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EECS 110: Lec 2: What is Programming?

This article explores the definition of programming and computer science, the role of information in technology, and introduces the Python programming language. It also covers the basics of if statements and provides an introduction to Picobot.

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EECS 110: Lec 2: What is Programming?

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  1. EECS 110: Lec 2: What is Programming? Aleksandar Kuzmanovic Northwestern University http://cs.northwestern.edu/~akuzma/classes/EECS110-s10/

  2. CS != programming What is computer science (CS)? Take EECS 101

  3. CS != programming What is computer science (CS)? Take EECS 101 "not equal to"

  4. CS != programming programming : CS :: machining : engineering grammar : literature Programming equations : mathematics CS a vehicle, not a destination

  5. CS ==computingscience Study of complexity (or complex things?) How can it be done? How well can it be done? Can it be done at all?

  6. CS ==computingscience Study of complexity (or complex things?) How can it be done? How well can it be done? Can it be done at all? "equal to"

  7. Information What information does Google work with? What technical problems does Google face?

  8. Information What information does Facebook work with? What technical problems does Facebook face?

  9. Information What information does the iPhone work with? What technical problems does the iPhone face?

  10. Computer Science and Information • Information is life’s fundamental building block • CS is a set of fundamental techniques for understanding and leveraging this information

  11. Python and Idle Editor window: code Shell window: running code Here, you can save and change programs. Hitting F5 runs your program over in the shell Here, you can try things out at the command prompt >>>

  12. If statements (1) name = raw_input('Hi... what is your name?') if name == 'Ionut': # is it Ionut? print'x1' else: # in all other cases... print'x2' print'x3' hw0pr1.py Homework 0, problem 1

  13. If statements (2) name = raw_input('Hi... what is your name?') if name == 'Ionut‘: print'x1' else: print'x2' print'x3'

  14. If statements (3) name = raw_input('Hi... what is your name?') if name == 'Ionut': # is it Ionut? print'x1' elif name == 'Aleksandar': print'x2' else: # in all other cases... print'x3' print'x4' hw0pr1.py Homework 0, problem 1

  15. If statements (4) name = raw_input('Hi... what is your name?') if name == 'Ionut': print'x1' elif name == 'Aleksandar': print'x2' else: print'x3' print'x4'

  16. If statements (5) name = raw_input('Hi... what is your name?') if name == 'Ionut': # is it Ionut? print'x1' elif name == 'Aleksandar': print'x2' elif name == ‘Lisa': print'x3' else: # in all other cases... print'x4' print'x5' hw0pr1.py Homework 0, problem 1

  17. If statements (6) name = raw_input('Hi... what is your name?') if name == 'Ionut‘: print'x1' elif name == 'Aleksandar’: print'x2' elif name == 'Lisa': print'x3' else: print'x4' print'x5'

  18. What is programming? Programming as learning a foreign language 1) Expect it to be different! 2) Don’t feel you need to memorize it 3) Immersion == Experimentation

  19. The foreign language of Python… syntax? semantics? intent? How it looks What it does What it should do name = raw_input('Hi... what is your name?') print# prints a blank line if name == 'Ionut': # is it Ionut? print name, '??' print‘You must be a TA!' elif name == ‘Aleksandar’: # is it Aleksandar? print‘You must be an instructor!' else: # in all other cases... print'Welcome to Python,', name, '!'

  20. The foreign language of Python… syntax? semantics? intent? How it looks What it does What it should do name = raw_input('Hi... what is your name?') print# prints a blank line if name == 'Ionut': # is it Ionut? print name, '??' print‘You must be a TA!' elif name == ‘Aleksandar’: # is it Aleksandar? print‘You must be an instructor!' else: # in all other cases... print'Welcome to Python,', name, '!'

  21. The foreign language of Python syntax? semantics? intent? How it looks What it does What it should do • how punctuation is used • the language keywords that are used • use of whitespace • peculiarities of formatting • how behavior is affected …

  22. HW 0, Problem 2 syntax? semantics? intent? How it looks What it does What it should do • Save hw0pr1.py under a new name, hw0pr2.py • Change hw0pr2.py to play rock-paper-scissors. It does not have to play fair! Feel free to add to the dialog, if you wish… • Submit your hw0pr2.py in the usual way. Stepping back from Python for a moment…

  23. Homework problems 3 and 4 walls Picobot Picobot area not covered (yet!) area already covered Goal: whole-environment coverage with only local sensing… inspiration?

  24. Picobot walls Picobot area not covered (yet!) area already covered Goal: whole-environment coverage with only local sensing… iRobot's Roomba vacuum inspiration!

  25. Surroundings Picobot can only sense things directly to the N, E, W, and S N E W S For example, here its surroundings are NxWx Surroundings are always in NEWS order. N E W S

  26. Surroundings How many distinct surroundings are there? N E W S 24 == 16 possible … xxxx Nxxx xExx xxWx xxxS NExx NxWx NxxS xEWx xExS xxWS NEWx NExS NxWS xEWS NEWS (won’t happen)

  27. State I am in state 0. My surroundings are xxWS. Picobot's memory is a single number, called its state. State is the internal context of computation. Picobot always starts in state0. State and surroundings represent everything the robot knows about the world

  28. Rules I am in state 0. My surroundings are xxWS. Aha! I should move N. I should enter state 0. Picobot moves according to a set of rules: state surroundings direction new state 0 xxWS N 0 If I'm in state 0 seeing xxWS, Then I move North, and change to state 0.

  29. Wildcards I am in state 0. My surroundings are xxWS. Aha! This matches x*** Asterisks * are wild cards. They match walls or empty space: state surroundings direction new state 0 x*** N 0 here, EWS may be wall or empty space

  30. What will this set of rules do to Picobot? state surroundings direction new state 0 x*** N 0 -> 0 N*** -> X 1 -> 1 ***x S 1 -> 1 ***S X 0 Picobot checks its rules from the top each time. When it finds a matching rule, that rule runs. Only one rule is allowed per state and surroundings.

  31. To do Write rules that will always cover these two rooms. (separate sets of rules are encouraged…) hw0, Problem #3 hw0, Problem #4 (Extra) but your rules should work regardless of Picobot's starting location

  32. Alter these "up & down" rules so that Picobot will traverse the empty room… the empty room

  33. Ideas for the maze? the maze

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