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C S 3 5 4 0. at UVU. Dr. Brian Durney. Computing and Networking Sciences. Why Game Programming?. It’s fun! . (Most of the time) It’s also a whole lot of work: game design software design and implementation art, music, sound, writing testing. Nine Billion Dollars.

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  1. C S 3 5 4 0 at UVU Dr. Brian Durney Computing and Networking Sciences

  2. Why Game Programming?

  3. It’s fun! (Most of the time) It’s also a whole lot of work: • game design • software design and implementation • art, music, sound, writing • testing

  4. Nine Billion Dollars Computer games are a big industry. "More money is spent on games than on movies." ...but...

  5. Research Yes, real research: No, they’re not talking about chess. Human-level AI’s Killer Application: Interactive Computer Games John E. Laird and Michael van Lent University of Michigan

  6. My favorite things: • Graphics Programming • Artificial Intelligence • Network Programming • Interesting Math Problems • Game Design • Writing and Art

  7. What we will do this term: • Graphics • Game Design • Game AI

  8. Graphics

  9. Unity unity3d.com

  10. Why Unity? • Cross-platform Windows and Mac OS X • Easy to use (for a game engine) but powerful • It’s free…or at least there is a free version • Web browser plug-in

  11. Assignment 1: Unity Box World Game • User input • Image texture • 3D model • Moving objects • Collision detection • Timer • A way to win

  12. GameDesign

  13. What makes a good game?

  14. Game Review and Presentation Look at a commercial game in terms of the game design principles we discuss in class.

  15. Interactive Fiction • Text games • Venerable ancestors of ... • Game balance, story line, nonlinear plots, characters, combat, etc. • Story generation

  16. Game AI

  17. Write a program to control a bot. We will also look at this game in terms of graphics and game design. http://universe.tc.uvu.edu/uvbots/index.html

  18. UV Bots Server Display Client Bot Client Bot Client Bot Client http://universe.tc.uvu.edu/uvbots/index.html

  19. Programming Problem How can the server efficiently tell when one bot hits another?

  20. Programming Problem How can the display keep the beam from going through obstacles?

  21. 3D Display using Unity

  22. AIIDE Artificial Intelligence in Interactive Digital Entertainment

  23. Story generator and director • Automated dungeon master • Creates map • Creates plot/storyline • Runs adventure Easy, right?

  24. Educational Games What makes a game educational? What makes a game fun?

  25. THIS IS NOT A GAME • AKA viral marketing? • USC Film School: http://www.argn.com/2011/12/reality_transforming_usc_film_students_freshman_year_into_an_addictive_game/ • And even, sort of, the UVU library: Library Craft

  26. Fast Foot Challenge • And light bikes, and …

  27. Quest-o-Matic Richard Bartle http://www.aigamesnetwork.org/main:events:ainpc

  28. www.spacecamputah.org

  29. CMSEC Simulators CMSEC Simulators • Human flight director • Single ship • Cocoa (Mac OS X)

  30. iWorlds simulator project • Multiple ships • Cross-platform with HTTP communication • Clients can be written using JavaScript, Flex, Unity, Java, etc. • Web-based games are possible • Educational games Disclosure: I own a piece (OK, a small (very small, really) of iWorlds. I think that programming the iWorlds simulator and games makes a great project, but there is no requirement to do so.

  31. Unity 3D display

  32. OMEGA Organization for Making and Exploring Game Applications Help build a computer game experience like no other: a game that puts you and your friends on a starship bridge with a 50-inch main view screen, 6 computer stations, and props, fighting an enemy crew that's just waiting to blow you away in real-time space combat. http://universe.tc.uvu.edu/csclub/

  33. OMEGA simulator project • Optional AI flight director • Real-time • 3D graphics • Online—MMO (or at least MO) RPG or RTS some day • Working with iWorlds

  34. Project • I encourage groups of 2 to 3 students for the project. • Specialize in graphics, game AI, game design. • Complete • Not necessarily a complete game, but should be a complete game, tool, or library. • Programming required • Not just a level design • I must be able to read your source code and play your game.

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