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Innate Behaviours

Innate Behaviours. Behavioural Systems. Complexity Observe behavioural “endpoint” Reductionism Constituent elements Simple systems interact producing complex outcomes Gest ält. Why Study Innate Behaviours?. Evolved Learned behaviours have roots in innate behaviours

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Innate Behaviours

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  1. Innate Behaviours

  2. Behavioural Systems • Complexity • Observe behavioural “endpoint” • Reductionism • Constituent elements • Simple systems interact producing complex outcomes • Gestält

  3. Why Study Innate Behaviours? • Evolved • Learned behaviours have roots in innate behaviours • Parallels between learned and innate behaviours • Some innate behaviours modifiable • Types of innate behaviours • Homeostasis, reflexes, tropisms, modal action patterns, reaction chains

  4. Elicited Behaviours • Behaviour occurs in reaction to an environmental stimulus • For example: • Face moving stimulus in peripheral vision • Sneeze if inhaling dust, a bug, etc.

  5. Homeostasis • Internal balance of the body • Drives • Regulatory drives

  6. Osmotic Homeostasis • Regulating body H2O level • Example: at a party • Eat peanuts/popcorn/chips • Increase salt concentration • Thirsty...drink beer • Increases H20; dilutes salt concentration • But, alcohol = diuretic • Pee...decreases H20; increases salt concentration even more • Thirsty ... drink more beer • Pee even more; salt concentration increased again • Etc. • Solution? Drink water!

  7. Control System • Comparator • Reference input • Actual input • Action system • Output • Feedback system (closed-loop system) • Response lag

  8. Comparator Reference input Output Actual input Action System Blood Salinity Eat more peanuts! Drink water! Eat peanuts!

  9. Reflexes • Stereotypic movement patterns • Reliably elicited by appropriate stimulus • Survival benefit

  10. Principles • C.S. Sherrington • Spinal animals (dogs) • Threshold for activation • Latency until response • Irradiation of response

  11. Reflex Arc • Monosynaptic • One sensory and one motor neuron • Polysynaptic • One or more interneurons connect sensory and motor neurons • Interneurons allow processing and/or inhibition within spinal cord • All but simplest reflexes

  12. Patellar Reflex • Monosynaptic • Patellar tendon struck • Stimulates stretch sensory receptors (muscle spindles) • Triggers afferent impulse in sensory nerve fiber of femoral nerve leading to L4 of spinal cord • Sensory neuron synapses directly with motor neuron, conveying efferent impulse to quadriceps • Necessary for walking without conscious thought en.eikipedia.org/wiki/File:Patellar-knee-reflex.png Animation

  13. Pupillary Light Reflex • Controls diameter of pupil • Greater light --> pupil contracting • Lower light --> pupil expands • Cranial nerves; two sensory, two motor en.wikipedia.org/wiki/File:Ciliary_ganglion_pathways.png

  14. Tropisms • Orientation or movement of whole organism • Kinesis • Movement random with respect to stimulus • Taxis • Non-random (directed) movement with respect to stimulus • Control systems

  15. Simple Agent Excitatory or inhibitory Propulsion system + Sensor - Body

  16. Movement: Environment Perfectly homogenous Non-homogenous

  17. + + Kinesis Homogenous Locally cool so stops slower fast Non-homogenous Locally cool so stops

  18. Only Slightly More Complex Agent Excitatory or inhibitory + - Propulsion system Sensors + - Body

  19. + + + + Taxis

  20. - - - - Taxis

  21. + + + + What Would This Do?

  22. Modal Action Patterns • Originally “fixed”; variable to some degree • Species specific, often state dependent • Sign stimulus activates a dedicated neural network (innate releasing mechanism) • Go to completion in sequential

  23. MAPs • Graylag goose • Rolls displaced egg near its nest back with beak • Sign stimulus: displaced egg • Remove egg during sequence • Goose keeps pulling head back as if egg was there • MAP video www.cerebromente.org.br/n09/fastfacts/comportold_I.htm

  24. Supernormal Stimuli • Extreme version of sign stimulus • Size • Colouration • Preference for supernormal stimuli • Sometimes detrimental

  25. Beetles on the Bottle • Gwynne & Rentz (1983) • Male Jewel beetles (Julodimorpha bakewelli) • Colour and reflection of bumps on bottle as supernormal stimuli for female beetle

  26. Mimicry • Code-breaking • Brood parasitism • Cowbird, cuckoo • Noisier, more energetic behaviour • Conveys urgent need for food Reed warbler feeding cuckoo Wikipedia.org/wiki/Fixed_action_pattern

  27. Reaction Chains • Initiated by a particular stimulus • Progression condition dependent • Starts with most appropriate behaviour in chain • Can end before chain complete

  28. Reaction Chain Stimulus Action (behaviour) Outcome (new stimulus)

  29. Reaction Chain S1 A1 A2 A3 A4 S2 S3 S4

  30. Sequential Organization • Functionally effective behaviour sequences • Non-random • Appetitive behaviour • Early components of sequence • Consummatory (i.e., completion) behaviour • End components of sequence

  31. Variability to Fixed • Appetitive behaviours • Can take a variety of forms dependent upon situation • Consumatory behaviours • Highly stereotypic

  32. E.g., Foraging • General search mode • Focal search mode • Food handling • Injestion General to specific

  33. Habituation and Sensitization Simplest form of Learning

  34. Habituation • Decrease in a response following repeated stimulus presentation • Note: not everything that results in a decrease in response is habituation Sensitization • Increase in a response following repeated stimulus presentation

  35. Time Course • Habituation • Short-term • Seconds to minutes • When many stimuli presented frequently • Long-term • Hours to days • When fewer stimuli presented less frequently • Sensitization • Short-lived • Seconds to minutes

  36. Stimulus Specificity • Habituation • Quite stimulus specific • Stimulus generalization of habituation • Sensitization • Not very stimulus specific • But not totally generalizable (e.g., sensitization to shock only generalizes to other exteroceptive cues)

  37. Spontaneous Recovery • Post habituation or sensitization • Return of original level of responding • Due to passage of time

  38. Dishabituation • Quickly restores response after habituation • Exposure to extraneous stimulus • Essentially, sensitization • Habituation and sensitization working in opposition

  39. Sensory Adaptation • Temporary change in neural response to a stimulus as a result of the preceding stimulus • Habituation is response specific; sensory adaptation is not

  40. Response Fatigue • Due to use neurons or muscle fibers no longer functioning optimally or at all • Habituation is stimulus specific, response fatigue is not

  41. Physiological Mechanisms of Habituation • Neurologically simple • Seen across species • Example: Aplysia

  42. Aplysia Gill-Withdrawal Reflex gill withdrawal muscle sensory receptor sensory neuron motor neuron interneuron

  43. Synaptic Effects of Habituation • Decrease in excitatory conductance • No change in postsynaptic sensitivity • Reduced neurotransmitter release • Decrease in active zones

  44. Neurochemical Level: Calcium

  45. Learning Through Habituation • Learning without new axons/synapses • Chemical change at synapse • Plasticity

  46. Opponent-Process Theories • Assumes two opposing components • Observable behaviour • Net sum of two underlying processes

  47. Dual-Process Theory of Habituation • Groves & Thompson (1970) • Competitive • Habituation process and sensitization process • Behaviour of habituation or sensitization is the net sum effect of the two processes

  48. SENSITIZATION HABITUATION S + + Net S Net H H - -

  49. Habituation Process • S-R system • Shortest neural path connecting sense organs to muscles • Reflex arc • Activated with each presentation of eliciting stimulus

  50. Sensitization Process • State system • Nervous system components determining organisms general level of responsiveness • Only activated by arousing events • Altered by drugs, emotional experiences

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