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The Evolution of Interactive Narratives: From the 1970s to 2000s

Explore the fascinating journey of interactive narratives from the 1970s to the 2000s. This immersive experience highlights the development of two-way electronic communication systems, the rise of interactive storytelling in video games, and the innovative use of artificial intelligence in narrative construction. Discover key milestones like Façade, an AI-based interactive drama that challenges traditional storytelling norms. Engaging both emotionally and intellectually, interactive narratives have transformed the way we experience stories, blending technology and creativity in unprecedented ways.

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The Evolution of Interactive Narratives: From the 1970s to 2000s

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  1. INTERACTIVE NARRATIVE Blair Sutton

  2. History1970s1980s1990s2000s

  3. Interactive 1.actingone upon or with the other. 2. of or pertaining to a two-way system of electronic communications, as by means of television or computer: interactive communications between families using two-way cable television. 3. (of a computer program or system) interactingwith a human user, often in a conversational way, to obtain data or commands and to give immediate resultsor updated information: For many yearsairlinereservations have been handled by interactive computer systems. http://dictionary.reference.com/browse/interactive • Narrative A narrative is a constructive format (as a work of speech, writing, song, film, television, video games, photography or theatre) that describes a sequence of non-fictional or fictional events. www.wikipedia.com

  4. Foundations of IN

  5. How It Is Used Time For A Story

  6. Interactive GamesImplicit & Emergent Stories Ico & Shadows of the Collossus http://us.playstation.com/games-and-media/games/ico-and-shadow-of-colossus-collection-ps3.html

  7. ‘’Façade is an artificial intelligence-based art/research experiment in electronic narrative – an attempt to move beyond traditional branching or hyper-linked narrative to create a fully-realized, one-act interactive drama. Integrating an interdisciplinary set of artistic practices and artificial intelligence technologies, we have completed a five year collaboration to engineer a novel architecture for supporting emotional, interactive character behavior and drama-managed plot. Within this architecture we have built a dramatically interesting, real-time 3D virtual world inhabited by computer-controlled characters, in which the player experiences a story from a first-person perspective. Façade was publicly released as a freeware download / cd-rom in July 2005.’’

  8. Façadescreenshot: Grace and the Player greet each other. Note, the Player types to speak to the characters; Grace and Trip speak their own dialog out loud.

  9. InteractiveStory.net J. Paul Getty Museum | Exhibition: The Aztec Pantheon and the Art of the Empire

  10. Interactives at the MOMA New York http://www.moma.org/interactives/destination/destination.html

  11. Classroom Blog Writing a Narrative Story

  12. Born Magazine Art & Literature, Together http://www.bornmagazine.org/mother.html

  13. Sources www.alterddreams.com www.wikipedia.com www.creatinginteractivenarratives.com http://bornmagazine.org/ http://www.popmatters.com/pm/review/150962-the-ico-shadow-of-the-colossus-collection/ http://www2.hawaii.edu/~ztomasze/ics699/intnarr.html http://www.ascilite.org.au/conferences/adelaide03/docs/backup/706.pdf http://www-users.cs.york.ac.uk/~pcairns/PhD/RaniaPhD.pdf http://www.myteacherpages.com/webpages/TTravis/index.cfm http://www.moma.org/interactives/destination/destination.html http://www.interactivestory.net/ The Road not Taken - The How’s and Why’s of Interactive Fiction http://www.interactivenarratives.org/ http://dictionary.reference.com/browse/interactive Time For A Story

  14. THEEND

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