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Presentation for Tekes visit

Presentation for Tekes visit. Terry Winograd December 5, 2006. Beyond the Desktop: Interactive Workspaces (2001-2004). Interactive Workspaces (2001-2004). Wallenberg Hall Experimental Classrooms. PostBrainstorm Fran ç ois Guimbreti è re. Strategy. Imagine it is cheap and ubiquitous

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Presentation for Tekes visit

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  1. Presentation for Tekes visit Terry WinogradDecember 5, 2006

  2. Beyond the Desktop:Interactive Workspaces (2001-2004)

  3. Interactive Workspaces (2001-2004) • Wallenberg Hall Experimental Classrooms

  4. PostBrainstormFrançois Guimbretière

  5. Strategy • Imagine it is cheap and ubiquitous • Prototype Some prototypes • Interactive Tables • Eye tracking • Kinesthetic interaction • Computer vision • Causal visualization

  6. Tabletop Interaction • How is it different to work around a table?

  7. Multi-user Tabletop InteractionMerrie Ringel Morris

  8. GUIDE: Gaze-enhanced User Interface DesignManu Kumar • What if gaze detection were a cost-free non-intrustive added form of input for every display?

  9. Low cost prototyping

  10. Application Possibilities • Enhanced pointing and selection • Task/Application switching • Automatic adaptive scrolling • Attention-based notification • Gaze-contingent semantic zooming • GazeMarks (bookmarks for what you’ve looked at)

  11. MIKS: Mobile Interaction using Kinesthetic SensesTaemie Kim How can our intuitive sense of body and limb position be used as a form of input?

  12. MIKS: Hardware – 1st prototype Tilt and orientation sensing Proximity sensing

  13. The Vidget GadgetDan Maynes-Aminzade • What if you had a low-cost low-complexity way to put vision-based systems into your everyday life?

  14. Using a Camera Doesn’tHave to be Difficult • Many of the standard computer vision techniques are easy to understand on a general level.

  15. Student Vidget Examples Virtual Mouse:Cursor Control by Fingertip 20 QuestionsUsing Nod Detection Trigger for Text-to-Speech Privacy Protector Dancing Cat Drawing Caterpillarswith Physical Objects

  16. Visualization of Causal SequenceDoantam Phan How can we make implicit causal connections directly visible?

  17. The d.schoolLearning Human-centered Design Thinking dschool.stanford.edu

  18. T-shaped people: Building both kinds of muscles

  19. Departments and Schools (so far) • Mechanical Engineering • Computer Science • Management Science and Engineering • Education • Business • Medicine (Biodesign)

  20. project based learning

  21. Design Process UNDERSTAND OBSERVE IMPLEMENT VISUALIZE EVALUATE PROTOTYPE

  22. Ignite – Solar Lighting for India http://www.igniteinnovations.com/

  23. Some of the courses • Design for Extreme Affordability • Creating Infectious Action • Tools for Experience Design • Clicks and Bricks • Interdisciplinary Software • With Hasso Plattner, SAP • New ways of organizing software and access

  24. What’s Important • students engaged and confident in their innovation process • project based learning • radical collaboration • culture of prototyping • students as experts • integrating different faculty points of view

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