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Gaming in Victoria – planning approaches

Gaming in Victoria – planning approaches. Dr Kate Kerkin Co-convenor Social Planning Chapter PIA Victoria – Senior Consultant Planning Coomes Consulting Group Julian Vander Noord Consultant Coomes Consulting Group. Our experience. Strategic Development Housing Affordable Housing

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Gaming in Victoria – planning approaches

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  1. Gaming in Victoria – planning approaches Dr Kate Kerkin Co-convenor Social Planning Chapter PIA Victoria – Senior Consultant Planning Coomes Consulting Group Julian Vander Noord Consultant Coomes Consulting Group

  2. Our experience Strategic Development • Housing • Affordable Housing • Community Visions • Community Service Plans • Social Impact Assessment Land Use Planning • Strategic Planning / Planning Scheme Amendments • Statutory Planning Appeals • Expert Witness

  3. Recent changes to Victorian gaming legislation? • Planning permit requirement for all gaming machines: • Better opportunities for Council to guide the location of gaming machines • Opportunities to better manage impacts of gaming on the community

  4. Towards a rigorous gaming policy • Tools for developing stronger policies • Ideas for strengthening current policies

  5. Achieving controls over the location of gaming machines • Including local gaming policy in LPPF • Include land use map in policy designating encouraged or prohibited location • Strategic justification for policy included as reference document to Planning Scheme • Include gaming policies in Local Area Plans or Structure Plans

  6. What makes a defensible policy? • Providing justification for controls – i.e. excluding EGM’s in specific locations Some bases for justification: • Regional caps report • SEIFA Index of Disadvantage • Density of EGM’s in particular areas • Quantity of losses in an area

  7. Locally specific justification Using local indicators to define Clause 52.28 Planning Scheme – Purpose: 'situated in appropriate locations and premises’ and ensure the proper consideration of the ‘social and economic impacts’ of the location of gaming machines. • % losses – assessing local losses against State averages • Determine appropriate / sustainable losses against SEIFA • Current EGM’s • Appropriateness of potential losses • Quantifying ‘well being’

  8. Strategies beyond the Planning Scheme • Gaming Policy in LPPF should be consistent with Purposes of Clause 52.28 • Gaming Policy can be supported by other Council policies such as Municipal Public Health Plan (indicators of well being)

  9. The gaming policy challenge • Need to develop defensible gaming policies • Translating social values and indicators into guidelines for spatial or land use outcomes

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