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Delve into the world of amateur radio contesting to enhance operator skills, win awards, and foster camaraderie. Learn about scoring, strategies, competition types, and skill development. Explore different contests based on geographic, modes, bands, and power levels. Understand the importance of station design and automation for optimal performance. Make a plan, set goals, and enjoy the challenge of improving your skills while having fun in the contesting game. Discover the secrets of successful operators and how to maximize your contesting experience.
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REASONS TO CONTEST • Improve operator skill, capability, & efficiency • Earn various awards – DX, states, grids • Learn more about the science of radio • Propagation, antenna theory, receiver principles • Camaraderie with other contesters
CONTESTING IS A GAME • Players • Rules • Method to determine winners (scoring) • Strategy
COMPETITORS • Winning / records • Peer recognition • Full-time operation
ENTHUSIASTS • Enjoy the challenge • Chasing personal goals • Use time available
PARTICIPANTS • Make contacts • Improve skills • Help others • Have FUN !
KINDS OF CONTESTS • Geographic • Modes • Bands • Power
CONTESTS : GEOGRAPHIC • International • ARRL International DX, CQ World Wide • Domestic • Primarily W/VE, NAQP, Field Day, ARRL Sweepstakes • Regional • State QSO parties
CONTESTS : MODES • CW • CQWW CW, NAQP, ARRL 160M, ARRL SS, WPX CW • Phone • CQWW SSB, NAQP, ARRL SS, ARRL Int’l DX, WPX SSB • RTTY • CQWW RTTY, NAQP, RTTY Roundup, WPX RTTY • Mixed • ARRL 10M, Field Day, State QSO parties • Other digital modes • PSK31 contests, Feld-Hell Turkey Shoot
CONTESTS : BANDS • HF – may or may not include 160M • VHF/UHF – CQWW VHF, ARRL VHF SS, 10 GHz and up • Never WARC bands – 12M, 17M, and 30M • May choose single band in multi-band contest • Only one “contest” with both HF and VHF/UHF • Field Day
CONTESTS : POWER • High Power (>100 watts up to 1500 watts) • Low Power (mostly 100 watts) – NAQP • QRP (5 watts or less) – many QRP contests
STATION DESIGN • Invest in antennas • Effectiveness • Flexibility – “two antennas are better than one” • Station Configuration • Everything within easy reach • Comfortable chair • Reliability • Do things right • Have spares
WB4YDL Short tower – Force 12 XR-5 stack Covers 20M through 10M (WARC 12/17M included) Other antennas for 6M, 2M, 440 MHz
BUT I DON’T HAVE A TOWER ! • Even a simple dipole or commercial vertical will get you in the game. • Multiple yagi antennas are not typical ! WBøYEA
WB4YDL Station Corner design with central monitor Radio #1 – Elecraft K3 Radio #2 – Yaesu FT-1000MP MkV
AUTOMATE EVERYTHING YOU CAN • Interface radio(s) to computer(s) • Frequency control • Use all the control outputs available to you • CW output • PTT output to key radios • Sound card (or voice keyer) control • Band data for antenna and filter selection
CHOOSE THE GAME • Select a category • All band or single band ? • Power – High, Low, QRP ? • Assisted or non-assisted ? • Multi-operator ? – M1, M2, MM • Set a goal • Have fun ? • Win a certificate ? • Set a record ?
UNDERSTAND SCORING • Point for each QSO ? • Per mode ? • Per continent ? • Per band ? • What is a multiplier ? • Section ? • Zone ? • Country ? • Prefix ? • Constantly evaluate actions against final score
EXAMPLE : CQ WORLDWIDE • You have 1000 QSO’s, 100 zones, 250 countries or about 980,000 points • Which is more valuable ? • Getting the 40th zone on 20M ? • Working 10 more contacts ?
EXAMPLE : CQ WORLDWIDE • You have 1000 QSO’s, 100 zones, 250 countries or about 980,000 points • Which is more valuable ? • Getting the 40th zone on 20M ? • Working 10 more contacts ? 1001 x 351 = 983,782 points 1010 x 350 = 989,800 points
EXAMPLE : CQ WORLDWIDE • You have 1000 QSO’s, 100 zones, 250 countries or about 980,000 points • Which is more valuable ? • Getting the 40th zone on 20M ? • Working 10 more contacts ? 1001 x 351 = 983,782 points 1010 x 350 = 989,800 points That multiplier is only worth 2.8 QSO’s !
EXAMPLE : CQ WORLDWIDE • You have 1000 QSO’s, 100 zones, 250 countries or about 980,000 points • Which is more valuable ? • Getting the 40th zone on 20M ? • Working 10 more contacts ? 1001 x 351 = 983,782 points 1010 x 350 = 989,800 points That multiplier is only worth 2.8 QSO’s ! @ 60 QSO’s/hour – 4 minutes @ 30 QSO’s/hour – 7 minutes
MAKE A PLAN • Where do the QSO’s come from ? • Do activity patterns repeat ? • What hours to be on the air ? • Expect opening times for each band • When to “run” and when to “search and pounce” ?
SKILL DEVELOPMENT • Know the flow • Contest QSO’s have a rhythm and sequence • Good operator’s habits require less thinking and less energy
SKILL DEVELOPMENT • Know the flow • Contest QSO’s have a rhythm and sequence • Good operator’s habits require less thinking and less energy • Driving a car • Had to think about everything at first • With experience, able to focus on other things
SKILL DEVELOPMENT • Know the flow • Contest QSO’s have a rhythm and sequence • Good operator’s habits require less thinking and less energy • Driving a car • Had to think about everything at first • With experience, able to focus on other things • Learn to type ! • Contesting requires a lot of typing without room for errors
PHONE TECHNIQUE HINTS • Breathe ! • Consistency and Efficiency • Find a rhythm that suits the conditions/rate • Learn not to say, “Uh”, “Please copy”, “Roger the 5914, you are …”, “QSL QRZ ?” • Say your call often – almost every QSO • Answer guys with the phonetics they use • Speak clearly • Go slow to go faster
CW TECHNIQUE HINTS • Be consistent and be ACCURATE • Let the computer send • Sending speed depends on conditions • Cut numbers • Sometimes OK, sometimes not • Practice • CW is a learned skill that improves with practice
KNOW WHEN TO … • There is no magic formula for when to run vs. S&P • Decision based on log analysis, scoring formula, band conditions, a “feeling”
CQ’ing FOR MID-SIZED STATIONS • Timing • Be the first or last on a band • Don’t fight with giants – move ! • High in the band is perfectly OK ! • Position yourself where you can be heard • Be aware of your “surroundings” • Get whole calls the first time • Know your rate goal and thresholds
ATTACKING A PILEUP AS A CALLER • Think “opportunity cost” • Assess the worth of the target • Assess the size of the pileup • Is propagation improving or decaying ? • Smart beats loud • Avoid zero beat • Varying timing
SPEED SEARCH & POUNCE • Tune in a station on either VFO • Set VFO A = VFO B • Tune in another station and switch VFO’s • Assess, call, switch … repeat • When one is worked, switch & equalize VFO’s • Leapfrog your way across the band
BIC – BUTT IN CHAIR • No other single thing will help you more to improve your score • It only works if you spend your time making QSO’s !
BIC STRATEGY • Plan your life to meet your contest goal • Work, family, food, rest, station repairs • Part time ? • BIC for the best rate or at different times each day • Have a goal !
SLEEP FACTS • You can not train for lack of sleep • You can not store sleep • Under sleep deprivation, highly practiced skills will deteriorate more slowly than those that require new or creative thought • The human sleep cycle is 90 minutes
CONTEST SLEEP STRATEGY • Preparation • Have good physical fitness • Stay on your normal sleep schedule • Get extra sleep 4-7 days before the contest • Take 3 hour nap before the contest starts • During the contest • Sleep for 90 or 180 minutes • Avoid caffeine until needed