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Media in performance: Interactive spaces for dance, theater, circus, and museum exhibits By F. Sparacino G. Davenport A. Pentland 2002. 6. 4 표현아 Contents Introduction Interactive systems Proposed new authoring technique  “media actor”

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media in performance interactive spaces for dance theater circus and museum exhibits

Media in performance:Interactive spaces for dance, theater, circus, and museum exhibits

By F. Sparacino

G. Davenport

A. Pentland

2002. 6. 4 표현아

contents
Contents
  • Introduction
  • Interactive systems
  • Proposed new authoring technique  “media actor”
  • Describe applications in interactive dance, theater and circus
  • Describe applications in interactive museum exhibit design
introduction
Introduction
  • Future of artistic and expressive communication in the varied forms of film, theater, dance, and narrative  blend of real and imaginary worlds
  • Conjunction with real-time computer-vision-based body tracking and gesture recognition techniques  “media actors” software architecture
  • Applications to traditional performance stages ( dance, theater, and the circus )
  • Applications to interactive museum exhibit design
interactive systems 1 2
Interactive systems (1/2)
  • Scripted systems
    • Central program coordinates the presentation of visual or audio material to an audience
  • Responsive systems
    • Control is distributed over the component modules of the system
  • Behavioral systems
    • Response of the system is a function of the sensory input as well as its own internal state
interactive systems 2 2
Interactive systems (2/2)
  • Learning systems
    • to learn new behaviors or to modify the existing ones by dynamically modifying parameters of the original behaviors
  • Intentional systems
    • Modeled according to a new way of thinking about authoring interactive media
media actor 1 2
Media actor (1/2)
  • New media modeling technique for authoring interactive experiences
  • images, video, sound, speech, and text objects able to respond to humans in a believable, esthetical, expressive, and entertaining manner
  • Applications built with media actors  intentional systems
media actor 2 2
Media actor (2/2)
  • Interprets the external data through its sensory system  generates an internal perception filtered by its own personality
  • Updates its internal state on the basis of the internal perception, the previous states, the expectation generated by the participant’s intention, and its own personality profile
  • Selects an appropriate action based on a repertoire of expressive actions: show, move, scale, transform, change color, etc.
interactive spaces
Interactive spaces
  • IVE ( Interactive Virtual Environment ) stage
  • Real-time computer vision input system  Pfinder
  • Artistic and technical details ON
    • Dance Space
    • Virtual studio dance stage
    • Networked digital circus
    • Improvisational theater space
pfinder
Pfinder
  • Person finder : system for body tracking and interpretation of movement of a single performer
  • Labeling human body : head, torso, legs, hands, and feet
dance space 1 4
Dance space (1/4)
  • Different parts of the dancer’s body  different musical instruments
  • Graphical output
virtual studio dance stage 1 3
Virtual studio dance stage (1/3)
  • Virtual studio : new forms of TV video productions that combine real foreground images shot in the studio
  • Instead of blue screen  Pfinder
networked digital circus
Networked digital circus
  • Focus on the theme of transformations
    • appearance or disappearance of objects
    • scaling the image large or small
    • Triggering events
interactive museum exhibit design
Interactive museum exhibit design
  • Main challenges
    • Give life to the objects on display by telling their story within the context determined by other objects in the exhibit
    • Select the right subset of representative objects among the many belonging to the collections available
  • Two areas of technological intervention
    • Engage the public
    • Enrich its experience during a museum visit