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Tangible Interaction / Augmented Reality

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  1. Tangible Interaction /Augmented Reality Scott Klemmer 20 October 2005

  2. cs547: Larry Gonick The Cartoon Universe of Larry Gonick: Words, Pictures, and Information Tangible UIs / Augmented Reality

  3. “The future is already here. It is just not uniformly distributed” —William Gibson mentioned inBill Buxton, Forward Into the Past, Time Magazine, 10/11/2004 http://www.time.com/time/covers/1101041011/nextessay.html Tangible UIs / Augmented Reality

  4. Graphical User Interfaces • Potato, keyboard, small “desktop” • Seated, single-user • Structured tasks (word processing, spreadsheets, …) Tangible UIs / Augmented Reality

  5. Tangible User Interfaces • Augment the physical world, integrating digital information with everydayphysical objects • Generally, physical input controlsgraphical or audio output Tangible UIs / Augmented Reality

  6. Three main types • Everyday (no actuation) • Mechatronic • Ambient Tangible UIs / Augmented Reality

  7. Tangible UIs / Augmented Reality

  8. Tangible UIs / Augmented Reality

  9. Rasa [McGee et al, CHI02] Collaborage [Moran et al, UIST99] Illuminating Light [CHI98] Tangible UIs / Augmented Reality

  10. MediaBlocks [Ullmer] Paper Flight Strips [Mackay et al, CHI98] Palette [Nelson, CHI99] Tangible UIs / Augmented Reality

  11. Books with Voices [CHI03] Audio Notebook [Stifelman, CHI01] Listen Reader [Back, CHI01] Tangible UIs / Augmented Reality

  12. Tangible UIs / Augmented Reality

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  14. Tangible UIs / Augmented Reality

  15. What is a tangible interface? • Does my keyboard & mouse count? • Spatially multiplexed • High degree of cognitive mapping Tangible UIs / Augmented Reality

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  17. Tangible UIs / Augmented Reality

  18. What is augmented reality? • At first blush, the integration of bits (carried by the user) into the world of atoms • Does my mobile phone count? Tangible UIs / Augmented Reality