Welcome to egr 106 foundations of engineering ii
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Welcome to EGR 106 Foundations of Engineering II. Course information Today’s specific topics: Computation and algorithms M ATLAB Basics Demonstrations Material in textbook chapter 1. Computation. What is computation? Examples: 3 + 2 tan 40 o

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Welcome to egr 106 foundations of engineering ii
Welcome to EGR 106 Foundations of Engineering II

  • Course information

  • Today’s specific topics:

    • Computation and algorithms

    • MATLAB

      • Basics

      • Demonstrations

  • Material in textbook chapter 1


Computation
Computation

  • What is computation?

  • Examples: 3 + 2

    tan 40o

  • Computation = “transformation from one or more inputs to an output”


Human computation
Human Computation

  • “Simple” computations (trivial to us)

    • Adding 2 single digit numbers

    • Recognizing a letter of the alphabet

    • Comparing 2 numbers for <, =, >

  • “Harder” computations (based on simple)

    • Adding 3 or more numbers

    • Reading a word

    • Sorting a list of numbers


Algorithms
Algorithms

  • Definition: “a set of directions for carrying out a computation in terms of other, simpler computations”

  • “Simpler computations” = ones that we already know how to do


Example
Example

  • Memorizing addition tables in grammar school



Computer computation
Computer Computation

  • Very fast at arithmetic operations

  • Algorithms = computer programs

    • Need to understand what computations are “simple” for the computer

    • Need to write a clear set of directions to be followed

    • Build more complicated computations from intermediate ones


Examples
Examples

  • Find the smallest in a list of number

  • Sort a list of numbers

  • Some for discussion/thought

    (first two from Kaplan, Introduction to Scientific Computation and Programming)






Some others
Some Others….

  • Adding numbers expressed in Roman numerals

    LXVI + XXXIV = ???

  • Find the 2nd smallest number in a list

  • Convert the month/day into day of the year

    Feb 15 = day 46


M atlab what is it
MATLAB – What is it ?

  • Name is from matrix laboratory

  • Powerful tool for

    • Computation and visualization of engineering and science mathematics

    • Communication of ideas

    • Programming:

      • Built-in editor, debugger, and help

      • Many predefined functions (grouped in toolboxes)

      • Interpreted or compiled programs


Welcome to egr 106 foundations of engineering ii

  • Today is “beginning MATLAB”, sort of like “beginning French”:

    • We start with basic terminology

    • We consider the simplest of computations

    • We do computation in interpreter mode (the “enter” key invokes/runs/executes the operation requested)

  • Chapter 1 of Gilat

    • Pages 5-22


The m atlab environment
The MATLAB Environment

  • Data represented in arrays

    • Organized by row and column indices

    • Use variable names for them

  • Multi-paned desktop:

    • Command window

    • Workspace browser

    • Current directory

    • Other windows: Figure, File Editor, Help, …..

More next week


The command window
The Command Window

  • Command prompt >>

  • Basic math operations are available:

    addition + subtraction – division /

    multiplication * exponentiation ^

    “enter” key “executes” or “runs” or “invokes” the operation

  • Operator precedence: PEMDAS

    5 – 4 + 3 ^ 4 / ( 3 – 1 ) = ?


Welcome to egr 106 foundations of engineering ii


Allows stored variables
Allows Stored Variables

  • The equal sign is an assignment operator

    c = 7.5 bob3 = 3.7789

  • There are naming restrictions:

    Connected symbols, starting with a letter

    Make them unique

    Some are predefined for special values or uses:

    pi inf flops j i ans for


Combining operations and
Combining Operations and =

  • Generally, computation requires 3 pieces of information:

    • The operator?

    • The inputs?

    • What to do with the output?

      • MATLAB storing the result in a variable

      • Accomplished by the equal sign, =

Specified on the right hand side of an equal sign


For these examples 2 and 4 are the input and addition is the operation
For these examples, 2 and 4 are the input and addition is the operation

No specification of the output; the default is to put it into the variable named ans

The output is assigned to the variable named bob

bob is again the destination of the result, we’ve just used functional style notation for the computation


Note that is not really an equal sign but is an assignment operator
Note that = is not really an equal sign, but is an assignment operator

The computation on the right can be trivial

Here the computation is done using bob, then the result is put into variable bob

An error results since we’ve got things on the wrong sides of the assignment operator


Other useful operations
Other Useful Operations assignment operator

  • abs(x) ceil(x) exp(x) fix(x)

  • sign(x) floor(x) log(x) round(x)

  • sqrt(x) conj(x) log10(x) rem(x,y)

  • sin(x) sinh(x) tan(x) atan2(x,y)

  • asin(x) acosh(x) atan(x) sec(x)

  • sind(x)

  • many more exist !!


Examples1
Examples assignment operator

Square roots

Note that trig functions generally work in radians, not degrees

In general, all variables are complex numbers


Bits and pieces
Bits and Pieces assignment operator

  • Other useful system commands:

    • clear, clc – diary

    • help, lookfor – who, whos

  • Semicolon (;) suppresses the displaying of the result of a computation

  • Arrow keys allow for editing of prior commands

  • PC version (network license) is available from ECC help desk for $10


Plotting basics
Plotting Basics assignment operator

  • Figure window commands:

    figure, figure(3), clf, close

  • plot(x,y) in which x and y are “arrays”

  • Annotation commands:

    title('the title goes here')

    xlabel('the x axis label goes here')

    ylabel('the y axis label goes here')


Now for some demos
Now for Some Demos! assignment operator

  • Simple demos of variables and math

  • “Demos” at the command line

  • A simple gui of a bouncing ball