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manufacturing processes

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manufacturing processes

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    1. Manufacturing Processes Operations Management Dr. Ron Tibben-Lembke

    3. Break-Even Analysis If we only sell 1, which is cheapest? If we sell a gazillion, which is cheapest?

    4. Break-Even

    5. Break-Even

    6. Break-Even

    7. Break-Even

    8. Break-Even Analysis When does Lathe become cheaper? 80,000 + 75*x = 200*x 80,000 = 125*x x = 640

    9. Break-Even Analysis

    10. Break-Even Analysis When does Machining Center become cheaper? 80,000 + 75*x = 200,000 + 15*x 120,000 = 60*x x = 2,000

    11. Break-Even Analysis

    12. Break-Even Analysis How much do sales have to grow to make an investment pay off? Fixed costs = $10,000 Direct labor = $1.50 / unit Material = $0.75 / unit Sales price = $4.00 How many units must sell to break even?

    13. Break-Even Analysis How to measure the value of a dollar saved tomorrow? Can you say “Net Present Value?”

    14. Break-Even Analysis How to measure the value of a dollar saved tomorrow? Can you say “Net Present Value?” I knew you could.

    15. Process Flow Structures Job Shop - low standardization, every order is a different product, new design Batch Shop - Stable line of products, produced in batches Assembly Line - Discrete parts moving from workstation to workstation Continuous Flow - Undifferentiated flow of product (beer, paper, etc.)

    16. Process Strategy

    17. Process Strategy

    18. Process Focus (Job Shop) Low volume, high variety, “do it all” “Job shop” environment (e.g. Kinko’s) High amount of flexibility Each job is different Relatively high cost per unit Very high flexibility

    19. Process Selection / Evolution Products tend to move through the four stages over life cycle. Unit costs decrease as standardization increases, and production increases. Flexibility decreases as volume, standardization increase

    20. Design for Manufacturing -Before

    21. Design for Manufacturing-After

    22. Designing the System How do we decide where to put things?

    23. Layout Types Project or Fixed-position layout Process-oriented layout Product-oriented layout Office layout Warehouse layout Retail/service layout

    24. Project or Fixed-Position Design is for stationary project Workers & equipment come to site Complicating factors Limited space at site Changing material needs Examples Ship building Highway construction

    25. Process-Oriented Layout Design places departments with large flows of material or people together Dept. areas have similar processes e.g., All x-ray machines in same area Used with process-focused processes Examples Hospitals Machine shops

    26. Process-Oriented Layout Floor Plan

    27. Process Layout + Allows specialization - focus on one skill + Allows economies of scale - worker can watch several machines at once + High level of product flexibility -- Encourages large lot sizes -- Difficult to incorporate into JIT -- Makes cross-training difficult

    28. Construct ‘from-to-matrix’ Determine space needs for each dept. Develop initial schematic diagram Determine layout cost, ????Xij • Cij By trial-and-error, improve initial layout Prepare detailed plan Includes factors besides cost Process-Oriented Layout Steps

    29. Process-Oriented Example You work in facilities engineering. You want to find the cost of this layout. The cost of moving 1 load between adjacent dept. is $1. The cost between nonadjacent dept. is $2.

    30. From-to-Matrix

    31. Schematic Diagram & Cost Dept. Dept. Cost 1 3 $ 200 1 2 $ 50 1 6 $ 40 4 2 $ 50 4 3 $ 40 4 5 $ 50 2 5 $ 10 2 3 $ 30 3 6 $ 100

    32. Schematic Diagram & Cost Dept. Dept. Cost 1 2 $ 50 1 3 $ 100 1 6 $ 20 4 2 $ 50 4 3 $ 40 4 5 $ 50 2 5 $ 10 2 3 $ 60 3 6 $ 100

    33. Product-Oriented Layout Facility organized around product Design minimizes line imbalance Delay between work stations Types: Fabrication line; assembly line Examples Auto assembly line Brewery Paper manufacturing.

    34. Cellular Layout (Work Cells) Special case of process-oriented layout Consists of different machines brought together to make a product May be temporary or permanent Example: Assembly line set up to produce 3000 identical parts in a job shop

    35. Work Cell Floor Plan

    36. Work Cell Advantages Reduces: Inventory Floor space Direct labor costs Increases: Equipment utilization Employee participation Quality

    37. Work Cell Layout + Facilitates cross-training + Can easily adjust production volumes + Easy to incorporate into JIT -- Requires higher volumes to justify -- May require more capital for equipment

    38. Office Layout Example

    39. Relationship Chart

    40. Relationship Chart

    44. Assembly-Line Balancing

    45. Assembly-Line Balancing Situation: Assembly-line production. Many tasks must be performed, and the sequence is flexible Parts at each station same time Tasks take different amounts of time How to give everyone enough, but not too much work for the limited time.

    46. Product-Oriented Layout

    47. Precedence Diagram Draw precedence graph (times in seconds)

    48. Cycle Time The more units you want to produce per hour, the less time a part can spend at each station. Cycle time = time spent at each spot C = 800 min / 32 = 25 min 800 min = 13:20

    49. Number of Workstations Given required cycle time, find out the theoretical minimum number of stations Nt = 97 / 25 = 3.88 = 4 (must round up)

    50. Assignments Assign tasks by choosing tasks: with largest number of following tasks OR by longest time to complete Break ties by using the other rule

    51. Number of Following Tasks Nodes # after C 6 D 5 A 4 B,E,F 3 G,H 2 I 1

    52. Precedence Diagram Draw precedence graph (times in seconds)

    53. Number of Following Tasks Nodes # after A 4 B,E,F 3 G,H 2 I 1

    54. Precedence Diagram E cannot be added to A, but E can be added to C&D.

    55. Precedence Diagram Next priority B can be added to A.

    56. Precedence Diagram Next priority B can be added to A. Next priority F can’t be added to either.

    57. Number of Following Tasks Nodes # after G,H 2 I 1

    58. Precedence Diagram G can be added to F. H cannot be added.

    59. Precedence Diagram I is next, and can be added to H, but J cannot be added also.

    60. Calculate Efficiency We know that at least 4 workstations will be needed. We needed 5. = 97 / ( 5 * 25 ) = 0.776 We are paying for 125 minutes of work, where it only takes 97.

    61. Precedence Diagram Try choosing longest activities first. A is first, then G, which can’t be added to A.

    62. Precedence Diagram H and I both take 12, but H has more coming after it, then add I.

    63. Precedence Diagram D is next, followed by E, so we combine them, but we could have combined E&G. We’ll try that later.

    64. Precedence Diagram J is next, all alone, followed by C and B.

    65. Precedence Diagram F is last. We end up with 6 workstations.

    66. Precedence Diagram Go back and try combining G and E instead of D and E.

    67. Precedence Diagram J is next, all alone. C is added to D, and B is added to A.

    68. Can we do better?

    69. Precedence Diagram F can be added to C&D. Five WS again.

    70. Reduced CT Efficiency = 97/100 = 0.97. Much better. If we set CT = 20, we can produce 3 units per hour. Goal of 32 units can be produced in 20 * 32 = 640 minutes. Significant savings over original 800 minutes.

    71. Can we do better? If we have to use 5 stations, we can get a solution with CT = 20.

    72. Calculate Efficiency With 5 WS at CT = 20 = 97 / ( 5 * 20 ) = 0.97 We are paying for 100 minutes of work, where it only takes 97.

    73. Output and Labor Costs With 20 min CT, and 800 minute workday Output = 800 min / 20 min/unit = 40 Don’t need to work 800 min Goal 25 units: 25 * 20 = 500 min/day 5 workers * 500 min = 2,500 labor min. We were trying to achieve 4 stations * 800 min = 3,200 labor min. Significant labor cost savings

    74. Handling Long Tasks Long tasks make it hard to get efficient combinations. Consider splitting tasks, if physically possible. If not: Parallel workstations use skilled (faster) worker to speed up

    75. Warehouse Layout Design balances space (cube) utilization & handling cost Similar to process layout Items moved between dock & various storage areas Optimum layout depends on Variety of items stored No. items picked

    80. Warehouse Layout Fastest near the front Fastest within easy reach Bulk storage vs. Single item picking Serpentine vs. oval picking order Restocking: frequency, safety stock

    81. Cross-Docking Transferring goods from incoming trucks at receiving docks to outgoing trucks at shipping docks Avoids placing goods into storage

    82. Retail/Service Layout Design maximizes product exposure to customers, profitability per square foot Decision variables Store flow pattern Allocation of (shelf) space to products Types Grid design Free-flow design

    83. Retail/Service Layout Grid Design

    84. Retail/Service Layout Free-Flow Design

    89. Retail Store Flow Guidelines “Prisoner” aisles make you enter store in a particular route, and pass by certain displays Often contain less profitable (for the store) brands “Decompression Zone” people walk past first rows of items before settling into shopping mode.

    90. Retail Store Flow Guidelines Bakery, coffee shop, restaurant spread aromas by entrance to stimulate taste buds Siren song of the Starbucks (Safeway) Food samplers throughout store do same

    91. Retail Store Flow Guidelines Frequently purchased items at far sides of stores so you have to go through entire store (produce or meat). Profitable sections like produce placed where you keep running into them

    92. Retail Store Flow Guidelines Major items in middle of aisles so you have to walk down into middle of aisle (Cereal, peanut butter) ‘Power items’ on both sides of aisle so you have to look at both sides

    93. Retail Store Flow Guidelines Quality of produce section important in customer decisions about which stores to visit, so produce is often prominently displayed upon entrance People like to see what they’re looking for, not read signs

    94. Retail Store Flow Guidelines End caps for high-visibility sale items Large quantities of inventory serve as “psychic stock” If there is a lot of it, it must be on sale Stimulates sales

    95. Retail Store Flow Guidelines Eliminate cross-over aisles: less wasted floor space, you have to look at more items, the more time you spend in the store, the more you will buy.

    96. Shelf Space Planogram Computerized tool for shelf-space management Generated from store’s scanner data on sales Often supplied by manufacturer Example: P&G

    97. Shelf Placement Companies prefer to be at eye-level or at child-reaching level Close to leading brands or high-draw items: snack foods next to the peanut butter or across from the cereal: Lots of kids visit the area

    98. Slotting Fees Manufacturer pays retailer to get a product into a store 35,000 new grocery products per year Grocery stores often stock 30,000 items Impossible to evaluate all new products to choose the best new ones Slotting fees guarantee grocer profits on a product, help balance risk of trying unknown product. Grocery is a narrow margin business, slotting fees can represent a significant revenue source.

    99. Slotting Fees Senate Small Business Committee held hearings on them in 2000. Industry refused to cooperate with GAO. Growers of produce (not just brand names) now getting involved and complaining. Small businesses claim they can’t afford the big payments big companies can make. Advocates say small companies can “put their money where their mouths are” just like anyone else

    100. Perimeter Items People follow perimeter pattern Sale items on end – everyone sees Half of a store’s profit comes from items on the perimeter Breakfast cereal brings in the most dollars per square foot Manufacturer incentives increase profitability of soft drinks “Anchors” at ends of a section: milk and butter at opposite ends of dairy case

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