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Vibe

An Interactive Installation by Eric Schneider. Vibe. Historical Relevance. Jen Lewin , Arc Harps. Historical Relevance. Tobias Rehberger , Bungee Maze. Concept. To create a fully immersive interactive installation that utilizes sensory input and audio output

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Vibe

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  1. An Interactive Installation by Eric Schneider Vibe

  2. Historical Relevance • Jen Lewin, Arc Harps

  3. Historical Relevance • Tobias Rehberger, Bungee Maze

  4. Concept • To create a fully immersive interactive installation that utilizes sensory input and audio output • To build “dwarfing” sound sculptures in which the viewer interacts with giving audio and light feedback • An experience that mimics that of being stuck within an instrument, vibrating all around

  5. Concept Sketch

  6. Materials • 30 2” conductive rubber cords • 1 Arduinounow/ Mux Shield (48 A in. pins) • 30 10 kΩ resistors • 5 Breakout boards • Speakers • 30 Springs • 90 screw eyes • Black rope • Wood for platforms • Insulated wire

  7. Technical Sketch

  8. Technical Sketch

  9. Small Scale Prototype

  10. Pitfalls • Elasticity of rubber cord reduced • Snapping of ropes/rubber at connections • Lose connections from rubber cord to microcontroller • Crossing connections especially on rubber cord • Sculpture losing sound due to loss of elasticity

  11. Production Schedule • February 8: Complete large scale prototype • February 12: Complete programming for large scale • February 21: Create and finish all sound files • February 26: Finish 3 sculptures (5, 1, and 4) • March 1: Connect grid of 3 sculptures • March 5: 5, 1, and 4 fully tuned and tested • March 5-install: troubleshooting any issues

  12. Installation Layout

  13. Potential Install Space • Final Project: 023 gallery in the basement • BFA Show: Myhren Gallery, right side of the room

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