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Networked Mancala

Networked Mancala. XP & Agile Methods: Team 3 Stephen Olivier & Keith Lee. Programming Environment. Side-By-Side Pair Programming Eclipse IDE 3.1.2 Java 1.5 JUnit 3.8.1 Minimal Sleep. Activity Diagram. Class Structure. MancalaGame Directs traffic and bin choices, applies rules

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Networked Mancala

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  1. Networked Mancala XP & Agile Methods: Team 3 Stephen Olivier & Keith Lee

  2. Programming Environment • Side-By-Side Pair Programming • Eclipse IDE 3.1.2 • Java 1.5 • JUnit 3.8.1 • Minimal Sleep

  3. Activity Diagram

  4. Class Structure • MancalaGame • Directs traffic and bin choices, applies rules • MancalaBoard • Maintains and displays game board state • RemotePlayer • Receives bin number from opponent • MancalaConnectionManager • Login and game set-up • Helper Classes for Dialogs, Buttons

  5. Graphical User Interface • Choosing A Bin • Bins are buttons with corresponding numbers • Current player’s non-empty bins are enabled • Event Listeners • Bin number sent to MancalaGame • MancalaGame applies game rules • Notify board display elements and remote player program • Last move and current player highlighted • Per-User Score Statistics using Box-Plot

  6. Network Communication: Part 1 • Player 1 opens ServerSocket • Player 2 connects Socket to ServerSocket • Player 1 spawns Socket from connection • Player 2 waits to receive player 1’s first move • Game begins

  7. Network Communication: Part 2 • Player Chooses Bin • Bin number sent through Socket • If turn changes: • Blocking wait to receive opponent’s bin choice • Wait is separate thread to keep GUI responsive • Player Waits for Bin Choice • Bin number received through Socket • If turn changes: • Enable local player to choose bin

  8. Network Communication: Part 3 • Reset Code • Sent if local player quits • Received if remote player quits • Lost Connection • Current game ends • Login dialog appears

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