1 / 36

Humans vs. Zombies

Spring 2010 Orientation Veterans sit in the back, avoid dumb questions. New players sit in the front, and ask them!. Humans vs. Zombies. Introductions. Lead Admins Alex Daise (Director) - 610-909-4254 Matthew Mols - 410-919-8667 Assistant Admins Nolan Galbraith Ethan Chiang

mliss
Download Presentation

Humans vs. Zombies

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Spring 2010 Orientation Veterans sit in the back, avoid dumb questions. New players sit in the front, and ask them! Humans vs. Zombies

  2. Introductions • Lead Admins • Alex Daise (Director) - 610-909-4254 • Matthew Mols - 410-919-8667 • Assistant Admins • Nolan Galbraith • Ethan Chiang • Use the HvZ support forum on the website - UrbanGaming.org

  3. The Three Rules • Don’t be a Dick • Respect other players and admins • Don’t Die • No jumping off ledges or getting hit by cars • Don’t get our club kicked off campus • Don’t ruin it for the rest of us.

  4. “It’s basically a giant game of tag” Basics • From Monday, March 22nd through Friday, April 2nd • 24/7, all over the globe, except Japan • 2 Teams - Humans and Zombies • Humans try to survive, Zombies try to turn Humans into Zombies

  5. Humans

  6. What to do • Survive at all costs • Wear your green armband on your left arm, above the elbow • Don’t get tagged! Run! Hide! • Stun zombies with approved weapons • Attend missions

  7. Guide to Human Identification Tobias is a human or it’s pregame Now he’s in a mission Now he’s on safe time

  8. What is a tag? • Any physical contact where a Zombie touches a Human is a tag • Head tags and blaster tags do not count • Clothing and backpacks are extensions of the body • Same-time tags rule in favor of zombie • Human is zombified, Zombie is stunned • Once a Human is tagged, they begin incubating or turning into a Zombie • After 15 minutes, they become a Zombie and put on their orange headband • Incubation timer will be changed in Missions (more on this later)

  9. How do I stun? • Use an approved Nerf™ or other brand foam blaster - ask an admin • Socks - can only be filled with more socks • Marshmallows - must be large sized, no minis • May not be thrown indoors • No hardened marshmallows, please! • Fresh, out of the bag is best

  10. Human Missions • Attend at least three out of six missions per week • If you don’t you’ll be assumed dead and be made into a zombie! • Usually take place in the late afternoon or early evening • If you can’t attend the minimum, make a post in the support forum to beg for forgiveness • Humans and Zombies will switch their armband to their right arm

  11. Zombies

  12. Zombies • Wear your green armband on your left arm and your orange headband on your head • Headband must be clearly visible from all angles, hair shouldn’t cover it • Tag humans for feeds in order to prevent your feed timer from runningout • Don’t get stunned!

  13. Guide to Zombie Identification He’s stunned or stunned in a mission Uh-oh! He’s a zombie Now he’s in a mission

  14. Feed Timers • You start out with 48 hours • Each feed/assist is worth 48 hours • Feeds are stackable up to 48 hours • If you run out of hours on your timer, you starve!

  15. Stun Timers • If you get stunned by a human you can’t tag or follow humans for 15 minutes • You can follow and tag (for assists) recently-turned, incubating humans • When you are stunned put your headband around your neck • Stun timers are reset if you are re-stunned by humans

  16. Feeds • Each human gives out 1 feed and at most 2 assists • To get an assist you must physically tag the human while he/she is incubating • No giving out assists that didn’t occur, or we lay the smack down

  17. Game Outline

  18. Pregame • Starts Monday, March 22nd at 8:00am • Everyone wears only a green armband • Socks and marshmallows are the only allowed weapons • Anyone may be a zombie! Zombies can lie about their status! • Lasts until you arrive at the first mission briefing

  19. Normal Game • Starts Tuesday, March 23rd at the first mission briefing • Feed timers for zombies begin at 48 hours at 6pm on Tuesday, check the website • Zombies don headbands when they arrive at the first mission briefing • Zombies can no longer lie about their status • Humans may use foam dart blasters • Missions begin, 3 per week required from humans

  20. Safe Zones - 24/7 You can’t get stunned, tagged, or use weapons in these locations at any time You must have at least 1 foot in the safe zone to be safe • All commons buildings • Bathrooms • Any library • Any lab • Bookstore • Hospital / UHS (NO PLAYING HERE AT ALL) • Dorm Rooms/Residences (more info later) • Any other hazardous place (shooting range, etc.) • Any gym

  21. Other Safe Zones • All campus classroom buildings 8am - 6pm M-F • HUB 10am - 2pm Every Day • Athletic Fields/Arenas during an officially sanctioned game or practice • University-sanctioned Club Meeting • Player’s workplace during their work hours • Any location where a player is working on a scheduled group project

  22. Safe Zones - Place of Residence • Safe in your dorm room • Safe in your Apartment/House • NOT safe in hallways of Dorms/Apartments • Only need to touch your doorframe to be safe • You may fire blasters out of an apartment/house • May throw socks out of your dorm room • You may declare your apartment/dorm/house as a safe zone and the game will not be played there

  23. New Rules for Safe Zones • If a player is in a location that is safe, only one Zombie per Human may follow the Human around. • This rule does not apply in buildings that are no longer safe or were never safe • Dorm Buildings/Hallways (Escort rules must be followed) • Classroom Buildings outside of 8am-6pm M-F and The HUB outside of 10am-2pm • Also, does not apply for Buses

  24. Safe ZonesMobile Apparatuses • Bikes • Skateboards • Cars, etc. • Buses for 30 seconds after exiting • Safe while using up until leaving the apparatus • Can’t use one just to be safe, you need a legitimate reason (distance/time issues) “We will find you.”

  25. New Rules for Vehicles • Zombies may not pursue humans who are on Mobile Apparatuses. • Sole exception: buses • All local, state, and federal laws must be followed: • When players are exiting a vehicle, the vehicle must be in Park • If the driver is exiting the vehicle, it must be parked legally.

  26. Safe Time • All humans may apply for safe time for any reason, the admin will decide whether or not to grant it • If approved, your safe time will be posted on the website for other players to see • Humans must wear their green armband around their necks • Zombies may not follow humans during their safe time • To apply for safe time, make a post in the Support forum

  27. Escorts • You must be escorted in a dorm building you don’t live in • Maximum of 6 followers per escort • Escorts must have visual contact with each follower every 5 minutes or permission from the RA on duty

  28. Non-players and Dead • Non-players and Zombies who have starved (Dead) may: • escort players • share static information about players • participate in certain missions • may not: • be a shield • reveal the exact location of players

  29. Identification • Keep your ID card with you at all times! • It is prohibited to show it to any players except those who tagged you • When tagged, hand over the card immediately • If you lose your card, contact an admin via the support forum or make your own using the dashboard.

  30. Antidotes Now with 150% more working!™ • Earned by Humans in certain missions • Protects Human from turning when tagged • Zombies still get feeds/assists on it

  31. Soldiers • Humans and Zombies will each have a mission where they can earn this rank • Denoted by the player wearing two green armbands • One on each arm normally • Two on the right arm during missions • Human soldiers stun zombies for more time • +5 minutes out of missions • Differs in missions • Zombie soldiers get stunned for less time • -5 minutes out of missions • Differs in missions

  32. Stay Safe • If told to leave a location by a higher authority, do so and inform an administrator that you were contacted • No missions in “core campus” will be held after civil twilight • Use common sense when running and jumping (no climbing something taller than you)

  33. Play your Side • New this semester! • If you are a human, fight for the greater good of the humans • If you are a zombie, fight for the greater good of the zombies • If you are incubating, choose whichever side to help • Consequences will occur if these aren’t followed. Director discretion.

  34. Don’t Bitch • It’s just a game • If you have feedback, keep it to yourself and discuss it after the game ends • If you feel you have been wronged, you haven’t. • We are nice admins, so listen to us, and everything will be fine. • This isn’t propaganda.

  35. (If you are a veteran and ask stupid questions, we will ignore/kick you out)It’s 68 degrees and I’d love to not be in this room. Q&A with the Admins

  36. Tech Demo!

More Related