1 / 25

The Future of Maths

The Future of Maths. Fiona Goddard Senior Education Consultant, Whizz Education. Please use your phone/ ipad /tablet and go to:. www.menti.com. Just before we get started …. Sum to 15. How to play: Take it in turns to remove cards or manipulatives from the pile.

mullet
Download Presentation

The Future of Maths

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. The Future of Maths • Fiona Goddard • Senior Education Consultant, Whizz Education

  2. Please use your phone/ipad/tablet and go to: • www.menti.com

  3. Just before we get started… Sum to 15 • How to play: • Take it in turns to remove cards or manipulatives from the pile. • First person that has any three numbers that sum to 15 wins. • Challenge: • Can you find a winning strategy?

  4. Technology is everywhere!

  5. The history of manipulatives

  6. Technology is reshaping the ways we teach and learn Greatest impact on learning • Write on post-its three technologies that you use in the classroom. • Decide on your table which is the most important technology to enhance learning, and place this at the top of the diamond, with the least important at the bottom. • Diamond 9: Activity Least impact on learning

  7. Which technologies do you currently use? What impact are they having? • iPad apps • Multimedia • Social media • Visualiser • Interactive whiteboards • Virtual manipulatives • Audience response systems • Virtual reality • 3-D printing • Coding in the classroom • Wearable technology - such as smart watches • Podcasts, blogs, and class websites • Gamification • Virtual Tutor – personalised learning

  8. In order for students to access this activity, they need to be able to… Sum to 15 In pairs • Numbers facts / bonds • Mental calculations • Number sense • Collaboration skills • Curiosity • Develop strategy Pair share with another pair Share with the table Share with another table • How to play: • Take it in turns to remove cards/ or manipulatives from the pile. • First person that has any three numbers that sum to 15 wins. • Challenge: • Can you find a winning strategy? Share with the group/ class Snowballing

  9. Typical class 4

  10. Worldwide reach

  11. Every student is unique…

  12. Student A Maths Age: 6.58

  13. The Virtual Tutor Adapt Support Reinforce Assess Teaching Page Interactive Exercise Test Help and support is given when needed to complete the exercise Assessment determines if they are ready to progress

  14. Student A after a couple of years

  15. Bringing mathematics to life

  16. A hidden connection

  17. The winning strategy • Is there a winning strategy? • Go to: • www.menti.com • https://www.mentimeter.com/s/415e55db7d94b0690f536d192ea09405/2ecf164c8ead/edit

  18. The winning strategy

  19. What’s ‘magic’ about a Magic Square? 1 1 Original Rotation Rotation 4 2 3 Reflection through vertical Reflection through horizontal Rotation 4

  20. Making the links – taking the learning deeper • How do we work out the magic number? • Does the centre number have any significance?

  21. Other ideas from our website • www.whizz.com/en-ae

  22. Maths-Whizz – Teachers’ Resource

  23. Technology of the future?

  24. Any questions? Fiona Goddard • fiona.goddard@whizzeducation.com • www.whizz.com/en-ae • jean-francois.lucas@whizzeducation.com • www.whizz.com/en-ae Jean-Francois Lucas

  25. Thank you

More Related