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Cover. Grey Ghost 2004. “Air-Raid” Offense 2004. Installation. 1. Formation (Pro, Doubles) / (Under, Gun) a. Run Play “B”- Gap Wrap ** Bob (Under, Gun, Motion, Check) ** F/Bob from Doubles (short motion) ** 1/Bob (To Counter 3 tech) ** Bob/C (To Counter 3 tech)

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Grey Ghost





  • 1. Formation (Pro, Doubles) / (Under, Gun)
  • a. Run Play “B”- Gap Wrap
    • ** Bob (Under, Gun, Motion, Check)
    • ** F/Bob from Doubles (short motion)
    • ** 1/Bob (To Counter 3 tech)
    • ** Bob/C (To Counter 3 tech)
    • Bob Pass “Carolina” is base (can tag)
    • ** Y as primary
    • 2. Formation (Heavy, Wing)
    • ** Bob 6/7
    • ** Bob 6/7 Pass (Panther action in backfield)
    • PSTE on corner, PSRB/Wing on slip, BSTE drag
    • Formation (Doubles) / (Under, Gun)
    • Fly 6/7 and 8/9 (with PS/BS Bob action) “Zone” Scheme
    • ** Fly Pass (Post/Wheel/Sit)
    • Note: Second number indicates direction of Bob action.
    • Exp: Fly 67. First number indicates direction of Fly, and
    • second number indicates direction of Bob fake.
installation cont
Installation Cont.
  • 1. Review Formations (Pro, Doubles)
  • ** Review Bob (Under, Gun, Motion, Check)
  • ** Review Bob Pass
  • Lion (Gun Only)
  • ** Add formations (Trips R, Trips L)
  • ** Lion to weak-side
  • 3. Desert - “A”-Gap Wrap
  • **(Heavy, Wing) Desert
  • 4. Fly from (Wing)
  • Tech Formation
  • ** Fly, Zoom
  • ** Fly Pass (Post/Wheel/Sit)
  • 2. Counter – “A”-Gap Wrap Scheme
  • 3. Reverse – Fold PSG
freshman installation
Freshman Installation

Formation: Run: Pass: Other:

Heavy 1. Bob Play-Action


Wing 1. Bob (Wide) Play-Action

2. Desert (Corner/Slip)

3. Fly

Tech 1. Fly 1. Play-Action

2. Counter (Post/Wheel/Sit)

3. Reverse 2. Bravo-Cut

4. Spinner(1/Desert) 3. Whiskey

Pro 1. Bob (1/Bob) 1. Play-Action 1. Bear

2. Desert (Carolina)

3. Fly 2. Quicks

(Oscar, Hotel, Yankee)

3. 3-Step

(Miami, Carolina, Wash, Frisco)

Doubles 1. Bob (1/Bob) Same Same

2. Desert

3. Fly



trips right
Trips Right

Trips Right

trips left
Trips Left

Trips Left



empty right
Empty Right

Empty Right

empty left
Empty Left

Empty Left



  • Vertical concept – Note adjustments to coverage
  • Tags = R-Seam, F,R-Angle, R-Choice, R-Choice,
  • R-Slip, X-Post, Z-Post, F-Corner, Y-Corner
  • QB will take best match-up. Tag post to F or Y versus
  • a cover #2 look. Versus c#3, look safety off and throw
  • opposite to inside receiver.

** Versus C #3, adjust outside receiver to

A hitch route at 7 yards

  • Quick hitch to outside or inside receiver
  • Tags = Go, or B for inside receiver
  • *QB read is softest CB.
  • May make a directional call such as: Hotel 8
  • In normal down and distance, the QB may check to this automatically
  • Y-Stick concept with two possible reads
  • Pressures defender over # 2 receiver and stretches the box defenders
  • QB read is defender over # 2. Read may change to MLB. If read is MLB, throw opposite his reaction
  • to the stick route, or backside slant
  • When F or Y is on one-step slant, they must beat defender inside and sit!!
  • May be called to either side
  • Quick wheel route. Great man beater
  • QB may check to this versus press man coverage
  • QB read is X-F combo or Y-Z combo
  • May make directional call
  • Quick out to inside receiver. Part of our curl/flat package
  • Speed out at 4-5 yards. Route must bend back toward LOS.
  • QB must be aware of flat defender. If it is a “squat” CB, throw the fade in the hole.
  • Or, comeback to slant/sit route in the middle
  • Directional call will be made
  • Slant/bubble concept. Great man beater
  • Similar to Whiskey, but ball is to be thrown behind the LOS to bubble route
  • If defender over # 2 attacks the bubble, throw slant in window created
  • “Cut” call will tell # 1 to block man on and that we will be throwing the bubble.
  • good call versus an uncovered # 2 or a soft zone
  • QB read is X-F or Z-Y
  • Directional call will be made
  • Slant / out concept
  • QB read is defender over # 2. If he sits, throw the out. If he flies to flats, throw the slant
  • All slants are either “slant/sit” or “slant/return”

Complimentary play to Yankee. Y should stutter step at 5 yards then

burst to corner


Double Pass

3 step passing
3 – Step Passing
  • Half – Field Combos
  • Pittsburgh
  • Frisco
  • Indy
  • Full – Field Combos
  • Cleveland
  • Miami
  • Carolina
  • Washington
  • St. Louis

Tag R on Seam

versus C # 2

From Trips Tag F on Seam route

Tag R on Seam route versus c # 2 as a change up


Great versus c # 2 – puts a bind on MLB and deep safety

Note: Can tag Cleveland with Z-post and get the same thing.

May exclude this play and note it as a tag.

Directional call will be made


Run from trips left with Z on the post / sit route

st louis
St. Louis

** Great versus c # 2


“Quick” call will change action from a pass “look” to a quick handoff to R. OL will drive and not pass set.

tech formation
“Tech” Formation

Using “Tech” formation to run the sweeper series is a “mini-package.” Fly is the primary run with

R on the counter (Desert scheme), Z on the reverse, and Post/Wheel on the play-action pass. We will

also add a “Kick” play.

Plays will be called as follows: 1. Fly 6/7, 2. Fly 6/7 Counter, 3. Fly 6/7 Reverse, 4. Fly 6/7 Pass.

wrap scheme
“Wrap” Scheme

PST will always kick out the EMLOS. He will either drive block, or pass set and draw the EMLOS up-field and

then kick him out. PST must get movement and anchor the edge. The PSG will down block any shade or 2i tech.

he will reach step according to alignment of a 2 or 3 tech. PSG MUST be able to reach a 2 tech. We can provide

help with a 3 tech. Center will always block back for the BSG, UNLESS he is covered by a Nose in a 32 look.

This should be a very aggressive block to stop any penetration of the defender over the BSG. BST will reach step

play-side and hinge back.

reading the wrap play
Reading the “Wrap” Play

Both the R-back and BSG should read the PSG block in the following manner. “If the PSG is OUT/IN, I’m OUT/IN”