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Kyle Danielson Experiential Learning Design Project EDLT 536 – Learning Sciences & Instructional Design Dr. Kozloski. DIGITAL STORYTELLING: The Art of Learning How to Make History Come to Life!. Purpose.

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Digital storytelling the art of learning how to make history come to life

Kyle Danielson

Experiential Learning Design Project

EDLT 536 – Learning Sciences & Instructional Design

Dr. Kozloski

DIGITAL STORYTELLING:The Art of Learning How to Make History Come to Life!


Purpose
Purpose

  • The purpose of my learning experience is to have students choose a historical event or figure that they want to learn more about and then use Digital Storytelling to present both an informative story as well as a visually appealing project.

  • The visual nature of the project will help the students remember the content better.


Learning environment
Learning Environment

  • This project can apply to any age students, but I have geared this toward a high school freshman history class.

  • Students will work independently on the topic of their choice.

  • In the beginning stages, they will be allowed to brainstorm together to get their project moving.


Learning models
Learning Models

  • Two Key Learning Models

    • Scaffolding

      • Students will first be shown an example of digital storytelling.

      • They will then be provided with “prompts and hints that help learners to figure it out on their own (Sawyer, 2006).”

    • Deep Learning

      • Students will mix their current knowledge with new knowledge to create a more thorough project .

      • Project requires students to reflect on their projects and the others completed by their classmates.


Learning goals
Learning Goals

  • The project will provide a deeper understanding of the subjects because they are more personal to the students.

  • Become familiar with new technologies to be able to take with them to later classes and teach other students.

  • The students will feel more independent after the project because they will have completed it on their own.

  • Students will be able to better recall information from the completed projects.


Key learning technologies
Key Learning Technologies

  • Microsoft PowerPoint

    • Students will create their project in PowerPoint.

    • Each slide with contain 1-4 pictures relating to their story.

  • Camtasia Studio (http://www.techsmith.com/camtasia.asp)

    • Student will use Camtasia Studio to bring their PowerPoint's to life.

    • They will record their script to flow with the slides to keep the audience interested.



Evaluation cont
Evaluation (cont.)

Rubric created by http://rubistar.4teachers.org/index.php


References
References

  • Sawyer, R.K. (2006).(Ed.). The Cambridge Handbook of The Learning Sciences. New York: Cambridge University Press.

  • Rubric created by http://rubistar.4teachers.org/index.php