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21 st Century SCAMPER

21 st Century SCAMPER. Laura Magner. You CAN (and should) be more Creative. Teachers have a three pronged task:. 3. 2. 1. Misconceptions . Creative thought is something that should be infused into every existing subject area. Art and projects. Changes in a classic.

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21 st Century SCAMPER

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  1. 21st Century SCAMPER Laura Magner

  2. You CAN (and should) be more Creative • Teachers have a three pronged task: 3 2 1

  3. Misconceptions • Creative thought is something that should be infused into every existing subject area. • Art and projects

  4. Changes in a classic

  5. How do we teach it? • How do we teach it when we can’t even really define it? Your right brain tells your left brain to go sit in a corner You stop trying to put a round peg in a square hole and you change the hole Outcomes that are original and of value

  6. Eberle’s SCAMPER • Begins with imagination, spontaneity, playfulness • My take on SCAMPER takes the processes to a point where outcomes are produced

  7. More than the acronym • FEELING PROCESSES-curiosity, risk-taking, preference for complexity, intuition • THINKING PROCESSES-fluency, flexibility, and elaboration • OTHER PROCESSES-at work are imagination, brainstorming, complexity, incubation, and checklist creation.

  8. SCAMPER Techniques

  9. S is for Substitute- • The first verb means to substitute. Put a new thing (or person!) in the place of an existing thing (or concept.) The substitution must do the same or similar job. It’s different yet somehow similar. • C is for Combine- • The next verb is a fun one, combine something to the object or idea on which you are working. Attach/add anything you want.

  10. A is for Adjust- • This verb requires the thinker to change something to suit a condition or a different purpose. I personally also use A as Adapt- change to give a new capability. • Students often seem to have trouble with this step which is interesting, as it really offers the most flexibility. Adequate time should be spent to assure they understand the meaning of the word adapt so that they can understand and remember what they can do during this step.

  11. M is for Modify- (or magnify, or minify) • This verb has more than one ‘m’ idea. Commonly we see modify, but can also think of it as minify or magnify. So an item or idea could be modified in some way. And as further guidance, change can be size, speed, or weight; a part of it or all of it can be modified. • Put to Another Use- • Eberle states that this step is to have a person or thing pretend to be or take the place of another. This sounds a lot like the substitution step.

  12. Eliminate- • This step says to remove or get rid of some part, some quality, a whole aspect, or part of the idea or object. One stipulation I tell my students is that they cannot eliminate something that they added previously. If it was important enough to add earlier, it should not be eliminated later. • Reverse or Rearrange- • Elements can re-ordered, turned around, or have an adjusted layout. Something can be moved anywhere, and it doesn’t have to be directly opposite of its previous location.

  13. Teaching the techniques • Substitute: A Day in the Life: students to explore their knowledge of typical jobs in their community and to use this knowledge to imagine how switching career professionals would change those jobs. The changes could be both positive and negative.

  14. Put to Another Use: Foiled Again: students will come up with unusual, yet useful, ideas for how to use tin foil. Their new ideas should involve using the foil to help a situation, fix a problem, or create something novel or entertaining.

  15. Eliminate: Pare and Share: critically look at an everyday item and pare it down to its most essential parts.

  16. Integrated Activities Straight SCAMPER

  17. Reverse SCAMPER Work backwards, analyze existing things and pull out the SCAMPER techniques.

  18. Roll of the dice Scamper a school desk: 6 , 3 2 7 • Roll the dice to create your creative code. Record the numbers below left to right. Then use the SCAMPER key to determine what steps of SCAMPER you will be using. ______ ______ ______ , ______ ______ ______ SCAMPER Key: 1-Substitute 2- Combine 3-Adapt 4- Modify 5- Put to Another Use 6- Eliminate 7-Rearrange 8-Free Choice! • Record your SCAMPER Code and the subsequent changes you will make. • Code Word Change • ___eliminate _____ I will eliminate the pencil groove at the top of the desk. • _____________________________________________ • ___adapt ______ _I will modify the desk top so that it’s slightly sticky, _ • like a Post-it, so nothing rolls off the top!______

  19. Roundabout • Everyone has a say in this group SCAMPER.

  20. Sweet, sweet SCAMPER • Use a little sweet motivation to entice the class to think creatively.

  21. Creativity SPREE • Specificity • Perseverance • Record Keeping • Enrich • Expand

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