1 / 10

Status – Week 255

Status – Week 255. Victor Moya. Summary. Command Processor. Memory Controller. Streamer. Vertex buffers in OpenGL. ARB_vertex_buffer_object. Command Processor. Missing comunication. Missing AGP_READ and AGP_REG_READ (not useful right now). Memory Controller.

Download Presentation

Status – Week 255

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Status – Week 255 Victor Moya

  2. Summary • Command Processor. • Memory Controller. • Streamer. • Vertex buffers in OpenGL. • ARB_vertex_buffer_object.

  3. Command Processor • Missing comunication. • Missing AGP_READ and AGP_REG_READ (not useful right now).

  4. Memory Controller • Missing access to memory modules delay (a signal?). • To decide: number of transactions in process at the same time. • Currently only one transaction at a time. • Methodology for multiple transactions: time multiplexing?

  5. Streamer • To do.

  6. Vertex Arrays in OpenGL • VertexPointer(int size, enum type, sizei stride, void *pointer). • NormalPointer(enum type, sizei stride, void *pointer). • ColorPointer(int size, enum type, sizei stride, void *pointer). • SecondaryColorPointer(int size, enum type, sizei stride, void *pointer). • IndexPointer(enum type, sizei stride, void *pointer). • FogCoordPointer(enum type, sizei stride, void *pointer). • TexCoordPointer(int size, enum type, sizei stride, void *pointer). • EdgeFlagPointer(sizei stride, void *pointer).

  7. Vertex Arrays in OpenGL • DrawArrays(enum mode, int first, sizei count). • MultiDrawArrays(enum mode, int *first, sizei *count, sizei primcount). • DrawElements(enum mode, sizei count, enum type, void *indices). • MultiDrawElements(enum mode, sizei *count, enum type, void **indices, sizei primcount). • DrawRangeElements(enum mode, uint start, unit end, sizei count, enum type, void *indices). • InterleaveArrays(enum format, sizei stride, void *pointer).

  8. ARB_vertex_buffer_object • BindBufferARB(enum target, uint buffer). • DeleteBuffersARB(sizei n, const uint *buffers). • GenBuffersARB(sizei n, uint *buffers). • boolean IsBufferARB(uint buffer). • BufferDataARB(enum target, sizeiptrARB size, const void *data, enum usage). • BufferSubDataARB(enum target, intptrARB offset, sizeiptrARB size, const void *data). • GetBufferSubDataARB(enum target, intptrARB offset, sizeiptrARB size, void *data). • void *MapBufferARB(enum target, enum access). • boolean UnMapBufferARB(enum target).

  9. ARB_vertex_buffer_object • target: • ARRAY_BUFFER_ARB. • ELEMENT_ARRAY_BUFFER_ARB. • usage: • STREAM_DRAW_ARB • STREAM_READ_ARB • STREAM_COPY_ARB • STATIC_DRAW_ARB • STATIC_READ_ARB • STATIC_COPY_ARB • DYNAMIC_DRAW_ARB • DYNAMIC_READ_ARB • DYNAMIC_COPY_ARB

  10. ARB_vertex_buffer_object • access: • READ_ONLY_ARB. • WRITE_ONLY_ARB. • READ_WRITE_ARB.

More Related