Get Your Game On! Video Games in the Library - PowerPoint PPT Presentation

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  1. Get Your Game On!Video Games in the Library Presented for Connecticut State Library by Beth Gallaway May 16, 2006 informationgoddess29@gmail.com

  2. Gaming is the medium of choice for the millennial generation

  3. “Most frequent gameplayers” > 18* 35% * ESA. Top 10 Facts. http://www.theesa.com/facts/top_10_facts.php

  4. Teens that play games online** 81% ** Lenhart, Amanda et al. "Teens and Technology: Youth are Leading the Transition to a Fully Wired and Mobile Nation." Family, Friends & Community. Pew Internet & American Life Project. July 2005.http://www.pewinternet.org/PPF/r/162/report_display.asp

  5. E-rated games sold in 2005* 85% * ESA. Top 10 Facts. http://www.theesa.com/facts/top_10_facts.php

  6. Women over age 18 and boys age 6-17 who play games* 28% 21% * ESA. Top 10 Facts. http://www.theesa.com/facts/top_10_facts.php

  7. Games are like books, they are just another new format

  8. Social Competitive Wired Self-aware Always On Heroic Multi-taskers Global Collaborative Risk Takers The Gamer Generation TM Characteristics * Beck, John C. & Mitchell Wade. Got Game? How the Gamer Generation is Reshaping Business Forever. Cambridge MA: Harvard Business School, 2004.

  9. Learning principles in games*** • Risk –tasking in a “safe” environment • Rewarding of practice • Use of affinity groups • Probing cycles • Situated meaning • Self-knowledge • Identity formation *** Gee, James Paul. What Video Games Have to Teach Us About Learning and Literacy. Palgrave McMillan, 2003

  10. Hand-eye coordination Pattern Recognition Reading & Writing Physics Math History Geography/Map Reading Social Skills Mentoring & Leadership Critical Thinking Problem Solving Creativity High self-esteem Loyalty Teamwork Calculated, Strategic Risk-taking Fun Side Effects of Video Games

  11. DDR screenshot

  12. Gaming builds developmental assets

  13. 7 Developmental Needs of Adolescents* • positive social interaction with adults & peers • structure and clear limits • physical activity • creative expression • competence and achievement • meaningful participation in families, school, communities • opportunities for self-definition NMSA. NMSA Research Summaries. Young Adolescents Developmental Needs (1996)http://www.nmsa.org/Research/ResearchSummaries/Summary5/tabid/257/Default.aspx

  14. Gaming Reinforces New Literacies • Exposing Knowledge • Employing Information • Expressing Ideas Compellingly • Ethics on the Internet Warlick, David. ”The New Literacies.” Scholastic Administrator. Mar-Apr2005 http://www.scholastic.com/administrator/marapr05/articles.asp?article=newlit

  15. Exposing Knowledge • Find information • Understand and explain found information regardless of its format • Evaluate information • Organize information

  16. DDR screenshot

  17. Runescape http://www.runescape.com

  18. World of Warcraft Example of information gathering in game

  19. Employing Information • Computation • Measurement • Analysis • Application

  20. Lemonade Stand http://www.lemonadegame.com

  21. Set Game http://www.setgame.com

  22. Expressing Ideas Compellingly • Mechanics matter • Creativity & efficiency highly rated • Text, images, audio, and video are used to express ideas in many digital formats

  23. Fan Fiction http://www.fanfiction.net/cat/209/

  24. Machinima Warcraft Tutorial Warcraft Movies Red Vs. Blue

  25. Podcasting • Mugglecast

  26. Ethics on the Internet • Modding – recreating game content • FanFic – writing stories about characters created/owner by someone else • Machina – films/videos created through recording video game play

  27. Success Stories

  28. Success Stories • Santa Monica Public Library (CA) held a Counterstrike LAN party • Ann Arbor District Library (MI) hosts Mario Kart, Super Smash Bros, and DDR tournaments for teens, adults and children • North Hunterdon High School (NJ) hosts a student-run game night in the cafeteria • Kansas City Public Library (Central) hosts a Runescape Marathon

  29. Success Stories • East Brunswick Public Library (NJ) has been circulating games for 16 years • Austin Public Library (TX) Wired for Youth hosted a Video Game Design Camp • University of Waterloo Library uses a video game to train library staff in GovInfo Reference questions • Carencro High School (LA) hosts a Game Academy for future game designers

  30. Success Stories • Jervis Public Library (NY) incorporated games into the Teen Summer Reading Program • Flint Memorial Library (MA) had a Game Night program • Tulsa City-County Library (OK) has a Gaming Council • Charlotte & Mecklenburg County (NC) hosted a Halo Tournament for adults 18+

  31. Success Stories Best Practices: Library Success Wiki http://www.libsuccess.org

  32. Your Success Story In Print! Game On! Gaming and Libraries Neal-Schuman email Beth at informationgoddess29@gmail.com

  33. Dance Dance Revolution Free Play & Tournaments • Sellers Library (PA) • Thomas Ford Memorial Library (IL) • Tipton County Public Library (IN) • Bloomington Public Library (IL) • Ann Arbor District Library (MI)

  34. DDR Recipe for Success • One console ($100-400) • 2-4 dance pads ($20-300) • 1 game ($25-60) • 1 LCD projector • 1 one large screen or white wall • plenty of drinks!

  35. DDR / Guitar Hero @ the Library was … • “Awesome cuz everyone gets along with each other, there’s no waiting in line or nething (sic). Plus guitar hero is a wicked rad game.” • “It was fun because im (sic) learning to play guitar” • “I loved ddr I just started playing and when I started playing I really stunk…then I played for 7 hours then im (sic). really good I love ddr now!!!

  36. DDR / Guitar Hero @ the Library was … • “I liked this because there’s too few of the DDR community around. This is a good opportunity to meet people with like interests.” • “I had a really awesome time. I saw a lot of my friends I haven’t seen a few weeks and months. It was entertaing (sic) because DDr is a really big game now. It’s a lot of fun too!” • “Ddr+gutiart hero= fun”

  37. WHAT IF I AM NOT READY TO DO A GAMING PROGRAM?

  38. 7 THINGS YOU CAN DO TOMORROWto make your library welcoming to gamers • Use games to do readers advisory • Be a strategy guide • Embrace your inner technogeek • Be flexible • Plan change • Immerse yourself in pop culture … especially video game culture • Try some games!

  39. 1. USE GAMES TO DO READER’S ADVISORY INSTEAD OF: • What authors do you like to read? • What are the last 3 books you read and enjoyed? • What did you like about them? ASK: • What movies do you like? • What TV shows do you watch? • What games do you play?

  40. Roleplaying/MMORPG Games • GAMES: • Everquest • Runescape • World of Warcraft • Dark Age of Camelot • Ultima • SUGGEST: • epic fantasy • historical • war • Authurian legend • fractured fairy tales

  41. Historical Simulation Games • GAMES: • Civilization • Caesar • Age of Empires • Oregon Trail • America’s Army? • SUGGEST: • biographies • historical fiction • mythology

  42. Sports Games • GAMES: • Madden Football • NBA Street • Need for Speed • Tiger Woods • Golf • WWF • SUGGEST: • sports • adventure • biographies

  43. Strategy & Puzzle Games • GAMES: • Myst • Tetris • Bejeweled • Where in the World is Carmen San Diego? • SUGGEST: • mystery • thrillers • travel • puzzle books

  44. First Person Shooters (FPS) • GAMES: • Doom • Quake • Halo • SUGGEST: • military fiction • horror • apocalyptic fiction • science fiction

  45. Simulations • GAMES: • The Sims • The Urbz • SUGGEST: • sociology • dysfunction • relationships • romance • architecture

  46. Japanese/Manga tie-in • GAMES: • Katamari Damacy • Final Fantasy • Dragonball Z • Pokemon • SUGGEST: • manga • Japanese culture • graphic novels • drawing books • anime films

  47. Superhero Games • GAMES: • Spider-Man • Fantastic Four • City of Heros • SUGGEST: • comic books • graphic novels • biographies • mythology

  48. 10 YOUNG ADULT NOVELS WITH GAMING PLOTS • Bloor, Edward. Crusader. • Card, Orson Scott. Ender’s Game. • Horowitz, Anthony. Eagle Strike. • Lubar, David. Wizards of the Game. • Skurzynski, Gloria. The Virtual War. • Tangherlini, Arne. Leo@fergusrules.com. • Vande Velde, Vivian. Heir Apparent. • Vande Velde, Vivian. User Unfriendly. • Werlin, Nancy. Locked Inside. • Wieler, Diana. Ran Van series.

  49. NONFICTION • Compton, Shanna. Gamers: • DeMaria, Russel & Johnny L. Wilson. High Score! • Weiss, D. B. Lucky Wander Boy.  • Official Prima Strategy Guides. Prima. • AD&D Player’s Handbook. • Moursund, Beth. Magic: The Gathering: Official Strategy Guide.