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PREGAME CONFERENCE 2013-14

PREGAME CONFERENCE 2013-14. Pregame & Jump. On the floor @ 15 minutes U1 = home , U2 = visitor Book @ 12, Coaches Meeting @ 4 Be aware of illegal equipment/uniform Jump – U1 – toss, U2 – non-jumpers Arrow – make sure correct after jump. New Rules / POE l.

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PREGAME CONFERENCE 2013-14

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  1. PREGAME CONFERENCE2013-14

  2. Pregame & Jump • On the floor @ 15 minutes • U1 = home , U2 = visitor • Book @ 12, Coaches Meeting @ 4 • Be aware of illegal equipment/uniform • Jump – U1 – toss, U2 – non-jumpers • Arrow – make sure correct after jump

  3. New Rules / POEl • Electronic Devices Allowed / cant embarrass • Sleeves – must be same, not as bands / no tights • HC allowed on floor for fight / cant embarrass • Grant TO – HC or player / know status of ball • Coaching box – 14 to 28 • Use proper mechanics / new tip signal • When ball is Dead, be alive • Announcer – limit the talk during live ball • Intentional = Excessive / not in play / premeditated • No long switch

  4. Difference HS & College FT – don’t need same shooter on T, in order, no set spots in lane, opponent doesn’t pick 5 sec – continue on immediate switch Trail stay with sideline on throw-in TO – can call going OOB Warning – one warning for all 4 delay, then T T - resume at ½ court

  5. HIGH SCHOOL MECHANICS • Stop the clock – arm up • No preliminary signals (especially T & C) • Calling official = Table side • Last shot = opposite • No long switch • Slide down fouls in back court • Subs– table side take except in transition -T to C • FT – view opposite lane spaces for violations, then rebound coverage on same side.

  6. TONIGHT’S MATCHUP • Focus from tipoff (100% focus 100% of time) • Team Tendencies • Player Matchups • Coach Dynamics • Past History (Teams, Officials, etc.) • Crew Discussion • Any plays we’ve had recently? • Let Players Make Plays

  7. FLOOR COVERAGE • FRONT COURT • We Need 2 Officials Ball Side @ Point of Attack • Rotate! Rotate! Rotate! - 3 reasons we don’t • Immediate shot, drive, pass (ball reversal) • L – get Secondary Defender – See S,D,F. • Trust your partner. • Post Curl – C responsible • Pass crash – L take crash in lane, • Goaltending – C & T • OB on baseline opposite Lead – C Help (ABSOLUTE) • Help when no competitive matchup in your primary • Only play in town – 3 SETS OF EYES

  8. FLOOR COVERAGE • T takes 2/3 of the court / far lane line • Rebound – assume all miss / possession consequence & cleanup - on the back = foul • Press / Back Court/Transition • C Don’t Bail Out on Press (help 4 or more) • C Help w/ plays all the way across the floor • C responsible FT line to FT line • L help with 3 in quick transition • T keep everyone in front (see the whole play)

  9. Freedom of Movement • Call the Fouls the Players will adjust • 2 Hands = foul • Stayed Hand = foul • Hot stove / jabbing = foul • RSBQ affected = foul • Displacement = foul • Knee in back = foul • Tripping the dribbler = foul

  10. Drives to Basket / Screens Drive down Lane – L responsible Usually secondary defender is involved. Drive from C – C responsible / primary. L will identify secondary defenders ON-BALL screens – 2 sets of eyes Hand off – screen – watch the bump High ball screen – watch pinning defender & moving to basket

  11. CONSISTENCY • 1st FOULS = Good Fouls – set the tone • BE LIKE MINDED! • Hand check, post, screen, block/charge, FOM • Fouls are Fouls– everyone agrees • Marginal contact is not a foul • Call the 50/50 calls the same • Block @ one end, if similar, block @ the other end. • Know what each of us called on other end • Verticality – let big guys block shots • Patient Whistle on plays at the basket

  12. JUDGMENT • Crew on same page from start to finish! • ENFORCE POE’S!! • IF HELP – Be Right, Be late, Be needed • Call the obvious / no guessing • Immediate whistle on plays above FT line • Patient Whistle below FT line (near basket) • Let play Start, Develop, Finish • Blow whistle on final 1/3 of the play

  13. GAME AWARENESS • Eye contact before throw ins/free throws (mirror) • Know everything - fouls, arrow, time, score • Meet @ end of half / game / problem to review • Know the impact of your whistle • Anticipate Play / not the Call • 5th foul – report / coach / time / player • - calling official does it all unless want to be away • Technical Fouls • Get together, discuss situation quickly, calling official – opposite

  14. COMMUNICATION • Help each other with #’s, fouls, • Don’t lose your shooter – help • Help on habitual motion • Out of Bounds – C side • 3 point help – just correct on 3 to 2 • Warnings – let partners know • Good non-verbal (last sec / T to C handoff) • Correctable Errors – Catch Them

  15. Reminders • Curl away, stay away • Habitual Shooting Motion • When player “gathers the ball” – he starts his habitual shooting motion” - award 2 shots • Traveling • Find the pivot foot • T has best look at Post travel • Ref the dribbler until he starts dribble, then ref the defense

  16. Undergarments BRACES / CAST / HARD - no if elbow & below. Can be worn if medical reason & padded SLEEVES – Arm & Leg – medical reason. White, beige, black or single school color. Same color for all sleeves BANDS – wrist & head - not above elbow. Same color for all bands, don’t need same as sleeve UNDERSHIRT – same as torso color, hemmed, NO logo show, same length & can be long sleeve SHORTS – compression must be same color as shorts, above knee. No tights

  17. Fight Rules • Fight = hit, or attempt to hit w/ arm, leg or hands • Fight or activity that could lead to fight (instigate) • Coverage – 2 IN, 1 OUT (view the bench) • HC can come out & help – Asst Cannot • Penalties • Fight or off bench - eject & count all for bonus • Fight & on Ct – if same, no Ft; diff = 2 ft for each • Fight & Bench – if same, no Ft; diff = 2 ft for each; HC gets 1 indirect for each who fights • No fight & Bench – if same, no Ft; diff = 2 ft total; coach gets 1 indirect no matter how many • Resume – no FT = arrow; FTs – to that team at ½

  18. Correctable Errors FT – wrong player, basket, unmerited, merited Erroneously Cancel / credit score FT – notice during 1st dead ball after clock starts Score – notice before 2nd live ball Activity during FT canceled unless Flag, Intent or T Pts, time & activity before notice error = count If error & no change of possession – resume w/ FT If change of possession, correct & resume POI Correct clock mistakes no matter how trivial If coach wrong on error, he gets full TO (30 if none)

  19. OTHER RULES TO REVIEW • Excessive Swinging Elbows • Act of shooting • FT violations • Technical Fouls • Concussion / blood / injury / contacts

  20. HALFTIME Cant change dramatically from 1st half to 2nd Don’t start calling something new in last 4 min If gave warnings, let crew know Any problems, straighten it out Are POE under control Any plays to review Review end of game procedures

  21. END OF GAME BLOWOUTS - don’t beat a dead horse; Let them leave with some dignity; Keep your concentration CLOSE – don’t put whistle way, if foul earlier / its foul now, if blow whistle be right, anticipate plays/not fouls, cannot make mistake in last 4 min FOULING – give D chance to steal, then call 1st foul – give them what they want (foul), call intentional if warranted

  22. FINAL THOUGHTS • Call the obvious / don’t be a detective • Ref competitive matchups in area, then help • Trust your partner • Stay with Shooter • Be consistent – hands / post / screens / FOM • Must have whistle on train wrecks / needed • Control the Paint – Call the first foul • Have Fun

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