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EMER: Engineering Critical Systems: human scale systems with emergence

EMER: Engineering Critical Systems: human scale systems with emergence. Safety critical systems. Safety critical systems engineering has to consider emergent behaviour Safety is itself emergent

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EMER: Engineering Critical Systems: human scale systems with emergence

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  1. EMER: Engineering Critical Systems: human scale systems with emergence

  2. Safety critical systems • Safety critical systems engineering has to consider emergent behaviour • Safety is itself emergent • A system is considered safe when its potential for undesired emergent behaviour is sufficiently restricted • Recent work considers complex systems where emergent behaviours cannot be controlled • but do need to be understood • Command and control • Building evacuation and crowd management • Transport systems management

  3. Social scale complex systems A systems of systems is a group of interacting systems that interact to achieve some operational goal • System of systems (SoS) are a focus of research in HISE and Enterprise Systems groups in the department • Large Scale Complex IT Systems • Social-scale critical systems • Systems of interest all include people • Which adds irrationality to the behaviours of the system • Start by defining SoS Alexander, Hall-May & Kelly, 2004 onwards – http://www-users.cs.york.ac.uk/~tpk/

  4. Human SoS characteristics • Goals: • Overall goals, shared by all components • Individual component goals • Autonomy: • Multiple heterogeneous components with at least some individual capabilities and independence of action • Mobility: • Components are spatially distributed and mobile • Communication is by ad hoc networks • Components need to collaborate to achieve overall goals • No (reliable) central command and control http://www-users.cs.york.ac.uk/~tpk/issc04c.pdf

  5. Example: building evacuation • Emergency situation in a familiar setting • Individual goal is to get out • Typically following established exit route, not emergency route • Overall goal is to clear the building fast and to know it is clear • Emergency disrupts social and communication structures • Glasgow evacuation simulations • Use Monte Carlo simulation, not individual behaviours • Not formally engineered, but built using appropriate engineering background • Based on scenario analysis and simulation in realistic settings See http://www.dcs.gla.ac.uk/~johnson/ eg. papers/9_11.PDF

  6. Engineering and building evacuation • Modelling human factors (vs Monte Carlo simulation) • Shown to be impossible on any meaningful scale • Attitudes, prior experience etc of many people • Modelling building • Blueprints and site knowledge • Build all human-scale features into the model • Environment analysed • Ability to change features of emergency, building, response • Simulation is as simple as possible • Validation is against evidence • From fire practices in situ • From literature, experience, observation

  7. Example: traffic policies • Safety policy: operational rules that guide agent behaviour so that emergent “designed” SoS-level behaviour does not result in accidents The belief that numerous independently designed and constructed autonomous systems can work together synergistically and without accident is naïve unless they operate to a higher and consistent set of rules • Focus on identifying objectives of rule set • Derive an argument for each showing how a policy (rule set) can mitigate http://www-users.cs.york.ac.uk/~tpk/issc05a.pdf

  8. Safety case arguments: documenting assurance • Significant critical systems engineering research into arguing and documenting assurance • Safety analysis and argumentation • Dependability, security also now using assurance techniques • See research by Tim Kelly and others in York’s HISE group • World leaders in safety argumentation and safety-critical-systems training • Analysis techniques focus on challenging evidence • Safety is established by exposure of an argument over evidence to expert scrutiny • Reveals the extent and limitations to trust in the system • No system is ever absolutely safe • Arguments summarised in Goal Structuring Notation

  9. Basic Goal Structuring Notation See T.P.Kelly, PhD thesis, www.cs.york.ac.uk/ftpdir/reports/99/YCST/05/YCST-99-05.pdf R. Weaver, PhD these, www.cs.york.ac.uk/ftpdir/reports/2004/YCST/01/YCST-2004-01.pdf and papers by Kelly’s group, www-users.cs.york.ac.uk/~tpk/pubs.html

  10. Recording a safety argument

  11. Example: command and control • Hypothetical study of the safety of various aspects of a combined military operation with UAVs • Identification of emergent hazards • Safety problems due to complexity rather than component failure • Agent-based simulation to do combinatoric behaviours R. D. Alexander’s PhD: http://www.cs.york.ac.uk/ftpdir/reports/2007/YCST/21/YCST-2007-21.pdf

  12. Engineering command and control • Case study has been used in many safety related analyses • Well-known components, existing models, etc. • Careful engineering approach based on conventional simulation design and conventional safety analysis • Systematic derivation and deviation of hazard vignettes • Work on how SoS characteristics contribute to hazards • Uses BDI (desires, beliefs intentions) for human components • Multi-agent simulation validated against existing models • Machine learning used to identify new hazard

  13. Common features of examples • Use of existing research and best practice • Ways to model people (BDI) • Ways to model environment • Ways to construct and analyse efficient simulations • Validation: • Do models and simulations match the real world? • Deviational analysis: • How might something have been overlooked? • Arguments • E.g. safety: a risk is as low as reasonably possible • within the assumptions of the model or simulation…

  14. Could molecular nanotechnology be assured safe?

  15. Evidence-based engineering (Kelly) • When we use any engineering technique, we need to know how it affects our ability to justify quality • Evidence that a design is realistic • Proven properties of a specification are irrelevant if we implement on an unproven platform • At nano-scale, we’re talking about unproven physical media • Simulation is only useful it we can justify its contents • Emergent properties may be artefacts of simulated environment • Real environments have many unknown unknowns • ALARP rules, ok? … • Doubt (risk…) must be as low as reasonably practicable http://www.hse.gov.uk/risk/theory/alarp.htm

  16. Assurance arguments • Evidence-based engineering would design arguments of quality, validity etc alongside product design • Demonstrable validity, safety, security, dependability … • It must be possible to convince others • The need for evidence guides techniques for analysing and quantifying quality attributes • Directs analysis to unexpected behaviour and state • Structured brainstorming • Flaw hypothesis, deviational analysis, What-if, HAZOP .. • Use expert insight and experience to challenge assumptions

  17. Modelling • Deviational analysis techniques can be applied to any models, assumptions, … • Design models in notations such as UML, CSP etc • HAZOP + use cases, mutating CSP … • Assurance needs evidence of modelling quality and relevance • MDE (meta)model compliance and consistency • Rigorous extensions to diagram-and-text modelling • Formal refinement … • Need to be clear what is being modelled and why Srivatanakul, http://www.cs.york.ac.uk/ftpdir/reports/YCST-2005-12.pdf

  18. Issues for nano-scale SoS: Goals and buy-in to goals • Goals in human SoS imply agents with choice • Buy-in to system goals by component systems • At nano-scale, are there SoS or component goals or intentions? • If a property emerges, is an SoS goal is met … ? • We could transfer goals to designer, so that development and assurance need to capture: • designer’s intention • ability of SoS and components to achieve intent • Also, a key to engineering SoS is goals that reflect dependability attributes • Goals to avoid specific sorts of harm …

  19. Issues for nano-scale SoS:Autonomy of component systems • Autonomy implies choice • eg individual can revise goals, change communication links • Soldiers think before detonating global destruction • Nanites are not autonomous but similar effects from • Probabilistic features of elements & environment • Accidental mutation or damage • Spontaneous interaction and variably with environment • Nanites have high capacity for getting lost or making an undesirable alliance • Engineering needs to understand and account for these features of nanites

  20. Issues for nano-scale SoS: Environment • For human SoS, global environment is “known” • Local operating conditions affect agents’ perception and use of environment • Weather, terrain, infrastructure operation etc • A broken radio or flooded river is a problem that can be understood and worked around • Nano-scale environment is a real problem • We do not understanding nano-scale environment • We do not understand how nanites would interact with their environment • Nanites cannot devise imaginative solutions to unforeseen scenarios • Policies, operational guidance etc irrelevant

  21. Nano-scale systems of systems? • Nano-scale complex emergent systems are SoS • Despite absence of free-will, many of the issues are the same • Many of the consequences of inadequate design are similar • Catastrophic uncontrolled interaction • Treating nano-scale complex emergent systems as SoS leads us to look at other critical-systems research for engineering inspiration

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