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Computer Networks

This course provides an introduction to computer networking, covering topics such as network evolution, basic terminology and concepts, OSI layered network architecture, LAN and WAN standards, data communications, internetworking, TCP/IP, network security, Windows operating systems, internet services, and network management.

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Computer Networks

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  1. Computer Networks Habib Youssef, Ph.D. youssef@ccse.kfupm.edu.sa Department of Computer Engineering King Fahd University of Petroleum and Minerals Dhahran, Saudi Arabia February 17 - 21, 2001

  2. Course Schedule • Saturday • Introduction to Computer Networking • Network Evolution • Basic Terminology & Concepts • Network computing model • OSI Layered Network architecture • LAN and WAN standards

  3. Course Schedule (contd.) • Sunday • Data communications concepts • Connection Services • Public telephone Network • ADSL • X.25, Frame Relay, ISDN, B-ISDN, ATM • Network Hardware • Internetworking • Structured Corporate Networking

  4. Course Schedule (contd.) • Monday • TCP/IP • Network Security • Tuesday • Windows 98, NT and 2000 • Network Management

  5. Course Schedule (contd.) • Wednesday • Internet Services • Electronic Commerce • Lunch and Distribution of certificates

  6. Introduction

  7. Historical glimpses • The past several decades have witnessed a phenomenal growth in the computer industry: • As computer proliferated, so did the need for data communication • People became more and more interested in connecting several computers together. • Computer Network: Interconnectedcollection of autonomous computers and computer resources

  8. Historical glimpses (contd.) • Late 1960’s -- ARPA (later became DARPA) began a partnership with 45 universities and research institutions to investigate Data Communication Technologies. • 1969 -- ARPANET went into operation with 4 nodes. • The experiment was a success and ARPANET grew into a network spanning the entire USA. • 1974 -- Birth of the first LAN (Xerox)

  9. Historical glimpses (contd.) • In early years of networking, each computer manufacturer developed its own communication solution • Structured Network Architecture (SNA) of IBM • DEC Network Architecture (DNA) of DEC • ARPANET of ARPA • etc.

  10. Historical glimpses (contd.) • 1977 -- ISO established a subcommittee to develop an architecture/structure that defines communication tasks and which would: • Serve as a reference model for international standards • would facilitate efficient internetworking among systems from different technologies, manufacturers, administrations, nationalities, and enterprises.

  11. Historical glimpses (contd.) • 1978 -- Meeting of 40 experts in Washington, D. C. started work that yielded 6 years later the OSI Reference Model. • Paper by Louis Pouzin and Hubert Zimmermann, Proc. Of the IEEE November 1978, pp. 1346 - 1370. • 1975 -- ARPANET transitioned to Defense commercial agency. • 1978-80 -- ARPANET protocol were upgraded with TCP/IP. • Paper by Cerf and Khann, IEEE Trans. Comm., May 1974.

  12. Historical glimpses (contd.) • February 1980 -- The IEEE started Project 802 to develop standards for the LAN market. • 1981 -- A new host added to ARPANET every 20 days. • 1983 -- TCP/IP switchover complete. • TCP/IP adopted as standard by DOD • ARPANET had over 300 hosts. • Over 1200 nodes by 1985. • ARPANET split • ARPANET: Academic (Educational, Research) • MILNET: Military

  13. Historical glimpses (contd.) • 1984-- The OSI-RM came out. • Defines a strategic outline/vision • Reduces degrees of freedom of standards developers • Centered around the hierarchical decomposition of communication functions • 1986 -- NSFnet backbone created. • 1990 -- ARPANET put to rest • 1987 -- over 25000 nodes • 1989 -- 3000 networks for over 200000 users

  14. Historical glimpses (contd.) • 1991-- WWW invented & Gopher introduced • 1995 • Internet backbone privatized • Over 7 million networks around the world • 150000 users join the network every month • July, 1998 -- over 36 million networks • Jan, 1999 -- 157 million users • Projected to be 327 million by year 2000

  15. Historical glimpses (contd.) • The Internet is an Information Highway • Dedicated communication links (copper, fiber, satellite) functioning as the concrete/asphalt • Usually T/E leased lines serve as the on-ramp connecting to regional networks • Capacity of T1 highways is 1.544 Mbps • that of T3 is 45 Mbps • The Internet is becoming a platform for most computer needs.

  16. Network Evolution

  17. Programs software hardware Programs software hardware 1960s and 1970s: Communications • Centered around the host (mainframe). • On a single computer, accessing resources, running programs, and copying files are relatively straightforward. B A Unintelligent terminal Unintelligent terminal Low speed links Value-added networks

  18. Programs software hardware Programs software hardware 1960s and 1970s: Communications (contd.) • Even on a system of only two computers, coordinating resources becomes much more complex. • Transferring information requires, among other things, addressing, error detection, error correction, synchronization, and transmission coordination. B A Unintelligent terminal Unintelligent terminal Low speed links Value-added networks

  19. 1970s and 1980s: Networks • The introduction of PCs revolutionized computer communication and networking • LANs evolved to share resources (Disks, Printers) • Minicomputers and shared WANs evolved • Facilitated the emergence of distributed processing • Applications remained separate and independent, and different communication protocols were developed Token Ring

  20. 1980s and 1990s: Internetworks Token -Ring Private nets and Internet FDDI

  21. 1980s and 1990s: Internetworks • Most of today’s networks are a mixture of old and new technologies. • The approach to computer communication in most organizations is changing rapidly in response to new technologies, evolving business requirements, and the need for more bandwidth and “instant” knowledge transfer. • Internetworks tie LANs and WANs, computer systems, software, and related devices together to form the corporate communication infrastructure.

  22. 1990s: Global Internetworking

  23. 1990s: Global Internetworking • Studies show that users increasingly require more bandwidth. • Networks will have to meet these demands and provide low delay, bandwidth on demand, and other new services. • Such networks are characterized by the following: • increasing use of graphics and imaging • larger files and larger programs • client/server computing • bursty network traffic • Global internetworking will provide an environment for emerging applications that will require even greater amounts of bandwidth.

  24. Basic Networking concepts

  25. Simple Data Communication Model 001101 Analog/Digital Digital Transceiver Transport System Transceiver Data Network Digital Public Telephone Network 001101

  26. Terminology • Networks are classified on the basis of geographic span. • Local Area Networks (LANs) • Metropolitan Area Networks (MANs) • Wide Area Networks (WANs) • The difference in geographical extent between WANs and LANs account for significant differences in their respective design issues.

  27. LAN Characteristics • LANs are designed to: • Operate within a limited geographic area • Allow multiaccess to high-bandwidth media • Control the network privately under local administration • Provide full-time connectivity to local services • Connect physically adjacent devices

  28. LAN Characteristics • All nodes are connected by a single high speed shared channel. • Data is packetized and packets are carried past all nodes in the network. • Addressing is required but routing is not needed. • Congestion control and network architecture are among design issues. • Several topologies can be used but the choice of topology is not a major issue.

  29. LAN Topologies • Linear Bus Topology

  30. LAN Topologies (Contd.) • Star

  31. LAN Topologies (Contd.) • Ring.

  32. LAN Topologies (Contd.) • Hierarchical/Inverse Tree. Higher power at higher levels.

  33. LAN Components A LAN has the following basic components: • Transmission Medium • Cable or Cable-less. It connects the various stations. E.g. twisted pair, coaxial cable, CATV cable, fiber optics, radio waves. • Stations • Intelligent workstations which attach to the medium. E.g. PC or workstation.

  34. LAN Components (Cont.) • Non-intelligent which attach to a station. E.g. Printers, Modems, Hard disks, etc. • File server • The main unit in the network that offers various services to the network users. • It refers to a computer, its hard disk, its network operating system, and the file server software that manages the network resources.

  35. LAN Components (Cont.) • Network Interface Card (NIC) • Network adapter to send and receive messages. It is a circuit board with the components necessary for handling communication tasks • The NIC is plugged onto one of the available slots on the PC expansion bus. • Installed in each workstation and file server such as Ethernet NIC.

  36. LAN Components (Cont.) • Network Operating System (NOS) • Installed on the hard disk of the file sever station. Its function is to control the access to the common shared resources, such as printers, hard disks, database applications, etc. • Workstation Operating System • Consists of a network shell installed on any one of the popular operating systems such as DOS, Unix, Linux, MAC-OS, etc.

  37. Anatomy of a LAN node Application level API Application Protocol API Operating Kernel level API System Network protocol Driver Specification Kernel level API NIC Driver Hardware Interface Receive Ethernet NIC Transmit Hub

  38. LAN Characteristics • What distinguishes one LAN from another: • Transmission Medium • Twisted pair, Coax, CATV, Fiber Optic, or Wireless. • Topology: Star, Bus, Ring • Transmission method: Base/Broadband • Medium Access Technique • Random Access (CSMA/CD) • Controlled Access (Token Passing)

  39. LAN Characteristics (Cont.) • Others • Type (Peer-to-Peer or Server-based) • Speed: • in bits per second (bps) • Span: • distance between end stations • Load: • number of stations.

  40. Server-Based LANs • Server-based: A server-based network consists of a group of user-oriented PCs called clients that request and receive network services from specialized computers called servers.

  41. Peer-to-Peer LANs • Peer-to-peer: A peer-to-peer network is a group of user-oriented PCs that basically operate as equals. Each PC is called a peer. The peers share resources, such as files and printers, but no specialized servers exists. Each peer is responsible for its own security, and, in a sense, each peer is both a client and a server.

  42. Peer-to-Peer Networking (Workgroup) • Resources are distributed throughout the network on computer systems that may act as both service requesters and service providers. • The user of each PC is responsible for the administration and sharing of resources for his PC. • Ideal for small organizations where security is not of concern.

  43. Resources for Peer-to-Peer Network • Personal computers. • Network Operating System • Ex: Windows 98/ NT/ 2000, Linux, Unix. • Network Interface Card (NIC) + the driver of the NIC. • Network cables. • Hubs (in case twisted-pair cables are used).

  44. Client Server Model • Client-Server paradigm is the primary pattern of interactions among cooperating applications. • This model constitutes the foundation on which distributed algorithms are built.

  45. What is the Client-Server Paradigm? • The paradigm divides communicating applications into 2 broad categories, depending on whether the application waits for communication or initiates it. • An application that initiates a communication is called a client. • End users usually invoke a client software when they use a network service.

  46. Client Server Model (cont.) • Server: Any program that offers a service reachable over the network • If a machine’s primary purpose is to support a particular server program, the term server is usually applied to both, the machine and the server program • Client: An executing program becomes a client when it sends a request to a server and waits for a response

  47. Client Server Model (cont.) • A server is any program that waits for incoming communication requests from a client. • Each time a client application needs to contact a server, it sends a request and awaits a response. • The server receives a client’s request, performs the necessary computation, and returns the result to the client. • When the response arrives at the client, the client continues processing.

  48. Client Server Model (cont.) Machine Running Client Application Machine Running Server Application Request Server Program Client Program Reply

  49. Client Server Model (cont.) • A Misconception: • Technically, a server is a program and not a piece of hardware. • However, computer users frequently (mis)apply the term to the computer responsible for running a particular server program. • For example, Web Server, is usually a computer running the http server program.

  50. WANs • To make optimum use of expensive communication links, WANs are structured with irregular placement of the nodes. Store-and-Forward packet switching is used to deliver packets to their destination.

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