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Digital Technology =

Digital Technology =. Digital Media |. New Media. Digital Arts : Production and examination of objects produced by and for computer technologies, such as video, animation, website, digital installation or performance, etc., theory and practice

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Digital Technology =

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  1. Digital Technology = Digital Media | New Media

  2. Digital Arts: Production and examination of objects produced by and for computer technologies, such as video, animation, website, digital installation or performance, etc., theory and practice Digital Humanities: Production and examination of texts, with a focus on digitalization of analog objects for the purpose of preservation and dissemination; theory and practice Media Communication: Focus on producing media-rich information for news or business; theory and practice Media Studies: Critique and study of media (both analog and digital); theory-based program Information Studies: Focus on networks and information systems, including the development of databases; theory-based

  3. What isdigital media?

  4. Digital: objects produced with the help of computers Analog: objects produced without computers

  5. Old Media = Analog New Media = Digital

  6. Media > “middle” (Latin); media is the plural of medium

  7. Media are “systems of production and dissemination of information and entertainment and of exertion of various kinds of social controls.” Klaus Krippendorff, Dictionary of Cybernetics Media are “vehicles which carry messages. Common media channels are televisions, radios, telephones, and newspapers. Less common media are building materials, paintings, sculpture, dance and other means of communicating ideas. See also the singular form, Medium.” “My Journey Home”

  8. Media = “Any form of information” (PCMag.com) Multimedia = “Multiple forms of information” PCMag.com

  9. Mass media are channels of communication through which messages flow, produced by a few for consumption by many people (“My Journey Home”).

  10. Cambridge, MA: The MIT Press, 2001 “Texts distributed on a computer” (19) Involves: 1. Numerical Representation 2. Modularity 3. Automation 4. Variability 5. Transcoding (27-48)

  11. Websites “The Ballad of Sand and Harry Soot” (1999) by Stephanie Strickland

  12. Virtual Worlds “Plante en croissance interactive” (1993) by Christa Sommerer and Laurent Mignonneau

  13. Virtual Reality “Osmose” (1995) by Char Davies

  14. Multimedia “A Full Moon in March” (2003) by Kirby Malone & Gail Scott White, designers

  15. Computer Games “nybble-engine” (2003) by Margarete Jahrmann & Max Moswitzer

  16. Interactive Installations “Body Movies” (2001) by Rafael Lozano-Hemmer

  17. Computer Animation “Homestar Runner” by The Brothers Chaps

  18. Digital Video “Link of the Moon” (1996) by Mariko Mori

  19. Digital Cinema “Revenge of the Sith” (2005) by George Lucas, Director

  20. Human-Computer Interface “Brautigan Bibliography and Archive” (2007) by John F. Barber

  21. Digital Music “Contact” (2003) by Steve Gibson, Randy Adams, & Jim Andrews

  22. Internet Radio

  23. Digital Photography by Harrison Higgs

  24. Media= 1. Outlets (companies, organizations, invidivuals) that distribute information 2. Objects produced or distributed by information technologies; any form of information

  25. Medium=* Medium: Method by which an object is produced or distributed *Mediums is the plural of medium when it is used in this way since media has come to mean something completely different

  26. Multimedia = Charles Sandison, Utopia, 2007 Use of multiple media objects in a single work

  27. Intermedia: Peter Burr, performing with animation Combining analog and digital practices in a single work

  28. Transmedia= Use of different media for relaying the same information Matrix, the game Matrix, the movie

  29. Game Art & Design / Studies Architecture Digital Music Journalism Visual Arts Video/ Experimental Film Digital Media Programs Rhetoric/ English Computer Science Performing Arts

  30. Guiding Principles of Born Native Scholarship 1. A computer is not a tool or prosthesis that helps us to accomplish something; rather, it is the medium in which we work. (Oliver Grau, MediaArtHistories, 2007) 2. Text is any form of information by which we communicate an idea, feeling, or concept. (Mats Dahlstrom, “When Is a Text Text?,” 2002) 3. The medium affects the message. (Marshall McLuhan, The Medium Is the Massage, 1967) 4. Digital media are material texts. (N. Katherine Hayles, Writing Machines, 2002) 5. The artifact of new media is just as important as the process it took to produce it. (Jan Van Looy & Jan Baetens, Close Reading New Media, 2003) 6. Making is not separate from thinking. (Stephano Vannotti, “Let Us Do What We Do Best: But How Can We Produce Knowledge by Designing Interfaces?,” 2008) 7. The design of information is a conversation about ideas––not about persuading people to do things. (Robert Jacobson, “Information Design,” 2000). 8. Criticism of digital media should be specific to digital media and relies on the sensory modalities of the body for that critique rather than abstract ideas or theories. (N. Katherine Hayles, Writing Machines, 2002) 9. Digital media involves an interdisciplinary/transdisciplinary study of art, science, and technology (Edward Shanken, Telematic Embrace, 2003) & the Humanities.

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