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<span>If you want to generate maximum income from a video game, give it away!u00a0This is the current lesson of the video game industry.u00a0The free game, or free-to-play (F2P), is the trend of the moment, the business model which works and which pays big, very big.</span><br/><br/><span>In 2013, Apple customers spent $ 10 billion in the app market, including $ 1 billion in December alone;u00a030% go directly to Apple, the rest of the jackpot goes to developers.u00a0And in the App Store, it's the free games th
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How free games make billions? Secrets of the AQH of the TOP PLAYERS Cl If you want to generate maximum income from a video game, give it away! This is the current lesson of the video game industry. The free game, or free-to-play (F2P), is the trend of the moment, the business model which works and which pays big, very big.In 2013, Apple customers spent $ 10 billion in the app market, including $ 1 billion in December alone; 30% go directly to Apple, the rest of the jackpot goes to developers. And in the App Store, it's the free games that are winning.According to analysis firm Distimo, in January 2014, 79% of all revenue for Apple and Google's app stores was generated by free-to-play. In 2013, the Japanese GungHo Online Entertainment generated $ 5 million in revenue per day with just one game: the free-to-play Puzzle & Dragon.The free trend is recent. It is growing exponentially and is expected to break all records this year. In her report, Christel Schogel, analyst at Distimo, underlines that “the free application with micropayments is the dominant business model. It has proven that it is the most profitable and that it generates the greatest income. "How is it possible to generate so much income with a free product? The magic formula is very simple. The game is offered in a limited version. To go further, or open new experiences, the player must go to the cash register: a few cents for a new level or new options. If the game is addictive, the player's annual bill will be much higher than a paid title. Free-to-play plays on the frustration that pushes you to pay, day after day, to go further. Micropayments of a few cents - “in-app purchases” in geek jargon - are multiplied daily by several million users. In the end, over a year, the addition is in the billions of dollars. On the Apple App Store alone, projections for 2020 are at $ 23 billion in revenue. The candies that are worth gold The king of free-to-play publishers is called King Entertainment. In his portfolio, one game alone brings in the majority of the profits: Candy Crush Saga. Analytics site Thinkgaming reports over $ 1 million in revenue per day for this candy minigame. Other analysts speak of 3 million a day. With its colorful candies, and a few other titles, Swedish publisher King has announced massive sales of $ 1.88 billion for 2013. Free-to-play is a revolution in the industry. These minigames have a much more profitable return than the blockbusters of traditional home consoles. A game like GTA 5, on PlayStation 3 and Xbox 360, requires over $ 200 million in investment and years of development, while a free-to-play, Candy Crush type, can be created in a matter of months. by a small team. King generated $ 586 million in real money in fiscal 2013. The big traditional publishers are making a lot less. One of the leaders in console gaming, Electronic Arts, with licenses as large as The Sims, FIFA or Tiger Woods, made just $ 98 million in the twelve months to March 2013. With such profits for free- to-play, no wonder other publishers are flocking to this new El Dorado. And even the stars are doing it… Kim Kardashian: Hollywood brings 700,000 dollars a day to its editor Glu Mobile. The goal of this F2P is modeled on the life of the star known… to be known. The player has to hang out with other virtual celebrities and buy themselves new pixel outfits in exchange for real money. Kim Kardashian: Hollywood could make $ 200 million by the end of the year. Even the titles most respected by the influential gaming community are getting into F2P. Star Wars: The Old Republic has doubled its revenue since moving from a paid model (monthly subscriptions) to free (with in-game micropayments). The very high efficiency of
F2P editors seduces the markets. King Entertainment (King) made a remarkable IPO this year. Its takeover bid, at $ 22.50 per share on day one, raised $ 500 million. The value of the company is thus estimated at 7.6 billion dollars. With numbers like that, King could be the most profitable tech company since Facebook went public. King stock still fell 20% in August this year, the fault of a catalog that is struggling to renew. But other free game publishers have also ignited the market. Japan's GungHo Online Entertainment saw its shares soar up to 70 times their value in 2012, thanks to the success of its Puzzle & Dragons. In 2013, this game grossed $ 1.4 billion for GungHo. This year, GungHo's share value could rise further with the announcement of the new game Piccoto Kingdom. Another company, Supercell, based, like publisher of Angry Birds, in Finland, has gone from zero to $ 3 billion in value in three years. With a portfolio reduced to two games, Clash of Clans and Hay Day, Supercell would amass the staggering income of 2.4 million per day. This company announces a third title, Boom Beach, which could still explode the jackpot. Despite these many success stories, another trajectory nonetheless demonstrates the high risk of free-to-play on the markets. The Californian company Zynga, publisher of FarmVille on Facebook, had a thunderous IPO in 2011. Its capitalization was estimated at 2.8 billion dollars. https://coc-geek.com/ Since then, the stock has lost 65% of its value. Stuck on Facebook, Zynga has failed to renew itself with a successful new mobile franchise. A new bubble? The stock markets force publishers to constantly reinvent themselves. Regular news announcements are crucial to keeping value afloat. Free-to-play is now running at full speed and investments are massive. https://coc-geek.com/ But until when? Investor confidence is known for its versatility, leading start-up companies to reinvest in new games rather than consolidating their position on a limited number of licenses. Not necessarily a winning game in the long term for the stabilization of young companies. Spawn area: find the closest place to buildings to place your queen. You will prevent it from changing direction and unnecessary movement of the healers who could activate air mines. Be careful in areas with high DPS (damage per second), sometimes it is better to place your queen a little further. Placement of healers: in the direction the queen will take in order to avoid unnecessary movements. Healers do not heal while moving, and they will be in the area of effect of a rage spell placed at the start of the game. Clean or funnel troops : these are troops such as baby dragons or wizards or bowlers to clear buildings in the way when moving the AQH. For the funnel (make a breach in the base), you can use sappers or a jump spell to search for buildings behind the ramparts. The Great Guardian: it is mainly used to save time for your AQH and not really to protect your troops. The biggest danger in AQH is time, your Grand Guardian will easily save you twenty seconds. Hero Ability: Use the Great Guardian's ability first, because if you first use the Queen's ability to make her invisible, your Queen will be untouchable but your Grand Guardian will