design of a virtual school environment for power wheelchair training l.
Download
Skip this Video
Loading SlideShow in 5 Seconds..
Design of a Virtual School Environment for Power Wheelchair Training PowerPoint Presentation
Download Presentation
Design of a Virtual School Environment for Power Wheelchair Training

Loading in 2 Seconds...

play fullscreen
1 / 14

Design of a Virtual School Environment for Power Wheelchair Training - PowerPoint PPT Presentation


  • 111 Views
  • Uploaded on

Design of a Virtual School Environment for Power Wheelchair Training. By Max Edmands, Alana Searleman, and Katelynn Wilton Mentored by Professor Janice Searleman. Outline. Goal Previous Work Process Importation Physicalization Storyboarding Intelligent Agents Demonstration Future Work.

loader
I am the owner, or an agent authorized to act on behalf of the owner, of the copyrighted work described.
capcha
Download Presentation

PowerPoint Slideshow about 'Design of a Virtual School Environment for Power Wheelchair Training' - muhammed


An Image/Link below is provided (as is) to download presentation

Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author.While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server.


- - - - - - - - - - - - - - - - - - - - - - - - - - E N D - - - - - - - - - - - - - - - - - - - - - - - - - -
Presentation Transcript
design of a virtual school environment for power wheelchair training
Design of a Virtual School Environment for Power Wheelchair Training

By Max Edmands, Alana Searleman, and Katelynn Wilton

Mentored by Professor Janice Searleman

outline
Outline
  • Goal
  • Previous Work
  • Process
    • Importation
    • Physicalization
    • Storyboarding
    • Intelligent Agents
  • Demonstration
  • Future Work
purpose and goals
Purpose and Goals
  • Training is:
    • necessary for funding
    • inconvenient and dangerous
  • Virtual wheelchair is a good alternative
  • Focus group: Children with cerebral palsy
  • Goal: Create a “serious game” that takes place in a virtual school
slide4

Previous Work

The Virtual Reality Wheelchair Simulator

previous work
Previous Work
  • Kyle Burdick's house
  • Chad Homan’s Wheelchair training facility
  • Cassandra Dearborn's school
    • Created in 3D Studio Max
    • Needs conversion to Virtools
process
Process
  • Exporting from 3D Studio Max
  • Importing to Virtools
    • Converting from english to metric units
    • Placing objects
    • Replacing textures
    • Duplicating
    • Renaming
      • VSL renaming script
physics
Physics
  • Havok physics engine
  • The physicalization process
    • Attach the “Physicalize” building block
    • Rediscover a script to physicalize groups of objects
    • Manipulate the wheelchair in our new environment
storyboarding
Storyboarding
  • A school schedule
  • Objectives in each room, for each class
    • Obstacle course in gym
    • Computer game in computer room
    • Hunt for a book in the library
  • Player has to get to classes on time
intelligent agents
Intelligent Agents
  • Characters that walk around the world
    • Classmates
    • Teachers
    • Assistants
    • Janitors
  • Differing levels of challenge based on difficulty level of game
future work
Future Work
  • Finish importing the virtual school
    • more classrooms
    • more tasks
    • sound & sound effects
    • lighting
  • Optimization
  • Customization
  • Other Applications
    • e.g. life skills training
thank you to
Thank You To
  • Cassandra Dearborn
  • Kyle Daniel Burdick
  • Ajay Sonar
  • Chad Homan
  • Dr. David Craig & the Honors Department
references
References

Sonar, A. V., Burdick, K. D., Begin, R. R., Resch, E. M., Thompson, E. M., Thacher, E., Searleman, J., Fulk, G., Carroll, J. J. Development of a Virtual Reality Based Power Wheel Chair Simulator. IEEE International Conference on Mechatronics and Automation, Niagara Falls, Ontario, Canada, Sep. 2005.

Chatham, R.E., “Games for Training,” Communications of the ACM, vol. 50, no. 2, pp. 36-43, July 2007.

Burdick K.D. “Virtual environment design for a virtual reality wheelchair simulator.” Unpublished undergraduate honors thesis, Clarkson University, 2005.

Burdick, K.D. and Searleman, J.T. Virtual Environment Design & Human Computer Interaction with a Virtual Reality Wheelchair Simulator. SURE conference, Clarkson University, Aug. 2004.

Homan, C. “Design of an Intelligent Tutoring System for Teaching Power Wheelchair Operation in a Virtual Environment.” Unpublished master’s thesis, Clarkson University, 2005.

Dearborn, C. “Realistic modeling of a virtual environment for a virtual reality wheelchair.” Unpublished undergraduate honors thesis, Clarkson University, 2007.

Osterberg, A.E. & Kain, D.J. Access for Everyone: A guide to accessibility with references to ADAAG. Ames, Iowa: Iowa State University Press, 2002.

Gauthier, J.M. Building Interactive Worlds in 3D: Virtual Sets and Pre-Visualization for Games, Film, and the Web. Burlington, MA: Focal Press, 2005.

Kelly, H. et al. “How to Build a Serious Game.” Communications of the ACM, vol. 50, no. 2, pp. 44-49, July 2007.

White, D., Burdick, K., Fulk, G., Searleman, J., Carroll, J. A Virtual Reality Application for Stroke Patient Rehabilitation. IEEE International Conference on Mechatronics and Automation, Niagara Falls, Ontario, Canada, Sep. 2005.