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Pocket Kingdom Your own interactive world on the 3DS!

Pocket Kingdom Your own interactive world on the 3DS!. Team Crazy Is+1 Tanya Huang Qing Mao Katie Powell Kyna Sherman. Game Design Aspects. Fantasy Sim /RPG game 3DS Camera and Pattern Recognition Pedometer for accelerated growth and achievements

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Pocket Kingdom Your own interactive world on the 3DS!

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  1. Pocket KingdomYour own interactive world on the 3DS! Team Crazy Is+1 Tanya HuangQing Mao Katie Powell Kyna Sherman

  2. Game Design Aspects • Fantasy Sim/RPG game • 3DS Camera and Pattern Recognition • Pedometer for accelerated growth and achievements • WiFi, Wireless and StreetPass used to get items from other players

  3. Main Menu *

  4. Photo-Taking • Using the 3DS’s camera and pattern recognition, take pictures of items in the real world to use in your kingdom • Trace shapes from your pictures to get items • Use those items in Alchemy to get structures for your Kingdom (houses, shops, etc)

  5. Photo-Taking

  6. Photo-Taking

  7. Photo-Taking

  8. Battle System

  9. Alchemy

  10. Pedometer • When you walk around with the 3DS in your pocket, your kingdom will grow faster • Open up the game again and your people will have built even more! • Hit achievements to gain awards: • New items • New recipes

  11. WiFi & StreetPass • Can use WiFi and a Friend Code or Wireless to connect with your friends and trade items • StreetPass will pick up on nearby gamers who have the game and send a caravan

  12. In-House Production Process Schedule: • Team of four people • 1 Artist • 2 Programmers • 1 Producer • Four months to complete • 1 month concept art • 1 month models and animations • 2 months programming (concurrent to art) • 2 months post-production

  13. In-House Production Process Budget: • ~$100,000 to create • It costs ~$30,000 – $300,000 to create a social game • 3DS games are estimated to be 2 to 3 times as expensive • Since our game will be downloadable: • Not as complex as other 3DS games • Not include budget for packaging, shipping, lobbying with stores, etc

  14. Production Process Schedule: • Team of fifteen people • 5 Artists • 5 Programmers • 1 Producer • 4 Managers • Seven months to complete • 1 month concept art • 4 month models and animations • 5 months programming (concurrent to art) • 2 months post-production

  15. Production Process Budget: • ~$600,000 to create • DS games cost ~$500,000 - $3,000,000 • 3DS games are estimated to cost $840,000 and up • Since our game will be downloadable: • Not as complex as other 3DS games • Not include budget for packaging, shipping, lobbying with stores, etc

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