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Reminders, 3/19/12 • Quiz on Wednesday on Unit 3: Art and Alternative Games (all readings from 3/5 to 3/21) • Paper #3 deadline pushed back to Monday, 3/26 • Don’t forget to write at least one comment on a classmate’s paper on the blog! • No lab this week—look for email with homework (“serious games” and questions for Bogost)
Reminders, Part II • Ian Bogost will visit class next Wednesday, 3/28—readings and presentations rescheduled • Ian Bogost talk next Wednesday at 4 pm—publicize and attend • Final project proposal due next Friday, 3/30 (pushed back 2 days)—critical paper of 8-10 pages or creative project (no length requirement) with 3-4 page analytical essay • Indie Game: The Movie tomorrow night • Video game tournament???
Casual games: Throwaways? • Less complicated controls/gameplay • Require less commitment, less time to learn and to play • “easy to learn, hard to master” • Modest cost, easy to purchase • Short game sessions • Yet significant total playtime • High commitment over time?
What does “Casual” mean? • Bogost suggests “informality” rather than simplicity • Regular engagement, habitual • Indifference? • Spontaneity? • Fleeting?
Casual games: Kitsch? • Art for the masses • Borrowed conventions, repurposed for popular appeal • Cliché? • Nostalgia and idealism? • Overt sentimentality? • Apple Season, Diner Dash, FarmVille • Puritanism, American Dream, pastoralism
The End of “Gamers”? • Video games are not special anymore • Process of familiarization, losing their edge and excitement • Indie games?