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# J2K Join to Kill

J2K Join to Kill. A different way to intercept ICBMs. THE THREAT. MIRV + Decoys + Maneuvers. Decoys. Why decoys are a major problem for BMD ?. Smart Decoys – RF+IR+Visible. ?. ?. ?. ?. ?. ?. ?. ?. ?. ?.

## J2K Join to Kill

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### Presentation Transcript

1. J2KJoin to Kill A different way to intercept ICBMs

2. THE THREAT MIRV + Decoys + Maneuvers

3. Decoys Why decoys are a major problem for BMD ?

4. Smart Decoys – RF+IR+Visible ? ? ? ? ? ? ? ? ? ? Very difficult to discriminate and hit the right target (WH). WHY is it so problematic?

5. Oooops… Very little time for discrimination, decisions, calculations, divert, hit WHY do we have such a short time?

6. Physics Assured discrimination range ~1 Km (Future sophisticated decoys) Relative velocity (ICBM) ~12 Km/sec Time from discrimination to hit – 80 mSec WHY is the relative velocity so high?

7. Mathematics Interceptor velocity = 6 Km/sec Relative Velocity = 12 Km/Sec WHY do we add velocities? Target velocity = 6 Km/sec +

8. Because… Interceptor flies head-on to the target WHY does it?

9. Because… That’s what everybody does! That’s the way we always did it! What’s the price of staying inside the box?

10. The price • Very complex interceptors • Huge NRE costs • High RE costs • Limited confidence • Entering the counter-counter game with deficiency and a time-lag of a decade • Limited answer for random-maneuvering RV’s (in space) • Any solution is sensitive to the enemy next-step Should we stay inside the box?

11. The J2K concept • Target velocity = 6 Km/sec • Interceptor velocity = 6 Km/sec • Relative Velocity = 12 Km/Sec • Time Budget = 80 mSec • Discrimination without time limits • Missile is simplified • Kill probability is much higher - + Breaking out of the box! 0 1,000,000 mSec

12. Joining the enemy warhead/s and decoys in a Formation Flight Discriminating and Destroying the Targets at ZERO RELATIVE SPEED J2K - THE PRINCIPLE

13. J2K – THE PRINCIPLE

14. J2K – Think again… • Changing the rules of the game • Plenty of time for all tasks • Re-use of the system assets for multiple targets/decoys When your target is behind a concrete wall - You can break the wall Or you can outflank it

15. Detection & Recognition Defense Plan Launch J2K Interceptor towards CONUS. Separate KVs from booster Maneuvering to adjust position + velocity + time “Formation flight” J2K - THE RENDEZVOUS

16. During the formation flight Minutes instead of milliseconds. Examining the target/s and the decoys by the chosen sensor/s (electro-optical / LADAR / mmW radar) J2K - THE DISCRIMINATION

17. Small decoys - discrimination by shape Triple Decoys (IR, RADAR, Visible) - discrimination by dynamic behavior (tumbling) Quad Decoys (IR, RADAR, Visible, Dynamics) - If not discriminated – destroyed as targets J2K - THE DISCRIMINATION

18. I - Single-warhead scenarios - Closing the range to zero (touching the target) and exploding II - MRV/MIRV scenarios – Shooting high-speed bullets at the targets (this model discussed below) J2K – KILLING MECHANISM

19. The bullets are shot from a close range, in ideal conditions (no drag, no wind, no relative gravity fall) J2K – KILLING MECHANISM II – CONT. “Right between the eyes” • The bullet will severely damage the thermal shield of the target, which will cause its destruction while penetrating the atmosphere. • This option overcomes even the most sophisticated quad decoys (piercing the balloon)

20. J2K KV – Optional design Lateral nozzle 3 Reaction Wheels LADAR Gun DV nozzle Uncooled IR FPA + Lens 50 Bullets Magazine

21. First cut analysis results in the following major parameters for the Optional design: ~23cm diameter sphere ~28Kg ~13.5 Kg fuel 1 dV nozzle + 4 lateral nozzles 3 Reaction Wheels (satellites genre) for smooth and accurate rotation in all axes Uncooled FPA IR sensor LADAR/mmW Radar/Laser Range-Finder A “gun” with 50 high-speed bullets Miniaturized avionics with MEMS Inertial System Battery J2K KV – Optional Design

22. The J2K batteries can be deployed at US or friendly territories, from which they can cover possible ballistic trajectory attacking homeland USA (except some SLBM trajectories). Possible land based locations for different ranges are: Alaska + Aleutian Hawaii + Other pacific islands Great Britain (Shetland islands) Bermuda + Other Atlantic islands GROUND BASING

23. Ships patrolling in the preferred areas, far from home, to protect from ICBMs. A single dedicated ship can launch many interceptors. Fixed bases, such as oil rig type Medium-Range missiles launched from enemy submarines, can be intercepted by J2Ks launched from ships or the offshore oil rigs SEA BASING

24. J2K – ORBITS Shetland Is. UK

25. ` J2K – ORBITS

26. J2K – ORBITS

27. J2K – ORBITS North Korea

28. St. Lawrence St. Matthew Aleutian Islands J2K – ORBITS

29. St. Lawrence St. Matthew Aleutian Islands J2K – ORBITS

30. St. Lawrence St. Matthew Aleutian Islands J2K – ORBITS

31. St. Lawrence St. Matthew Aleutian Islands J2K – ORBITS

32. Aggressor Launching point: ICBM base at pervomayak - 48.05°N 31.18° E Range: 8,068 Km Apogee: 1,291 Km Time of Flight: 1744 Sec Launch Az: 303° Target Washington DC J2K Interceptor Launching point: United Kingdom – 56.40N 5.02W Take off weight: 2571 Kg (Arrow booster) Description of a test-case

33. Interception solution Aggressor take off: t = 0 Sec Interceptor take off: t = 493 Sec Interceptor TOF = 747 Sec Phases: Phase I - ballistic flight Phase II - Divert Phase III - Entering Formation flight Phase IV – Destroying RVs Description of a test-case

34. Interception solution Phase I - ballistic flight - end time = 669 Sec end mass = 50 Kg Vx(int) = 3,850 m/s Vx(tar) = 4,500 m/s Vy(int) = Vy(tar) = -113 m/s Vz(int) = -1530 m/s Vz (tar) = -2900 m/s Description of a test-case

35. Interception solution Phase II – Divert Ignite kick-motor 11 Sec of boost End time = 680 Sec End Mass = 24 Kg Closing velocity = 350 m/Sec Description of a test-case

36. Interception solution Phase III - Entering Formation flight Closing range and relative velocity to zero End time = 747 Sec End Mass = 12 Kg Phase IV – Destroying RVs Time to go before entering atmosphere – 400 Sec Description of a test-case

37. Simulation of a test-case

38. Simulation of a test-case

39. Simulation of a test-case

40. A single KV can “clean” a sphere or a cylinder around the center of gravity of an incoming “cloud” (cluster) of targets and decoys, in the order of magnitude of 10 Km radius, by maneuvering in all 6 directions within the cloud. A single interceptor carrying 6 KVs, can protect a large area such as a large city. J2K – Coverage MIRV

41. J2K - Coverage Center of city is covered by 2-4 overlapping KVs Area covered by a single J2K KV Important Remark: This coverage of J2K is based on the worst-case assumption, that the engagement is accomplished just before entering the atmosphere. If the Interception occurs in earlier stages, the 10 Km radius of the single J2K KV coverage can be expanded to a much larger area Area covered by a single J2K Interceptor Carrying 6 KVs

42. J2K - Coverage Minuteman III Base 3 KVs J2K Defense (part of a single interceptor)

43. J2K - Coverage Minuteman III Base 6 KVs J2K Defense (a single interceptor) Most area is overlapped by 2-4 KVs

44. Overcomes both target maneuvers and decoys (of all types) One Interceptor can overcome many MIRVs and decoys Expected lower NRE and RE prices Lower technical risk - No need for technology break-through Can use any booster (e.g. GMD, KEI, SM, Arrow) Can be stationed on land or sea Less sensitive to the enemy next-step J2K - Summary

45. MLM completed Preliminary Feasibility study, with excellent results. MLM presented the concept to MDA System Engineering in DC on Oct. 28 2005 (under G-G). Per MDA request, MLM submitted a proposal for Feasibility Study and DEM-VAL. Still waiting… STATUS

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