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Exploring Animation: Transforming Ideas into Life through Motion

This article delves into the world of animation, defined as the art of giving life and movement to characters. From pioneers like Plateau and Disney to modern computer-generated animation, the evolution of this medium is explored. Various categories of computer animation are discussed, along with its applications in facilitating access, organization, and visualization. The impact of animation on the internet, from esthetic design to improving navigation, is also highlighted. A bibliography is provided for further reading on the intersection of animation and information architecture.

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Exploring Animation: Transforming Ideas into Life through Motion

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  1. Animation By Diana Miranda

  2. Definitions • A general definition of the term animation is • “to give life to” (Parent, 2002, xviii). • Richard Auzenne (1994) gives another definition: • “the creation of movement and ultimately the creation of life in film.”

  3. Brief Background • Joseph Antoine Plateau • Winsor Mc Cay • Otto Mesmer • Walt Disney Studios

  4. Computer Animation • Definition • Computer Animation Categories • Computer-Assisted Animation • Computer-Generated Animation • Applications

  5. Computer Animation Facilitate: • Access • Organization • Visualization

  6. Animation and Internet • Esthetic • Locomotion Pictures • http://www.locomotionpictures.com/home.html • Splash pages • http://www.sinac.go.cr/ • Helps visitors with navigation • http://www.ufcu.org/ • As part of the content • http://www.construccionvirtual.com/

  7. Animation and Information Architecture

  8. Bibliography http://www.gslis.utexas.edu/%7Eluna73/architecture/biblio.htm

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