Media in performance: Interactive spaces for dance, theater, circus, and museum exhibits - PowerPoint PPT Presentation

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Media in performance: Interactive spaces for dance, theater, circus, and museum exhibits

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  1. Media in performance:Interactive spaces for dance, theater, circus, and museum exhibits By F. Sparacino G. Davenport A. Pentland 2002. 6. 4 표현아

  2. Contents • Introduction • Interactive systems • Proposed new authoring technique  “media actor” • Describe applications in interactive dance, theater and circus • Describe applications in interactive museum exhibit design

  3. Introduction • Future of artistic and expressive communication in the varied forms of film, theater, dance, and narrative  blend of real and imaginary worlds • Conjunction with real-time computer-vision-based body tracking and gesture recognition techniques  “media actors” software architecture • Applications to traditional performance stages ( dance, theater, and the circus ) • Applications to interactive museum exhibit design

  4. Interactive systems (1/2) • Scripted systems • Central program coordinates the presentation of visual or audio material to an audience • Responsive systems • Control is distributed over the component modules of the system • Behavioral systems • Response of the system is a function of the sensory input as well as its own internal state

  5. Interactive systems (2/2) • Learning systems • to learn new behaviors or to modify the existing ones by dynamically modifying parameters of the original behaviors • Intentional systems • Modeled according to a new way of thinking about authoring interactive media

  6. Media actor (1/2) • New media modeling technique for authoring interactive experiences • images, video, sound, speech, and text objects able to respond to humans in a believable, esthetical, expressive, and entertaining manner • Applications built with media actors  intentional systems

  7. Media actor (2/2) • Interprets the external data through its sensory system  generates an internal perception filtered by its own personality • Updates its internal state on the basis of the internal perception, the previous states, the expectation generated by the participant’s intention, and its own personality profile • Selects an appropriate action based on a repertoire of expressive actions: show, move, scale, transform, change color, etc.

  8. Interactive spaces • IVE ( Interactive Virtual Environment ) stage • Real-time computer vision input system  Pfinder • Artistic and technical details ON • Dance Space • Virtual studio dance stage • Networked digital circus • Improvisational theater space

  9. IVE stage (1/2)

  10. IVE stage (2/2)

  11. Pfinder • Person finder : system for body tracking and interpretation of movement of a single performer • Labeling human body : head, torso, legs, hands, and feet

  12. Dance space (1/4) • Different parts of the dancer’s body  different musical instruments • Graphical output

  13. Dance space (2/4)

  14. Dance space (3/4)

  15. Dance space (4/4)

  16. Virtual studio dance stage (1/3) • Virtual studio : new forms of TV video productions that combine real foreground images shot in the studio • Instead of blue screen  Pfinder

  17. Virtual studio dance stage (2/3)

  18. Virtual studio dance stage (3/3)

  19. Networked digital circus • Focus on the theme of transformations • appearance or disappearance of objects • scaling the image large or small • Triggering events

  20. Improvisational theater space

  21. Interactive museum exhibit design • Main challenges • Give life to the objects on display by telling their story within the context determined by other objects in the exhibit • Select the right subset of representative objects among the many belonging to the collections available • Two areas of technological intervention • Engage the public • Enrich its experience during a museum visit

  22. Louis Kahn interactive: Unbuilt Ruins

  23. Louis Kahn interactive: Unbuilt Ruins

  24. Louis Kahn interactive: Unbuilt Ruins

  25. Louis Kahn interactive: Unbuilt Ruins

  26. Louis Kahn interactive: Unbuilt Ruins