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Unit 22 : Developing Computer Games

Unit 22 : Developing Computer Games. Week 1 - Introduction. The Grades. 17 Weeks 1 reading week 3 weeks holiday 4 Assignments consisting of 7 Pass Criteria 4 Merit Criteria 2 Distinction Criteria. A word of warning…. ALL CRITERIA MUST BE ATTEMPTED

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Unit 22 : Developing Computer Games

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  1. Unit 22: Developing Computer Games Week 1 - Introduction

  2. The Grades ... • 17 Weeks • 1 reading week • 3 weeks holiday • 4 Assignments consisting of • 7 Pass Criteria • 4 Merit Criteria • 2 Distinction Criteria

  3. A word of warning… ALL CRITERIA MUST BE ATTEMPTED LATE HAND-INS WILL RESULT IN STUDENTS BEING ASKED TO COME IN EXTRA TO COMPLETE WORK

  4. Unit Content This unit consists of Theory Design Programming Testing Documentation

  5. Theory • Game Genres • Action, adventure • Games Development Areas • Graphics, scripting • Gaming Platforms / Environments • PC, mobile, console • Impact of Games in Society • Time, cost • Psychological Factors • Competition, peer pressure

  6. Design • Graphics using Illustrator / Photoshop • Programming using Flash with ActionScript3 • What type of language is ActionScript? • The more work you do at home • The easier you will find it

  7. Programming • Programming • Character control • Data • Types i.e. Integers, strings • Coding • Structures, Syntax • Program Design • Scope, purpose

  8. Testing • Testing methods • Strategy, Test plans • Testing tools • Debugging

  9. Documentation • Presentation of documentation • Software applications, Standards • User documentation • Manuals, FAQ’s • Technical documentation • User interface, DFD’s

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