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This paper discusses the challenges and solutions for displaying small world graphs effectively. It highlights the difficulties in handling clusters and hierarchies, and proposes a unique approach using physics-based layouts and dendrogram clustering. The implementation focuses on the degree of abstraction (DOA) to manage occlusion in 2D layouts, ensuring clarity in visualization. Key methods include drawing nodes in layers, computing Voronoi regions, and managing distortion related to cursor positioning. The paper provides insights into achieving an effective visualization solution.
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Interactive Visualization of Small World Graphs An implementation in prefuse
The Problem • How do we display Small World Graphs?
Why is this hard? • Clusters! • Hierarchies!
The proposed solution • Physics • Dendrogram Clustering • Degree of Abstraction (DOA) • Details in paper
SMALL WORLD GRAPH Physics and Clustering
SMALL WORLD GRAPH Handle Occlusion in 2D DOA Layout Physics and Clustering
What’s Done? SMALL WORLD GRAPH Handle Occlusion in 2D DOA Layout Physics and Clustering
80% Done Occlusion in 2D SMALL WORLD GRAPH Tubes as rectangles with gradient Draw nodes as X layers one layer at a time Explicitly compute Voronoi regions Handle Occlusion in 2D DOA Layout Physics and Clustering
50% Done DOA Layout SMALL WORLD GRAPH • Things become more/less abstract in relation to the cursor • 3 different focal areas • BUT • Some strange discontinuities (bugs) • Need to integrate geometric distortion Handle Occlusion in 2D DOA Layout Physics and Clustering