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ARB Fragment Program in GPULib

ARB Fragment Program in GPULib. Summary. Fragment program arquitecture New instructions. Emulating instructions not supported directly New Required GL State Compiler status. Fragment program architecture. What fragment programs bypass: Replaces multitexturing pipe:

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ARB Fragment Program in GPULib

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  1. ARB Fragment Program in GPULib

  2. Summary • Fragment program arquitecture • New instructions. • Emulating instructions not supported directly • New Required GL State • Compiler status

  3. Fragment program architecture • What fragment programs bypass: • Replaces multitexturing pipe: • Replaces this calculations: • Texture blending • Color sum • Fog • What not (is preserved): • Coverage application • Alpha Test • Stencil and depth test • Blending

  4. setup rasterizer User-defined Fragment Processing Texture Fetch and Application Color Sum Fog frame-buffer ops Fragment program architecture (II)

  5. Program Environment Parameters Program Local Parameters Fragment program architecture (III) Attributes Fragment Program Temporary Variables Address Variables Result Registers

  6. Fragment program architecture(IV) • Input attributes (called fragment attributes): • color (primary and secondary) • vector of texture coordinates (for multitexturing) • fog coordinate • position (window position + z) • Output attributes: • 2 attributes to write: • color (r,g,b,a) • depth (*,*,d,*)

  7. Fragment program architecture(V) • Program local and environment parameters: • Like vertex programs: • local: private for each fragment program • env: shared for all programs (including vertex programs). • Limits (the implementation has to guarantee equal or higher limits): • Total Number of instructions: 72 • ALU instructions: 48 • Texture instructions: 24 • Texture indirections: 4 • Temporaries: 16 • Program parameters: 24

  8. New instructions • The same instructions as vertex programs: • Except: • ARL: Now, no address registers to load • LOG, EXP: Remain LG2 and EX2 instructions. • Plus: • SIN, COS, SCS(leave sinus on .x and cosinus on .y) • LRP (Linear Interpolation instruction) • CMP (Compare instruction) • Note about ALU instructions: • Implementations may be able to perform fragment program computations at more than one precision: • New program option directives: • OPTION ARB_precision_hint_fastest; # Minimize execution time • OPTION ARB_precision_hint_nicest; # Maximize execution time

  9. New instructions (II) • And... the Texture instructions: • Gets texture coordinates of fragment and samples the texture color corresponding to the fragment. TEX myTexel, fragment.texcoord[1], texture[2], 3D; • Extended texture fetches: • TXP and TXB

  10. Texture indirections • A texture dependency occurs when a texture instruction depends on the result of a previous instruction (ALU or texture) for use as its texture coordinate. • A fragment program with no dependencies has 1 texture indirections: !!ARBfp1.0 # No texture instructions, but always 1 indirection MOV result.color, fragment.color; END • Texture dependencies sums indirection !!ARBfp1.0 # A simple dependent texture instruction, 2 indirections TEMP myColor; MUL myColor, fragment.texcoord[0], fragment.texcoord[1]; TEX result.color, myColor, texture[0], 2D; END

  11. New instructions (III) • KIL instruction: KIL vectorSrcReg; • Prevents a fragment from receiving any future processing if any component of its source vector is negative • ARB instruction takes a vector operand rather than a condition code (NVIDIA) • Saturation Flag: • Optional clamping of each component of the destination register to the range [0,1] is controlled by an opcode modifier. • There is a clamped version of each instruction: ADD_SAT, TEX_SAT, CMP_SAT, LRP_SAT.

  12. Instruction emulation • SIN, COS, TEX, TXP, TXB supported directly by GPU. • SCS: • Emulated using the separate SIN and COS • LRP: LPR result, op0, op1, op2; ADD result, op0, -op2; MAD result, result, op1, op2;

  13. Instruction emulation • CMP: CMP dst, src0, src1, src2; SLT tmp, src0, {0,0,0,0}; LRP dst, tmp, src1, src2;

  14. New GLState • GLState shared with vertex programs: • Material Properties: material ambient, diffuse, specular (for front and back faces) • Light and Lightmodel Properties: ambient, diffuse, specular, attenuation, spot direction, spot cut-off (for each GL_LIGHTX). • Matrix Properties: Modelview, MVP, projection matrices with .transpose, .inverse, .invtrans modifiers. • New GLState: • Texture Environment Color Property: • state.texenv[n].color ( n = 0 to #texture units) • Fog Properties: • RGB fog color • Params (fog density, linear start and end, and 1/(end-start)) • Depth Properties: • Depth range near, far, and (far-near)

  15. Line:By0By1By2By3By4By5By6By7By8By9ByAByBByByDByEByF 011: 16 00 03 28 00 01 00 08 26 1b 6a 00 0f 1b 04 78 012: 09 00 03 00 00 00 02 08 24 1b 1b 00 08 1b 14 18 013: 09 00 04 00 00 00 02 08 24 1b 1b 00 04 1b 14 b8 014: 09 00 05 00 00 00 02 08 24 1b 1b 00 02 1b 04 58 015: 09 00 06 00 00 00 02 08 24 1b 1b 00 01 1b 04 f8 016: 16 00 01 00 00 00 02 30 24 1b 1b 00 08 1b 14 98 017: 16 00 02 00 00 01 02 30 24 1b 1b 00 08 1b 04 38 018: 16 00 00 00 00 00 03 30 24 00 1b 00 02 1b 04 d8 019: 16 00 01 00 00 00 03 30 24 00 1b 00 01 1b 14 78 020: 01 00 08 00 00 08 18 08 24 04 ae 00 0c 1b 04 18 021: 17 00 00 00 00 00 13 30 24 00 00 00 08 1b 04 b8 022: 17 00 01 00 00 00 13 30 24 00 00 00 04 1b 14 58 023: 01 00 08 00 00 09 18 08 24 04 04 00 0c 1b 14 f8 024: 01 00 08 00 00 0a 18 08 26 04 ae 00 0c 1b 04 98 025: 01 00 08 00 00 0b 18 08 26 04 04 00 0c 1b 14 38 !!ARBfp1.0 # Simple program to show how to code up # the default texture environment ATTRIB tex = fragment.texcoord; #first set of texture # coordinates ATTRIB col = fragment.color.primary; OUTPUT outColor = result.color; TEMP tmp; TXP tmp, tex, texture, 2D; #sample the texture MUL outColor, tmp, col; #perform the modulation END Code Generation Específico GPU Generic + TEX,CMP,... Current work: IR !!ARBvp1.0 Flex + Bison (Completed) (Completed) Compiler Status

  16. Compiler Status • Lexical and Syntactical: Complete • Translation of generic to GPU instructions: Complete • Current Work: • Generating new IR for the fragment program grammar. • Semantic Parse and Code generation parse

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