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Universal Design

Universal Design. Stephanie Roberts Lead Instructional Designer National Center on Low-Incidence Disabilities University of Northern Colorado. Definition: Universal Design. The design of products, environments and communication to be usable by all people to the greatest extent possible

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Universal Design

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  1. Universal Design Stephanie Roberts Lead Instructional Designer National Center on Low-Incidence Disabilities University of Northern Colorado

  2. Definition: Universal Design • The design of products, environments and communication to be usable by all people to the greatest extent possible • Also called “design-for-all” or “lifespan design” • NOT the same as accessibility (Fletcher, 2002; Mace, Hardie & Plaice, 1991; Osborne, 2002; Welch, 2002)

  3. 1950s 1970s 1980s 1987 1990s VERY Brief History “Barrier-free design” – idea first emerges Europe, Japan and US Emphasis on removing obstacles for people with physical disabilities expanded to idea of normalization and integration Disability rights movement – political strength US architect Michael Bednar – everyone’s functional capacity enhanced when environmental barriers are removed Nation-wide communities formed (strength in numbers and voice) defying dichotomous mentality (us-them) World Design Congress – resolution that designers should factor disability & aging into designs (professional strength) Ron Mace, US architect – first coined the term universal design (trying to differentiate from accessible design) ADA signed into law – legal strength Other fields begin adopting notion of universal design Section 508 added in 1998 (to Rehabilitation Act)

  4. 7 General Principles • Equitable Use • Flexibility in Use • Simple, Intuitive Use • Perceptible Information • Tolerance for Error • Low Physical Effort • Size and Space for Approach & Use Photos from Center for Universal Design website: www.design.ncsu.edu/cud/univ_design/princ_overview.htm

  5. Basic Premises • Varying ability is not a special condition of the few but a common characteristic of being human and we change physically and intellectually throughout our lives; • If a design works well for people with disabilities, it works better for everyone; • At any point in our lives, personal self-esteem, identity and well-being are deeply affected by our ability to function in our physical surroundings with a sense of comfort, independence and control (Weisman, 1999); • Usability and aesthetics are mutually compatible. (Taken directly from Adaptive Environments’ website: www.adaptenv.org)

  6. Curriculum Environment Materials Universal Design for Learning • What’s the Difference? • Same philosophy and premises, just different translations into practice (versus architectural or device design) • Pivots around the definition of “learner” • Mean definition vs. plural definition • ID: Learner Analysis • Expanded perspectives (adult learning, ethnicity, language, functional ability, life experiences and background, etc.)

  7. UDL: Fundamental Premise • Improves learning outcomes and learning environment for ALL learners: “if it works well for people with functional limitations, it works better for everyone” (Fletcher, 2002)

  8. BREAK!!!(5-10 minutes)

  9. Geez, she sounds like … UDL: 7 Principles for Instruction • Inclusiveness • Physical Access • Delivery Methods • Information Access • Interaction • Feedback • Demonstration of Knowledge Differentiated Instruction Reigeluth back in 1994 Constructivism

  10. Translation of the Principles • The 7 instructional principles really are basic elements of good teaching/instructional design • Best solutions stem from a philosophy or perspectives • student-centered approach • Democratization of values  more pluralistic definition of good design and of audience • Multi-modal Implementations

  11. Accessibility • The two concepts are NOT interchangeable • Captures the “tails of the curve” • Accommodations and adaptations • Devices, alternative formats such as Braille, interpreter or note-taker in classroom, etc.

  12. Online Environments • Online Courses • Accessibility (next session!!) • Avoiding content dumps: narrated PowerPoint does NOT a good online course make • Flexibility in materials delivered • audio version, text version or description, etc. • Flexibility in assessment • Different types of final projects, essay and objective, etc. • Can augment a face-to-face class to make it universally accessible • E.g. handouts, notes, assignments available online in advance

  13. Online Environments • Interfaces and Materials • Example: Blackboard – can change color scheme of menu (limitation: cannot change main content screen) • PDFs • Most are inaccessible because they’re scanned as graphics – this ALSO makes the file size HUGE which makes them bothersome for ALL students to download • SHOULD be text (OCR) scanned – push online publishing toward this (can still maintain security through security settings) – yields MUCH smaller file sizes for everyone • Post files in RTF when possible so students can modify size/color as needed

  14. Additional General Resources for Universal Design • Resources • Center for Universal Design: http://www.design.ncsu.edu/cud/ • CAST: http://www.cast.org • Also, see Teaching Every Student: http://www.cast.org/teachingeverystudent/ • Trace Center: http://trace.wisc.edu/world/

  15. Additional General Resources for UDL & Accessibility • Resources • Accessibility Tutorial (NCLID): http://vision.unco.edu/AccessibleDesign/(beginning sections more basic) • Adaptive Environments: http://www.adaptenv.org/universal/index.php • Universal Design Education Online: http://www.udeducation.org/res_mat/index.asp

  16. Thank You Stephanie Roberts stephanie@hyperformer.com National Center on Low-Incidence Disabilities University of Northern Colorado

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