1 / 9

Breakout 3D

Breakout 3D. Jeremy Quick. Inspiration. Atari’s arcade game Breakout (1972) Nolan Bushnell, Steve Bristow Steve Wosniak , Steve Jobs. Paddle. Follows the mouse Only along x-axis Ball moves based on where it hits Collision class measures location of hit Bonuses can shrink or grow it.

oswald
Download Presentation

Breakout 3D

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Breakout 3D Jeremy Quick

  2. Inspiration • Atari’s arcade game Breakout (1972) • Nolan Bushnell, Steve Bristow • Steve Wosniak, Steve Jobs

  3. Paddle • Follows the mouse • Only along x-axis • Ball moves based on where it hits • Collision class measures location of hit • Bonuses can shrink or grow it

  4. Ball • The only object that collides • The light follows the ball • Bonuses can dim or brighten the light • Bonuses can.. • split into two • Balls can collide with one another • shrink or grow them • speed or slow them • strength is based on speed

  5. Brick Types • Attributes • Varying resistances and material properties • Bonuses can cause them to drop • Regular • Random colors, low resistance • Metal • Shiny silver, strong resistance • Rubber • Non-reflective black • Always bounces and speeds up ball

  6. Collision Detection • Collision class and Object interface • Compares left X with right X • Vice versa • Compares top Y with bottom Y • Vice Versa

  7. Shadows • Project vector on to surface • Create 2D black objects

  8. Particle Systems • Destroyed blocks turn into particles • Varying sizes, velocities, directions, colors • Up to 2000

  9. Future Work • Soft shadows • Different levels • Custom • Too much speed • More collisions

More Related