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Chapter 12

Chapter 12. Programming Concepts and Languages. Presentation Overview. Programming Concepts Problem-Solving Techniques The Evolution of Programming Approaches Programming Development and Documentation Tools Programming Errors The Software Development Life Cycle Major Programming Languages.

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Chapter 12

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  1. Chapter 12 Programming Concepts and Languages

  2. Presentation Overview • Programming Concepts • Problem-Solving Techniques • The Evolution of Programming Approaches • Programming Development and Documentation Tools • Programming Errors • The Software Development Life Cycle • Major Programming Languages

  3. What makes up a programming language? Program – instructions telling a computer how to perform tasks Programming languages – languages that communicate with the computer to create programs Source code – text files that make up a programming language Four main computer language programming elements are variables, executable statements, looping, anddecision statements. Programming Concepts

  4. High-Level versus Low-Level Languages Low-level language (machine code) is a binary language consisting of 1s and 0s; runs faster and takes up less disk space. High-level language is similar to natural languages, making it easier to learn and use. Programming Concepts

  5. Each generation of programs builds on the contributions of the group of languages that preceded it. Programming Concepts

  6. Classic Programming Elements Variable – data value stored in computer memory Executable statement –performs an action and then proceeds to the next statement in sequence Looping – allows a program to return to a previously executed instruction and repeat it Decision statement – point in a program where different actions may be performed depending on specific conditions Programming Concepts

  7. Looping allows a computer program to continuously repeat the same steps, such as a program designed to direct a traffic light to display yellow, red, and green lights at a consistent rate. Programming Concepts

  8. Using an if-then statement based on a particular action, such as pushing the crosswalk button, a program can interrupt the looping pattern, making the program more useful. Programming Concepts

  9. Top-down designapproach helps programmers break a large project into manageable parts. Breakdown process continues until there are no more steps. Problem-Solving Techniques

  10. Problem-Solving Steps Identify the problem. Analyze the problem. Brainstorm solutions and choose the best one. Write the algorithm. Prototype the solution. Implement and test the solution. Problem-Solving Techniques

  11. Step-by-step pseudocode algorithm for changing a lightbulb. Problem-Solving Techniques

  12. Structured Programming Creates groups of instructions as independent elements. Structured groups of instructions are built on a routine, which is a section of a program to handle a function. A routine is broken down into steps to accomplish the function. The Evolution of Programming Approaches

  13. Modules Code modules handle separate components of a program. Each module is a solid portion of a larger structure. Modules are reusable, and modularity helps in tracking down errors. A macro is a recording of steps to perform a repetitive task. The Evolution of Programming Approaches

  14. Object-Oriented Programming Object-oriented programming (OOP) defines each module (object) with definite rules for interfacing and a protected set of variables. Protected variables allow a programmer to prevent data from being altered during program execution. The Evolution of Programming Approaches

  15. Rapid Application Development Rapid application development (RAD)reduces cost by decreasing time needed to develop a project. Programmers using RAD follow guidelines • Use visual development (4GL) tools when possible • Rapidly prototype new projects • Approach coding with these priorities – Use existing code first. – Buy someone else’s code second. – Write new code last. The Evolution of Programming Approaches

  16. Compilers and Interpreters Compiler – program that translates programming language source code into machine code Interpreter – translates instructions one-by-one as source code is being executed; identifies errors as they are encountered, including the line containing the error Programming Development and Documentation Tools

  17. Debuggers Debugger – a software tool that helps programmers find errors quickly. Allows programmers to examine closely what is happening when a program runs. Usually an integral component of compilers and interpreters. Programming Development and Documentation Tools

  18. Document Tools Flowchart – provides a visual diagram of an algorithm CASE tools – help programming team schedule and coordinate its operations Comment – informal message inserted into a program usually to explain source code to later users Programming Development and Documentation Tools

  19. These symbols are used in flowcharts to represent the logic of a program. Programming Development and Documentation Tools

  20. Flowcharts help programmers visualize the steps in a software program. Programming Development and Documentation Tools

  21. Flowcharts help programmers visualize the steps in a software program. Programming Development and Documentation Tools

  22. What programming errors are in programs? Syntax errors – typing errors or misunderstanding of rules of the language Logic errors – program instructs computer to perform an action incorrectly Run-time errors – mistakes that occur when an application is running (crash or infinite loop) Style errors – poorly written programming code that may cause dissatisfaction with program Programming Errors

  23. What are the steps in the software development life cycle? The software development life cycle involves planning, designing, implementing, testing, and release of application software. The Software Development Life Cycle

  24. Commonly used programming languages Major Programming Languages

  25. Machine Code programming language that computers actually read and interpret machine code written in a binary string of 1s and 0s difficult to memorize the long binary strings that comprise the machine code Major Programming Languages

  26. Assembly Language uses symbols and words to represent elements of machine code must be converted to machine code by a compiler runs fastest and uses least memory programs are difficult to write and development times are lengthened Major Programming Languages

  27. COBOL used chiefly for business applications by large institutions and companies is slow and cumbersome language, but has large body of existing code and many programmers know the language Major Programming Languages

  28. RPG commonly used in business environments inefficient, but simplifies coding of database applications is familiar to many programmers often used on midrange and mainframe computers Major Programming Languages

  29. FORTRAN for many years, the language of choice for math, science, and engineering projects still in use today in factories and laboratories Major Programming Languages

  30. BASIC high-level language that is friendlier and more natural than COBOL or FORTRAN. runs slowly, but faster to develop for programmers. This sequence of code will print the numbers 1 to 10. Major Programming Languages

  31. Visual Basic (VB) language of choice for developing software prototypes or for developing interfaces for Windows platforms quick and easy to develop, but run slowly and is demanding of RAM and disk space supports graphic interfaces Major Programming Languages

  32. C compromise between high-level and low-level languages, containing components of BASIC and assembly language not as easy to read as BASIC, but runs considerably faster and uses less space Major Programming Languages

  33. C++ superset of C; any C program should run in C++. added features such as object-oriented programming. This sequence of code will print the numbers 1 to 10. Major Programming Languages

  34. C# modern object-oriented language derived from C++ and Java combines productivity of Visual Basic with power of C++ allows use of features in Microsoft.NET framework, C, and Microsoft’s Component Object Model (COM) Major Programming Languages

  35. Scripting Languages interpreted language that is relatively easy to learn and use explains what a computer should do in English-like terms but not precisely how the computer should do it Hypertext Markup Language (HTML), JavaScript, VBScript, and perl are scripting languages Major Programming Languages

  36. This sequence of code directs a browser to display buttons users can click to change the background color within the Web browser window. Major Program-ming Languages

  37. On the Horizon Based on the information presented in this chapter and your own experience, what do you think is on the horizon?

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