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Dive into the world of game design with Kim Blake, Talent Development Coordinator, showcasing the creative process behind Assassin's Creed: Revelations. Explore 3D character design, environment creation, cloth physics, water dynamics, lighting techniques, animation, audio integration, and gameplay mechanics. Gain insight into the intricate balance of artistry and technology that brings virtual worlds to life. Thank you for joining us on this enlightening journey! For more information, contact Kim Blake at kim.blake@ukie.org.uk or follow @UkieKim on social media.
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Fusion in games in a single image Kim Blake, Talent Development Co-ordinator
3D characters: design, research, concept art, 3D modelling, UV unwrapping, sculpting, normal map editing, texturing
3D environments: design, research, concept art, modelling, UV unwrapping, normal map editing, texturing
Cloth physics: drape, swirl, cling, blow in wind, soft silk, stiff brocade
Water: colours, textures, transparency, fluid physics, particle physics…
Lighting: global, ambient, spot, highlights, torchlight, candlelight
3D animation: concept, storyboards, realistic human, timely, elegant, fun
Audio: ambient soundscape, dynamic music, voices, effects
Gameplay: mechanics, narrative, dialogue, combat, any interaction
Thank you for listening! Kim Blake, Talent Development Co-ordinator Kim.blake@ukie.org.uk @UkieKim