1 / 11

How Capacity Limits of Attention Influence Information Visualization Effectiveness

How Capacity Limits of Attention Influence Information Visualization Effectiveness IEEE INFOVIS 2012. Steve Haroz , University of California , Davis David Whitney , University of California,Berkeley. Motivation Experiment Guidelines Evaluation Future Work Conclusion.

nikita
Download Presentation

How Capacity Limits of Attention Influence Information Visualization Effectiveness

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. How Capacity Limits of Attention InfluenceInformation Visualization Effectiveness IEEE INFOVIS 2012 Steve Haroz, University of California, Davis David Whitney, University of California,Berkeley

  2. Motivation Experiment Guidelines Evaluation Future Work Conclusion • Visualization aim to present the maximum amount of data. • A lot of visual features. • User usually serially inspecting each visualized element rather than enabling a summary perception of the whole scene. • Make the visualization hardly better than a simple table.

  3. Motivation Experiment Guidelines Evaluation Future Work Conclusion • Color trials • 8 colors • Motion trials • 6 motions

  4. Motivation Experiment Guidelines Evaluation Future Work Conclusion • I. Find a known target

  5. Motivation Experiment Guidelines Evaluation Future Work Conclusion • II. Find the oddball

  6. Motivation Experiment Guidelines Evaluation Future Work Conclusion • Known target versus an oddball target

  7. Motivation Experiment Guidelines Evaluation Future Work Conclusion • III. Subitizing: Limit capacity

  8. Motivation Experiment Guidelines Evaluation Future Work Conclusion • I. Grouping greatly helps for some but not all tasks • II. If you cannot group, change the task • III. When there are many categories: Less is more • IV. Assigning a visual feature to a data dimension

  9. Motivation Experiment Guidelines Evaluation Future Work Conclusion • Evaluations of visualizations should make certain to test user performance for more attentionallydemanding user goals. • A visualization that incorporates animations of moving objects should take into account the limits of human multiple object tracking. • In general, visualization designers need to test visualizations not only for simple preattentive tasks but also for tasks which are limited by attention.

  10. Motivation Experiment Guidelines Evaluation Future Work Conclusion • Dimension, the discriminability of the features can be an additional limiting factor. • Examining and understanding how such multiplexing may limit capacity and search in the context of common visualization tasks.

  11. Motivation Experiment Guidelines Evaluation Future Work Conclusion • I. Groupingis far more beneficial for oddball search compared with known-target search. • II. Accessing overall information (like heterogeneity or number of categories) is better for grouped displays. • III. For difficult tasks, aim to reduce variety in the entire view rather than optimizing small regions.

More Related