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This project involved the development cycle of a global game idea implementing different heroes and weapons in various themed levels. It covers what went wrong, how they fixed it, possible improvements, and individual contributions. The development was structured around 4 iterations with specific focuses for each. The team identified issues with the game loop and sound, which were addressed efficiently using the irrKlang library. Each member contributed to different aspects such as level design, enemy spawning, UI, testing, and more, resulting in a polished final product ready for demonstration.
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Project HackSlash /# Lucas Pekel Ilian Spoor Khai Pham Robert Raaijmakers Sebastiaan Wezenberg Alex Steenbruggen
Topics • Development cycle • What went wrong • How did we fix this • What could be improved • Contributions per team member • Demonstration of product
Project start • Little to no knowledge of C++ • Global game idea
Game ideas • Hero • Different weapons • Different theme per level
Products • Plan of approach • Functional Design • Technical Design • Game • Test plan
Development cycle • 4 Iterations • 1: Debugger, level rendering, hero rendering, hero movement • 2:Level finished, enemies, shooting, hud, collision, basic menu • 3:Second level, save and load, pick up items, switch weapons, parallax scrolling • 4:Boss, rest of the levels
What went wrong • Subpar game loop • Sounds
How did we fix this? • Game loop • Sounds, use existing library • irrKlang-1.3.0
Team member contributions Robert • PA, TD, Collision detection, weapons, lvl 5 design, enemy spawning, blood, strategies Khai PA, FD, Menu, Test-document, HUD, Splashscreen, Sound, Debugger, Highscore, Photoshopped images,