectorizable loop mapped to its own VP (w. stripmining) Using VPs for Vectorizable Loops VP0 VP1 VP(N-1) for (i=0; i<N; i++) C[i] = A[i] + B[i]; i=0 i=1 i=N-1 loadA loadA loadA loadB loadB loadB vector-execute: load A vector-execute: load B add add add vector-execute: add vector-execute: store store store store

  9. Vector Microarchitecture Lane 0 Lane 1 Lane 2 Lane 3 Microarchitecture VP12 VP13 VP14 VP15 VP8 VP9 VP10 VP11 VP4 VP5 VP6 VP7 VP0 VP1 VP2 VP3 from control processor Execution on Vector Processor • Lanes contain regfiles and execution units – VPs map to lanes and share physical resources • Operations execute in parallel across lanes and sequentially for each VP mapped to a lane – control overhead amortized to save energy Lane 0 Lane 1 Lane 2 Lane 3 loadA loadA loadA loadA loadA loadA loadA loadA loadA loadA loadA loadA loadA loadA loadA loadA loadB loadB loadB loadB loadB loadB loadB loadB loadB loadB loadB loadB loadB loadB loadB loadB add add add add vector-execute: add add add add load A add add add add vector-execute: load B add add add add vector-execute: store store store store add store store store store vector-execute: store store store store store store store store store

  10. Vector-Thread Architecture Programming Model VP0 VP1 VP(N-1) micro-threaded control slave control cross-VP communication • Vector of Virtual Processors (similar to traditional vector architecture) • VPs are decoupled – local instruction queues break the rigid synchronization of vector architectures • Under slave control, the control thread sends instructions to all VPs • Under micro-threaded control, each VP fetches its own instructions • Cross-VP communication allows each VP to send data to its successor

  11. Using VPs for Do-Across Loops for (i=0; i<N; i++) { x = x + A[i]; C[i] = x; } VP0 VP1 VP(N-1) i=0 i=1 i=(N-1) load load load recv recv recv vector-execute: add add add load send send send recv AIB add store store store send store • VPs execute atomic instruction blocks (AIB) • Each iteration in a data dependent loop is mapped to its own VP • Cross-VP send and recv operations communicate do-across results from one VP to the next VP (next iteration in time)

  12. Vector-Thread Microarchitecture Microarchitecture Lane 0 Lane 1 Lane 2 Lane 3 VP12 VP13 VP14 VP15 execute directives VP8 VP9 VP10 VP11 VP4 VP5 VP6 VP7 VP0 VP1 VP2 VP3 Instr. fill Instr. cache do-across network • VPs striped across lanes as in traditional vector machine • Lanes have small instruction cache (e.g. 32 instr’s), decoupled execution • Execute directives point to atomic instruction blocks and indicate which VP(s) the AIB should be executed for – generated by control thread vector-execute command, or VP fetch instruction • Do-across network includes dataflow handshake signals – receiver stalls until data is ready

  13. Do-Across Execution Lane 0 Lane 1 Lane 2 Lane 3 load load load load vector-execute: recv load add recv send recv add store add send recv send load store add store send recv load store add send recv load store add • Dataflow execution resolves do-across dependencies dynamically • Independent instructions execute in parallel – performance adapts to software critical path • Instruction fetch overhead amortized across loop iterations send recv load store add send recv store load add send recv load store add send recv store load add send recv load store add send recv load store add

  14. Micro-Threading VPs VP0 VP1 VP(N-1) • VPs also have the ability to fetch their own instructions enabling each VP to execute its own thread of control • Control thread can send a vector fetch instruction to all VPs (i.e. vector fork) – allows efficient thread startup • Control thread can stall until micro-threads “finish” (stop fetching instructions) • Enables data-dependent control flow within a loop iteration (alternative to predication)

  15. Loop Parallelism and Architectures • Loops are ubiquitous and contain ample parallelism across iterations • Super-scalar: must track dependencies between all instructions in a loop body (and correctly predict branches) before executing instruction in the subsequent iteration… and do this repeatedly for each loop iteration • VLIW: software pipelining exposes parallelism, but requires static scheduling which is difficult and inadequate with dynamic latencies and dependencies • Vector: efficient, but limited to do-all loops, no do-across • Vector-thread: Software efficiently exposes parallelism, and dynamic dataflow automatically adapts to critical path. Uses simple in-order execution units, and amortizes instruction fetch overhead across loop iterations

  16. Using the Vector-Thread Architecture Multi-paradigm Support Virtual Processors Control Thread Vector DO-ALL Loop Loop Performance & Energy Efficiency DO-ACROSS Loop Threads ILP Micro-threading Vector-Threading • The Vector-Thread Architecture seeks to efficiently exploit the available parallelism in any given application • Using the same set of resources, it can flexibly transition from pure data parallel operation, to parallel loop execution with do-across dependencies, to fine-grain multi-threading

  17. Lane ALU ALU ALU ALU ALU ALU ALU ALU Instruction Issue Unit ALU ALU ALU ALU L/S L/S L/S L/S to tile memory SCALE-0 Overview Tile Outstanding Trans. Table Clustered Virtual Processor ctrl proc Vector Thread Unit CMMU 256b 128b Network Interface Cluster 3 32b 128b 128b Local Regfile FP-MUL 4x128b 32KB L1 Configurable I/D Cache Cluster 2 Local Regfile FP-ADD Inter-Cluster Communication Next-VP Prev-VP Cluster 1 Local Regfile IALU Cluster 0 (Mem) Local Regfile IALU

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