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2.02 Develop Computer Animations Review

2.02 Develop Computer Animations Review. By: Adam Garcia ,Christian Brown , Richard Williams , Tyler Borden . PERSISTENCE OF VISION- Refers to the way our eyes retain images for a split second longer than they actually appear, making a series of quick flashes appear as one continuous picture.

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2.02 Develop Computer Animations Review

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  1. 2.02 Develop Computer Animations Review By: Adam Garcia ,Christian Brown , Richard Williams , Tyler Borden

  2. PERSISTENCE OF VISION- Refers to the way our eyes retain images for a split second longer than they actually appear, making a series of quick flashes appear as one continuous picture. LIBRARY- Used to store frequently used graphics, movie clips, and buttons.

  3. COMPUTER ASSISTED ANIMATION- The images are positioned into key frames containing the most important movements. COMPUTER GENERATED ANIMATION- All images, objects and animation are created on the computer.

  4. PATH ANIMATION- Also called vector animation. An object follows a path which is a line, or vector, inserted by the animator. FRAME- A single still image in a video animation. KEY FRAME- Shows where the key (most important) actions occur.

  5. TIMELINE- The part of the animation program window that organizes and controls an animation's content over time using layers and frames. LIBRARY- Used to store frequently used graphics, movie clips, and buttons. PLAY HEAD- The vertical red marker in the timeline that shows which frame is the current frame when previewing an animation.

  6. SCRUBBING- Dragging the play head across the timeline in order to preview an animation. TWEEN(ING)- An animation process in which frames are created between the key frames that are needed to create the illusion of movement. COMPRESSION- The process of reducing the space required to store data by efficiently encoding the content.

  7. MORPHING ANIMATION-A shortened term for metamorphosing. A technique in which one image is gradually turned into another. PROGRAMMING OR SCRIPTING BASED ANIMATION- Requires knowledge of a programming or scripting language. Created by using scripting languages such as JavaScript

  8. ROLLOVERS- Also called mouseovers. When the mouse is moved over an image, STOP MOTION ANIMATION- Process of manipulating real-world objects and photographing them one frame at a time. STAGE- The part of the animation program window where the animator's content is composed and manipulated.

  9. MP3- A standard format for music files sent over the Internet that compresses music. WAV- The standard format for sound files on Windows-based computers. EXECUTABLE FILE- A program file that can cause an application to run on your computer when it is opened.

  10. PLUG IN- A hardware or software application that adds a specific feature to a browser. STANDALONE PLAYER- A program that can work independently of a browser to play audio or video files. BANDWIDTH- The amount of data that can be transmitted over a network in a given amount of time.

  11. STREAMING- A procedure for transmitting media files so they can start playing as soon as a computer begins receiving them rather than waiting for the complete files to download first. STREAMING RATE-The rate in frames per second at which the movie is downloaded.

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