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Video retrieval and User interaction and digital rights management

Video retrieval and User interaction and digital rights management. From Multimedia Retrieval, Springer, Blanken et al. “Multimodal” is the keyword…. Based on a case study Formula race cars video recordings Fusion of multimodal information Sound

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Video retrieval and User interaction and digital rights management

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  1. Video retrieval and User interaction and digital rights management From Multimedia Retrieval, Springer, Blanken et al.

  2. “Multimodal” is the keyword… • Based on a case study • Formula race cars video recordings • Fusion of multimodal information • Sound • Audio signal analysis to detect interesting events – when the commentator gets excited • At the beginning of an event, there is an overview by commentator • They capture the audio signal and screen out the non-voice range signal • They also look for specific words – not general voice recognition, but searching only for a handful of race-specific words

  3. Fusion • Audio • Analysis of image stream • To catch start of race and other events • Used to locate time boundaries of isolatable events • Superimposed text • Projected on tv screen • Information on the driver • Driver’s place in race, etc.

  4. Audio processing • Mix of human language, car noise, background noise, crowd cheering, horns • Look for human voice frequency • Short time energy (STE) • To remove noise • Wave form based • Pitch – fundamental frequency (F0), the higher, the more excitement in the voice • Search for phonemes • Pause rate – to detect quantity of speech • Keyword spotting – less semantics, but lower error rate

  5. Image stream • Searched for places where commentator raised his voice • Searched histogram, looking for certain colors and shapes • Tracked the changing of colors and shapes over a series of frames • Focus on • Start of race • Passing • Fly-outs (sand and dust)

  6. Text • Two classes • Scene text • Superimposed text • The same text can span many frames, and so they count on its position being fixed to limit processing time

  7. Interaction • Ways to pose queries • Ways to give feedback • Ways to explore

  8. Interaction types • Retrieval • Query formulation • Concept based • Content based • Concept-based • Key words in natural language • People use different words for the same thing • Metadata is often missing • Easy for user, hard for software • Content-based • Query by example paradigm • User provides examples

  9. Dynamic query interaction • Sliders, buttons, etc. • Visual is the key • Of the query • Of the results • Example system, page 299 • Interaction cycle is short

  10. Browsing • Links, with a feeling similar to using the web • Browsing model • To get impression of search space • To find something when you aren’t sure what it is • Browsing a collection of objects and browsing a single object • Example on page 301

  11. User input and relevance feedback • Modalities • Visual, audio, tactile • No user guide needed • If it is speech only, it is difficult to process • Use of ambient intelligence to collect information • Relevance feedback • Binary feedback • Weighed relevance feedback • Personalization • Similar to 1-to-1 marketing concept • User profiles are used • Users not excited about providing profile info, though • Users are grouped into content interest groups

  12. Presentation • Must provide metadata and data in an integrated way • Inherently multimedia in nature • Tree maps or complex metadata or data • Graphs to put multimedia objects together into single conceptual objects • Starfield display • Breaking videos into segments to aid non-linear searching • Images on pages 314 and 315 and 316 • Key factors in presenting multimedia data • What capabilities the device has • Limits of device – like size, color, formats of data • Must often change formats of data to fit a device

  13. Digital rights • DRM (digital rights management) • Preventative approach • encryption • Reactive approach • Tracking behavior and looking for a violation • Sometimes called forensic tracking • Looking for specific watermarks, often specific to a given user • Makes it hard to pass content on • Application domains • Legal – concept: Personal Entertainment Domain (PED) • To keep content secure, commercially and intelligence-wise • Diagram on page 325 and 326 and 331

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