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Chapter 4: System Architect Methods and Means

Chapter 4: System Architect Methods and Means. 4.1 Intermezzo: The Toolbox of the Systems Architect. Classification of Architecting Tools. 4 Quadrant Comparison of computerized and human tools. Tools Support Processing of Large Amounts of Details. From Data to Understandable Information.

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Chapter 4: System Architect Methods and Means

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  1. Chapter 4: System Architect Methods and Means

  2. 4.1 Intermezzo: The Toolbox of the Systems Architect

  3. Classification of Architecting Tools www.gaudisite.nl

  4. 4 Quadrant Comparison of computerized and human tools www.gaudisite.nl

  5. Tools Support Processing of Large Amounts of Details www.gaudisite.nl

  6. From Data to Understandable Information www.gaudisite.nl

  7. Data Flow Early in Creation Process www.gaudisite.nl

  8. Data Flow Mapped on Pyramid www.gaudisite.nl

  9. Formality Levels in Pyramid www.gaudisite.nl

  10. 4.2 Basic Working Methods of an Architect

  11. Many viewpoints www.gaudisite.nl

  12. Viewpoint Hopping www.gaudisite.nl

  13. The seemingly random exploration path www.gaudisite.nl

  14. Scanning modes of the architect www.gaudisite.nl

  15. Combined open perceptive and goal oriented scanning www.gaudisite.nl

  16. Coverage of problem and solution space www.gaudisite.nl

  17. Decomposition, interfaces and integration www.gaudisite.nl

  18. Successive quantification refinement www.gaudisite.nl

  19. Example evolution of quantification www.gaudisite.nl

  20. Quantified understanding of waferstepper overlay www.gaudisite.nl

  21. Architect focus on important issues www.gaudisite.nl

  22. Architect ``worry'' list www.gaudisite.nl

  23. Modelling www.gaudisite.nl

  24. Some examples of models www.gaudisite.nl

  25. Types of models www.gaudisite.nl

  26. Questions www.gaudisite.nl

  27. Why broadens scope, How opens details www.gaudisite.nl

  28. Flow from problem to solution www.gaudisite.nl

  29. Multiple propositions www.gaudisite.nl

  30. Assessment of propositions www.gaudisite.nl

  31. Recursive and concurrent application of flow www.gaudisite.nl

  32. 4.3 Story How To

  33. From story to design www.gaudisite.nl

  34. Example story layout www.gaudisite.nl

  35. Criteria for a good story www.gaudisite.nl

  36. Example of a story www.gaudisite.nl

  37. Value and Challenges in this story www.gaudisite.nl

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