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EAA FOOTBALL

EAA FOOTBALL. Building the Foundation o f the WILDCAT PROGRAM. YOU are important to US! The SSYFL leads directly into the EHS Wildcat Program: Technique Fundamentals Teamwork Fun! We see you as the foundation of the Wildcat program. We need you to b uy IN!.

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EAA FOOTBALL

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  1. EAA FOOTBALL Building the Foundation of the WILDCAT PROGRAM

  2. YOU are important to US! • The SSYFL leads directly into the EHS • Wildcat Program: • Technique • Fundamentals • Teamwork • Fun! • We see you as the foundation of the • Wildcat program. We need you to • buy IN!

  3. Position Group Fundamentals O-Line – Pad level, balance, hands inside, “Find work” R.B’s - “Chin” the ball, pad level, first up, finish QB’s – Mechanics (Run &Pass), eyes/ reads, progression, leadership WR’s – Thumbs, routes, stalk, Chin

  4. How Practice We Practice “O” Red, Yellow, Green 5 Minute Periods Individual - Fundamentals Shell – Skelly Screen / PAP / Exotic / G.L. Team

  5. Formations (Y AND Z DESGNATE THE CALL SIDE, EXCEPT TREY) Doubles - (2X2) Stress the OLB’s Deuce - (2X1) Two back formation Ace - (2X2) Two Tight End formation Trey - (3X1) One Tight End formation Nevada - (2X1) Two back formation

  6. DOUBLES X O O C O O Y A Z Q B ACE X O O C O O Y A Z Q B

  7. DEUCE X O O C O O Y Z Q B TREY Y O O C O O X A Z Q B

  8. Nevada X O O C O O Y Z Q A B

  9. SLOT MOTIONS AXE - A across the formation. AL / ART - A left or right. ZAP - Z across the formation. APE - A arc motion to the backfield. ZAPE - Z arc motion to the backfield. BILL / BART - B left or right.

  10. Run Game Numbering: 40’s – QB opens away from call to read the backside 30’s - QB opens to the playside 20’s – Option game

  11. WILDCAT FOOTBALL RUN GAME Sample Concepts / Plays Screens

  12. Inside Zone Concept ThisConcept is designed to create both lateral and vertical movement of the defensive front. Lateral movement is created with the defensive line through the track of the offensive line. Linebackers are moved laterally through the initial path of the runningback. All linemen are stepping to the playside. When combinations lead to double teams, we need to create vertical movement –“dent the defense”. We will check the 40 series to a 3 Technique, and the 30 series to a 1 Technique. ZONE BLOCKING RULES If you are UNCOVERED, zone with your teammate to the playside. If you are COVERED, look at your backside (away from playside) teammate. If he is COVERED, you will block your defender man-on-man. If he is UNCOVERED, he will double team/combo block with you towards the LB. Covered Linemen – Zone Attack Step: A 4-6 inch quick lead step with the outside foot. Width and angle are determined by defender’s alignment. Aiming point is defender’s playside armpit. Keep hips and shoulders square! Inside hand on the near number. Second Step: gets blocker to the point of contact; gains ground on the defender – get it down fast and work vertical. Pound the ground! If defender A) honors reach – run him to the sideline, B) plays directly in – block will become combo- 4 hands on lineman (dent the defense), 4 eyes on LB, C) slants – get piece with inside arm to slow down for partner, keep outside arm free to go after LB. Uncovered Linemen – 45 degree Zone Attack Step: Open toe, knee and hip toward sideline. Take angle to overtake down lineman. First step attacks the backside hip of down lineman. Uncovered is stepping to assist the covered lineman to the playside. Initially you are a one-arm player. Eye on the LB; anticipate a slant from the down lineman. Engage the down defender with near arm. If defender A) honors reach – help him with a shot to the near hip, B) plays directly in – block will become combo- 4 hands on lineman (dent the defense), 4 eyes on LB, C) Slants – overtake him as partner goes to 2nd level. Backside Linemen – Scoop – take a wide open step with playside foot and crossover with second step - target playside armpit of first defender on or off LOS. Work to get backside hand on far number of the defender. Work to get square. QB - step off midline and read backside end to control his pursuit – you may pull and keep. If QB gets a pull read, find alley player and keep or bubble off his reaction. BALLCARRIER – First step is 45 degrees away from POA with backside foot; second step takes him to a track at PS leg of guard, RB is responsible for mesh with the QB. Get downhill, with eyes on 1st down linemen outside the center. BACKSIDE RECEIVERS –If there are two or three receivers to the backside, the inside receiver will run Bubble. If QB gets a pull read, find alley player and keep or bubble off his reaction. If single receiver, run 2 step hitch and sit.

  13. Play: 43/44 ZONE Scheme: Inside Zone Concept: CHECK TO THE 3 TECH. We are looking to attack the middle of the defense by distorting the gaps using zone blocking and/or hard double teams. This needs to be an attitude play for us that we can run at any time. 44 ZONE VS EVEN 44 ZONE VS ODD F F SS C C C B B B C B B B 4 0 4 B 5 2 2 5 B Y Y X X Z Z A A B B 44 ZONE VS BEAR 44 ZONE VS 3-3 STACK F F B B B C B B C C C SS SS 5 2 0 2 5 B 4 0 4 Y Y X X Z Z A A B B POS LINE ASSIGNMENT POS SKILL ASSIGNMENT ZONE BLOCKING RULES If two or three receivers on back side run bubble tech. If single receiver stem and stock block the most dangerous Man. Y Z ZONE BLOCKING RULES If two or three receivers on back side run bubble tech. If single receiver stem and stock block the most dangerous Man. PST A ZONE BLOCKING RULES B Step 45 degrees with backside foot, second step takes you on track to outside foot of guard, RB is responsible for Mesh. PSG ZONE BLOCKING RULES Q Step off midline and read BSE to control pursuit. You may give or pull. If pull get downhill and find the alley player and keep or throw bubble off his reaction. C ZONE BLOCKING RULES If two or three receivers on back side run bubble tech. If single receiver stem and stock block the most dangerous Man. X BSG . If two or three receivers on back side run bubble tech. If single receiver stem and stock block the most dangerous Man. ZONE BLOCKING RULES BST Y

  14. Play: 33/34 ZONE Scheme: Inside Zone Concept: CHECK TO THE 3 TECH. We are looking to attack the middle of the defense by distorting the gaps using zone blocking and/or hard double teams. This needs to be an attitude play for us that we can run at any time. 34 ZONE VS EVEN 34 ZONE VS ODD F F SS C C C B B B C B B B 4 0 4 B 5 2 2 5 B Y Y X X Z Z A A B B 34 ZONE VS BEAR 34 ZONE VS 3-3 STACK F F B B B C B B C C C SS SS 5 2 0 2 5 B 4 0 4 Y Y X X Z Z A A B B POS LINE ASSIGNMENT POS SKILL ASSIGNMENT ZONE BLOCKING RULES If two or three receivers on back side run bubble tech. If single receiver stem and stock block the most dangerous Man. Y Z ZONE BLOCKING RULES If two or three receivers on back side run bubble tech. If single receiver stem and stock block the most dangerous Man. PST A ZONE BLOCKING RULES B Step 45 degrees with playside foot, second step takes you on track to outside foot of guard, RB is responsible for Mesh. PSG ZONE BLOCKING RULES Q Step off midline to the playside and read the playside end. You may give or pull. If pull get downhill and find the alley player and keep or throw bubble off his reaction. C ZONE BLOCKING RULES If two or three receivers on back side run bubble tech. If single receiver stem and stock block the most dangerous Man. X BSG If two or three receivers on back side run bubble tech. If single receiver stem and stock block the most dangerous Man. ZONE BLOCKING RULES BST Y

  15. Play: 33/34 ZONE LEAD Scheme: Inside Zone Concept: CHECK TO THE 3 TECH. We are looking to attack the middle of the defense by distorting the gaps using zone blocking and/or hard double teams. This needs to be an attitude play for us that we can run at any time. 34 ZONE LEAD VS EVEN 34 ZONE LEAD VS ODD F SS F B C C C B B C B B B 4 0 4 B 5 2 2 5 B Y Y X X Z Z A A B B 34 ZONE LEAD VS BEAR 34 ZONE LEAD VS 3-3 STACK F F B B B C B B C C C SS SS 5 2 0 2 5 B 4 0 4 Y Y X X Z Z A A B B POS LINE ASSIGNMENT POS SKILL ASSIGNMENT ZONE BLOCKING RULES If single receiver stem and stock block the most dangerous Man. Y Z If lead blocker (may not be in Deuce), take direct line to playside ILB. If there is a 2 technique to your side your path may be inside or outside the block. You need to read it. ZONE BLOCKING RULES PST A ZONE BLOCKING RULES – Identify LB for RB to lead on Step 45 degrees with playside foot, second step takes you on track to follow your lead, RB is responsible for Mesh. B PSG ZONE BLOCKING RULES– Identify LB for RB to lead on Q Step off midline to the playside and ride the mesh.Then waggle opposite with eyes on backside end. C ZONE BLOCKING RULES– Identify LB for RB to lead on If single receiver stem and stock block the most dangerous Man. X BSG ZONE BLOCKING RULES If single receiver stem and stock block the most dangerous Man. BST Y

  16. Play: 35/36 POWER (NEV/WOLF) Scheme: POWER Concept:CHECK TO THE TE. We are looking to attack the C gap of the defense with a double down and a kick out on the EMOLS. This needs to be an attitude play for us that we can run at any time. Formations: Nevada / Trey / Ace. Wrinkle - Q if called or one back. 36 POWER VS EVEN 36 POWER VS ODD F SS F C C C B B C B B B B 4 0 4 B 5 2 2 5 B Y Y X X Z Z A A B B 36 POWER VS BEAR 36 POWER VS 3-3 STACK F F B B B C B B C C C 5 2 0 2 5 SS B 4 0 4 SS Y Y X X Z Z A A B B POS LINE ASSIGNMENT POS SKILL ASSIGNMENT If single receiver stem and stock block the most dangerous Man. Identify the EMLOS. Block Down on 1st DL. Combo with PST to Identified LB Y Z Block Man On. Combo with Y to Identified LB. Block Down on 1st DL for pulling PSG. PST Take path outside the double down block to block the playside OLB. A Pull to kick out the EMLOS Dig him out if he crashes IN C Gap. MUST get movement on EMLOS to create room for RB B Step with playside foot, second step takes you on track to hole. Hug the down and stay away from the kickout, RB is responsible for Mesh. PSG Block Man On. Combo with BSG to Identified backside LB Q Step off midline to the playside and ride the mesh.Then waggle opposite with eyes on backside end. C Block Man On. Combo with C to Identified backside LB If single receiver stem and stock block the most dangerous Man. X BSG Base block Man On. Step Hard inside preventing cross face Y If single receiver stem and stock block the most dangerous Man. BST

  17. Stretch Concept This Concept is a play designed to get the defense moving laterally across the field to create seams for the runningback to cut upfield. Each lineman is working to reach and overtake the next man on or off the LOS. The end man on the LOS may make a Fold Call with the next man inside based on defensive alignment. Playside must get off the ball aggressively with power to create movement at the POA – dent the defense. Never allow penetration; if the down defender wants to run laterally, take him all the way to the sideline. Backside linemen get off the ball with speed in mind, sealing off backside pursuit while attempting to reach 2nd level defenders. ZONE BLOCKING RULES If you are UNCOVERED, zone with your teammate to the playside. If you are COVERED, look at your backside (away from playside) teammate. If he is COVERED, you will block your defender man-on-man. If he is UNCOVERED, he will double team/combo block with you towards the LB. Covered Linemen– Attempt to rip your backside arm and shoulder through the defender’s playside armpit. Over reach and rip under the defender to slow him down for the uncovered lineman. The wider the shade, the bigger the angle you must take on your first step. Work for playside hand in armpit, backside hand on sternum. On third step, work to square the defender and drive him off the ball. If the defender is still head up, think overtake by inside lineman. Rip and reach through his outside half to second level. Uncovered Linemen– Take a wide first zone step and block anything that runs between the covered down lineman and yourself. The angle of the first step is adjusted to gain outside leverage on the down defender. Read his near hip. If the next down lineman comes inside, overtake him. If you can’t overtake in three steps, climb to the second level. TE –based on weekly preparation, make either a fold call or a combo call with your tackle. B Back –Freeze until ball hits Qb’s hands.Open with playside foot on a path aimed one yard outside of the TE, or where the tightend would be. Be patient initially, chasing the outside leg of the TE. Key end man on LOS, watching for possible fold block from TE/Tackle. Only attempt to get the edge if the defense allows it. If you see a window inside, take it up the field and turn it on. QB – Get on your horse to get the ball to the RB on his path, carry out Sprint PAP fake. JET: Is Stretch with the A or Z in motion as the ballcarrier. B and QB carry read option fake on backside EMLOS. As a Read complimentary play, we will call JET READ. This play is called to the 3 tech, and will require a ride and read of the 3 tech. By the QB. If 3 tech. stays put give the stretch, if the 3 tech runs to defend the stretch, pull and run up inside.

  18. Play: 35/36 STRETCH Scheme: STRETCH Concept:CHECK TO OUR TIGHT END. We are looking to get the defense to move laterally to create seams for the RB to cut up field. This is not a sweep. The back should look for the first window and take it up field. Only get to the edge if the defense allows. 36 STRETCH VS EVEN 36 STRETCH VS ODD TRIPS F F SS C C C B B B C B B B 4 0 4 B 5 2 2 5 B Y Y X X A Z Z A B B 36 STRETCH VS BEAR 36 STRETCH VS 3-3 STACK Z / APE MOTION F F B B B C B B C C C SS SS 5 2 0 2 5 B 4 0 4 Y Y X X Z Z A A B B POS LINE ASSIGNMENT POS SKILL ASSIGNMENT ZONE BLOCKING RULES W/STRETCH TECH If single receiver stem and stock block the most dangerous Man. If Zap motion, set the playside edge. If Zape motion, you receive the toss and run to space. Y Z ZONE BLOCKING RULESW/STRETCH TECH PST If single receiver stem and stock block the most dangerous Man. If Zap motion, set the playside edge. If Zape motion, you receive the toss and run to space. A ZONE BLOCKING RULES W/STRETCH TECH Tale playside lateral step and get fast width to receive the toss. Continue on track to outside foot of the T.E. If Ape or Zape motion, you take 30 zone steps to the Opposite side. PSG B ZONE BLOCKING RULES W/STRETCH TECH Turn playside and toss ball to stretch man as soon as possible, then reverse out.If Ape or Zape motion Reverse pivot to the toss. Q C ZONE BLOCKING RULES W/STRETCH TECH Single receiver stem and stock block the most dangerous Man. X BSG ZONE BLOCKING RULES W/STRETCH TECH Single receiver stem and stock block the most dangerous Man. BST Y

  19. Play: 05/06 Jet READ Scheme: JET READ Concept:CHECK TO THE 1 TECH vs even. The QB will read the 5 tech. while riding the mesh with the motion man. If the 5 tech. Runs with the motion he will keep and get up field following the BSG. If the 5 tech. Stays put or closes down he will give the jet. 05 JET VS EVEN 05 JET VS ODD F F SS C C C B B B C B B B 4 0 4 B 5 2 2 5 B Y Y X X Z Z A A B B 05 JET VS BEAR 05 JET VS 3-3 STACK F F B B B C B B C C C SS SS 5 2 0 2 5 B 4 0 4 Y Y X X Z Z A A B B POS LINE ASSIGNMENT POS SKILL ASSIGNMENT If single receiver stem and stock block the most dangerous Man. If motion, run at almost full speed with motion for mesh with the QB. If give or pull keep a path horizontal to the LOS until you get the edge. Base Block EMLOS Y Z PST Identify EMLOS. Block Down on 1st DL or LB. When Climbing to the LB Rip through DL. If DL crashes IN wash him down the line. If single receiver stem and stock block the most dangerous Man. If motion, run at almost full speed with motion for mesh with the QB. If give or pull keep a path horizontal to the LOS until you get the edge. A Combo Block with C or PST to Identified Backside LB. Must Identify Combo (PST or C) and Identify LB B PSG Block edge backside of the call. Take path to get a downfield angle. Combo Block with PSG to Identified LB. If Uncovered and BSG is Covered, Down Block on DL for pulling BSG Q Take two long, fast slide steps with mesh. Eyes on EMLOS. Give or pull based on EMLOS read. C If single receiver stem and stock block the most dangerous Man. Skip Pull around Down Blocks Up the hole Looking to block Playside LB X BSG If single receiver stem and stock block the most dangerous Man. Base Block EMLOS BST Y

  20. Play: 05/06 WRAP (weak) Scheme: WRAP Concept:CHECK TO THE 1 TECH. We are looking to take advantage of spreading the defense out, and negating the sixth defender by allowing the QB to read his technique, and keep the ball iF the BS/EMOLS is too aggressive. 05 WRAP VS EVEN 05 WRAP VS ODD F F SS C C C B B B C B B B 4 0 4 B 5 2 2 5 B Y Y X X Z Z A A B B 05 WRAP VS BEAR 05 WRAP VS 3-3 STACK F F B B B C B B C C C SS 5 2 0 2 5 SS B 4 0 4 Y Y X X Z Z A A B B POS LINE ASSIGNMENT POS SKILL ASSIGNMENT Identify EMOLS as Read Man. Look to combo with BST to identified LB If two or three receivers on back side run bubble tech. If single receiver stem and stock block the most dangerous Man. Y Z Invite Up Field / DO NOT let Man Cross Face Inside. If DL sits on the line get into DL and create movement If two or three receivers on back side run bubble tech. If single receiver stem and stock block the most dangerous Man. PST A When Covered Block Man On. If Uncovered look to Combo w/ C to Identified Inside LB. B Step 45 degrees with backside foot, second step takes you on track to outside foot of guard, RB is responsible for Mesh. PSG Block Man On. If Uncovered look to Combo w/PSG to Identified Inside LB. Create movement to open up hole. Q Step off midline and read BSE to control pursuit. You may give or pull. If pull get downhill and find the alley player and keep or throw bubble off his reaction. C Skip Pull around Combo Block to B Gap. Keep Eyes on the Playside LB. Create movement making room for RB. If two or three receivers on back side run bubble tech. If single receiver stem and stock block the most dangerous Man. X BSG Block Man On. Combo with Y to Identified Inside LB. IF PSG, C, BSG are Covered look to pull to B Gap eyeing Playside LB If two or three receivers on back side run bubble tech. If single receiver stem and stock block the most dangerous Man. BST Y

  21. Play: 05/06 WRAP (strong) Scheme: WRAP Concept:CHECK TO THE 1 TECH. We are looking to take advantage of spreading the defense out, and negating the sixth defender by allowing the QB to read his technique, and keep the ball iF the BS/EMOLS is too aggressive. 06 WRAP VS EVEN 06 WRAP VS ODD F F SS C C C B B B C B B B 4 0 4 B 5 2 2 5 B Y Y X X Z Z A A B B 06 WRAP VS BEAR 06 WRAP VS 3-3 STACK F F B B B C B B C C C SS 5 2 0 2 5 SS B 4 0 4 Y Y X X Z Z A A B B POS LINE ASSIGNMENT POS SKILL ASSIGNMENT Identify EMOLS as Read Man. Look to combo with BST to identified LB If two or three receivers on back side run bubble tech. If single receiver stem and stock block the most dangerous Man. Y Z Invite Up Field / DO NOT let Man Cross Face Inside. If DL sits on the line get into DL and get some push If two or three receivers on back side run bubble tech. If single receiver stem and stock block the most dangerous Man. PST A Block Man On. If Uncovered look to Combo w/ C to Identified Inside LB. B Step 45 degrees with backside foot, second step takes you on track to outside foot of guard, RB is responsible for Mesh. PSG Block Man On. If Uncovered look to Combo w/PSG to Identified Inside LB. Create movement to open up hole. Q Step off midline and read BSE to control pursuit. You may give or pull. If pull get downhill and find the alley player and keep or throw bubble off his reaction. C Skip Pull around Combo Block to B Gap. Keep Eyes on the Playside LB. Create movement making room for RB. If two or three receivers on back side run bubble tech. If single receiver stem and stock block the most dangerous Man. X BSG When Covered Block Man On. Combo with Y to Identified Inside LB. IF PSG, C, BSG are Covered look to pull to B Gap eyeing Playside LB If two or three receivers on back side run bubble tech. If single receiver stem and stock block the most dangerous Man. BST Y

  22. Play: 27/28 OPTION Scheme: TRIPLE OPTION Concept:CHECK TO THE 1 TECH or NEAREST END. We are looking to force the EMOLS to make a split decision. We will not block the EMOLS. The QB will read him to either give the dive or keep. If keep the QB looks to the alley player to influence for the pitch if needed. 27 OPTION VS EVEN 27 OPTION VS ODD F F SS C C C B B C B B B B 4 0 4 B 5 2 2 5 B Y Y X X Z Z A A B B 27 OPTION VS BEAR 27 OPTION VS 3-3 STACK F F B B B C B B C C C SS SS 5 2 0 2 5 B 4 0 4 Y Y X X Z Z A A B B POS LINE ASSIGNMENT POS SKILL ASSIGNMENT If single receiver stem and stock block the most dangerous Man. If your motion is called you become pitch relationsthip (4x2). Base Block EMLOS Y Z Identify EMLOS. Hard Inside Step Rip through EMLOS on way to Playside LB. DO NOT let EMLOS cross face. If DL attempts to crash down, ride him down inside. If single receiver stem and stock block the most dangerous Man. If your motion is called you become pitch relationsthip (4x2). PST A Step with playside foot at a direct angle to the outside leg of the guard. Cover the ball but don’t squeeze. RB is responsible for Mesh. If QB pulls continue on path as if you still have ball on the dive. Block Man On. Combo with C to Identified LB. DO NOT let LB climb over the top and make play B PSG Block Man On. Combo with Identified G. Work to Identified LB. DO NOT let LB climb over the top and make play Step playside with two big and quick steps down hill at the guards outside leg. Eyes on the EMLOS and ball back waiting for mesh. Give or pull based on EMLOS read. Q C Block Man On. Combo with C or BST to Identified LB. DO NOT let LB climb over the top and make play If single receiver stem and stock block the most dangerous Man. X BSG If single receiver stem and stock block the most dangerous Man. Base Block Man On BST Y

  23. Play: 17/18 SPEED OPTION Scheme: SP.OPTION Concept:CHECK TO THE 1 TECH or NEAREST END. We are looking to get the ball out to the edge quickly. We will force the EMOLS to make a split decision. We will not block the EMOLS. The QB will use the EMOLS to read as keep or Pitch. 17 SP. OPT. VS EVEN 17 SP. OPT. VS ODD F F SS C C C B B C B B B B 4 0 4 B 5 2 2 5 B Y Y X X Z Z A A B B 17 SP.OPT. VS BEAR 17 SP. OPT. VS 3-3 STACK F F B B B C B B C C C SS SS 5 2 0 2 5 B 4 0 4 Y Y X X Z Z A A B B POS LINE ASSIGNMENT POS SKILL ASSIGNMENT If single receiver stem and stock block the most dangerous Man. Base Block EMLOS Y Z If single receiver stem and stock block the most dangerous Man. Identify EMLOS. Hard Inside Step Rip through EMLOS on way to Playside LB. DO NOT let EMLOS cross face. If DL attempts to crash down, ride him down inside. PST A Block Man On. Combo with C to Identified LB. DO NOT let LB climb over the top and make play Step playside with an angle to br in pitch relationship with the Q.B. Keep pitch relationship as long as possible. B PSG Block Man On. Combo with Identified G. Work to Identified LB. DO NOT let LB climb over the top and make play Step playside with an angle to influence the down hill shoulder of the EMLOS. Read the EMLOS and keep or pitch. Q C Block Man On. Combo with C or BST to Identified LB. DO NOT let LB climb over the top and make play If single receiver stem and stock block the most dangerous Man. X BSG If single receiver stem and stock block the most dangerous Man. Base Block Man On BST Y

  24. Play: 27/28 VEER Scheme: OPTION/BUBBLE Concept:CHECK TO THE 1 TECH. We are looking to force the EMOLS to make a split decision. We will not block the EMOLS. The QB will read him to either give the dive or keep. If keep the QB looks to the alley player to influence for the bubble. 27 VEER VS EVEN 27 VEER VS ODD F F SS C C C B B C B B B B 4 0 4 B 5 2 2 5 B Y Y X X Z Z A A B B 27 VEER VS BEAR 27 VEER VS 3-3 STACK F F B B B C B B C C C SS SS 5 2 0 2 5 B 4 0 4 Y Y X X Z Z A A B B POS LINE ASSIGNMENT POS SKILL ASSIGNMENT Base Block EMLOS If two or three receivers on back side run bubble tech. If single receiver stem and stock block the most dangerous Man. Y Z If two or three receivers on back side run bubble tech. If single receiver stem and stock block the most dangerous Man. Identify EMLOS. Hard Inside Step Rip through EMLOS on way to Playside LB. DO NOT let EMLOS cross face. If DL attempts to crash down, ride him down inside. PST A Step playside down hill to the outside leg of the ouside leg of the guard. You are responsible for the dive mesh with the Q.B. Maintain good fake it Q.B. pulls the ball. Block Man On. Combo with C to Identified LB. DO NOT let LB climb over the top and make play B PSG . Step playside down hill with two fast and big steps.You eyes should be on EMLOS. Place ball back and deep to get the longest mesh. Give or pull based on the EMLOS read. Block Man On. Combo with Identified G. Work to Identified LB. DO NOT let LB climb over the top and make play . Q C . Block Man On. Combo with C or BST to Identified LB. DO NOT let LB climb over the top and make play . If two or three receivers on back side run bubble tech. If single receiver stem and stock block the most dangerous Man. X BSG If two or three receivers on back side run bubble tech. If single receiver stem and stock block the most dangerous Man. Base Block Man On BST Y .

  25. Screen Game • SCREEN RULES • 6O SERIES – 2 SECOND DELAY • 70 SERIES - 3 SECOND DELAY • SELL PASS – 2 GOOD KICK STEPS = 2 SECOND SET • PASS SET INSIDE TO INVITE RUSH OUTSIDE • MUST LOCK ON AND BLOCK PASS RUSHERS WHO ARE NON-BELIEVERS (NOT RUSHING HARD, READING, ETC) • WHEN RELEASING A DEFENDER UPFIELD, BLOCKING PROGRESSION IS OUT, IN, UP

  26. Play: 67/68 Swing Scheme: Screen Concept: The 60’s Screen play is designed to take advantage of hard rushing defensive lineman and attack the horizontal field with the running back. 68 SWING VS EVEN 68 SWING VS ODD F F SS C C C B B C B B B B 4 0 4 B 5 2 2 5 B Y Y X X Z Z A A B B 68 SWING VS BEAR 68 SWING VS 3-3 STACK F F B B B C B B C C C SS SS 5 2 0 2 5 B 4 0 4 Y Y X X Z Z A A B B POS LINE ASSIGNMENT POS SKILL ASSIGNMENT Stem and sell a verticle route, then break down and stock block the most dangerous Man. Y Z SCREEN RULES Stem and sell a verticle route, then break down and stock block the most dangerous Man. PST A SCREEN RULES Sprint playside to get maximum width. The Q.B. will place the ball in front of you. After the catch continue outside. This is an edge play. B PSG SCREEN RULES Catch the ball and pivot immediately to the playside and get the ball out a quickly as possible. Q C SCREEN RULES Stem and sell a verticle route, then break down and stock block the most dangerous Man. X BSG SCREEN RULES Stem and sell a verticle route, then break down and stock block the most dangerous Man. BST Y SCREEN RULES

  27. Play: 50 Bubble Screen Scheme: Screen Concept: The 50 bubble Screen play is designed to take advantage of the perimeter with a Wide Reciever screen. 50 BUBBLE VS EVEN 50 BUBBLE VS ODD F F SS C C C B B C B B B B 4 0 4 B 5 2 2 5 B Y Y X X Z Z A A B B 50 BUBBLE VS BEAR 50 BUBBLE VS 3-3 STACK F F B B B C B B C C C SS SS 5 2 0 2 5 B 4 0 4 Y Y X X Z Z A A B B POS LINE ASSIGNMENT POS SKILL ASSIGNMENT If two or three receivers on back side run bubble tech. If single receiver stem and stock block the most dangerous Man. Y Z PASS RELEASE If two or three receivers on back side run bubble tech. If single receiver stem and stock block the most dangerous Man. PST A CUT B PSG Insert in pass pro. Roger / Louie. SCREEN RULES Catch the ball and pivot immediately to the side with the best angle and numvbers for us to take advantage of and get the ball out a quickly as possible. Q C SCREEN RULES If two or three receivers on back side run bubble tech. If single receiver stem and stock block the most dangerous Man. X BSG SCREEN RULES If two or three receivers on back side run bubble tech. If single receiver stem and stock block the most dangerous Man. BST Y SCREEN RULES

  28. Play: 70 Tunnel Screen Scheme: Screen Concept: The Tunnel Screen play is designed to take advantage of the perimeter defense with a slip screen and then attack the middle of the defense. 70 TUNNEL VS EVEN 70 TUNNEL VS ODD F F SS C C C B B C B B B B 4 0 4 B 5 2 2 5 B Y Y X X Z Z A A B B 70 TUNNEL VS BEAR 70 TUNNEL VS 3-3 STACK F F B B B C B B C C C SS SS 5 2 0 2 5 B 4 0 4 Y Y X X Z Z A A B B POS LINE ASSIGNMENT POS SKILL ASSIGNMENT If not the outside reciever stem and sell a verticle route, then break down and stock block the most dangerous Man. If outside target, take a 1 or 3 step stem, then retrace your steps and tempo down the LOS. Y Z PASS RELEASE If not the outside reciever stem and sell a verticle route, then break down and stock block the most dangerous Man. If outside target, take a 1 or 3 step stem, then retrace your steps and tempo down the LOS. PST HARD INSIDE SET, RUN DEFENDER UP FIELD TO CREATE THROWING WINDOW A B Immediately take a path to the playside cornerback. Take a great angle to keep him outside and up field. PSG SCREEN RULES Take a 70’s drop with eyes down field. Allow the rush to attack, but get ball outside to WR in the tunnel down the LOS. Use you feet to find the WR. Q C SCREEN RULES If not the outside reciever stem and sell a verticle route, then break down and stock block the most dangerous Man. If outside target, take a 1 or 3 step stem, then retrace your steps and tempo down the LOS. X BSG SCREEN RULES If not the outside reciever stem and sell a verticle route, then break down and stock block the most dangerous Man. If outside target, take a 1 or 3 step stem, then retrace your steps and tempo down the LOS. BST Y SCREEN RULES

  29. WILDCAT FOOTBALL PASS GAME Sample concepts / Plays

  30. BASE RULES 1) RECEIVERS ARE COUNTED FROM THE CALL SIDE ACROSS. 2) 90/100 - SPRINT OUT "COMMON SENSE" RULE - BACKSIDE - INSIDE REC. RUN DRAG; OUTSIDE RECEIVER RUN POST. 3) 2 X 2 FORMATIONS (ACE/DOUBLES) -50 SERIES ROUTES ARE MIRRORED. 70 SERIES ROUTES ARE MIRRORED EXCEPT FOR CROSS AND SHALLOW. IF MOTION CHANGES FORMATION TO 3 X 1, THE SINGLE RECEIVER RUNS THE “OPTION ROUTE”. 4) 2X 1 FORMATION (DEUCE) - SINGLE RECEIVER RUNS - ”OPTION" ROUTE - FADE/SLANT/HITCH BASED ON CORNERS LEVERAGE - B RUNS ARC/CHECKDOWN ROUTE TO 1 RECEIVER SIDE. 5) 3X1 FORMATIONS ( TRIPS/TREY/ACE OVER) - #3 RUNS DIVIDE ROUTE, UNLESS ANOTHER ROUTE IS TAGGED; SINGLE RECEIVER RUNS - ”OPTION" ROUTE - FADE/SLANT/HITCH BASED ON CORNERS LEVERAGE. 6) 3X2 FORMATIONS (EMPTY/SPREAD)- INSIDE RECEIVER ON 3 RECEIVER SIDE IS #5, AND RUNS DIVIDE ROUTE UNLESS TAGGED. *** DIVIDE ROUTE - AIMING POINT IS 10 YARDS TO THE FAR HASH, THEN IF MIDDLE OF THE FIELD IS OPEN (UNCAPPED) GET VERTICAL, IF MIDDLE OF THE FIELD IS CLOSED (CAPPED) STAY FLAT. 50 Series - Quick Passing Game * 3 plays: HITCH (56), SLANT (52), FADE (59) * MIRRORED on both sides of formation in 2X2 and 3X2 *Routes are determined by alignment - #1, #2, #3 * Not all formations will have a #3 * Single Receiver (tight or split) Runs OPTION Route * In 3X2, # 5 has DIVIDE Route * 3 Step Drop * In 3X1, #3 always runs Post/Pole * QB Pre-snap Read determines side to attack 56 / 56 HITCH - (ALL HITCH) #1 - HITCH - wide split - 5 steps - Plant/Snap Eyes-Hands - READ #2 - SEAM - Attack outside shoulder of OLB, slip inside - Eyes-Shoulders to QB - RHYTHM 3x1: B/S - OPTION, #3 -- B/S SEAM 3x2 - #5 -DIVIDE Pre-Snap Read 1) No LB in Throwing Lane 2) Softest Corner

  31. 52 / 52 SLANT #1 - SLANT- wide split - 3 steps - RHYTHM #2 - ARROW - direct path to work for width to a spot on the sideline at 4 yards - READ 3x1 - #2 SLANT/#3 DIVIDE Single reciever has option route Pre-Snap Read 1) Loosest OLB 59 #1 - FADE - tight split- 4 steps - fade to 5 yards from sideline at 18-22 yards - RHYTHM #2 - OUT- 4 step speed out cut - Expect ball on cut - READ Pre-Snap Read 1) Multiple Receiver side 2) Tightest corner -or- 3) Best Match-up

  32. R - 4 RHYTHM - is the route which is decided pre-snap to be the first option and thrown in rhythm, on the QB’s last step of his drop. * 2 rhythm routes equal a read route. READ - is the route that is the second option in the pass concept. It is thrown on the first hitch. Rush - is the route that is decided pre-snap to be Hot. This route is thrown right away when blitz will not allow the concept progression. RELEASE - is an exit strategy when routes are covered. Q.B.must utilize “Gap Escapes” to avoid a sack.

  33. Play Action Pass • *3 PAP SCHEMES • MOST, BUT NOT ALL, WILL BE LINKED TO INSIDE ZONE EACH TYPE HAS ITS OWN PROTECTION SCHEME, METHOD OF CALLING PLAYS, AND ROUTE COMBINATIONS • 1) WAGGLE • A)WAGGLE HAS BACKSIDE GUARD PULL TO PROTECT B)ROUTE COMBINATION: #1 - POST/CORNER, #2 - FLAT, #3 - DIVIDE, #4 - OPTION ROUTE • C)QB WILL THROW OR PUMP FAKE THE OPTION ROUTE, THEN ROLL PLAYSIDE. • 2) DROP BACK • A)PROTECTION IS HALF SLIDE, WITH INSERTION TO SIDE OF FAKE • B)PLAY ACTION IS CALLED BY TAGGING THE ROUTE CONCEPT AT • THE END OF THE RUN CALL • C)ROUTE CONCEPTS ARE: VERTS/SHALLOW CROSS/2-3 BOUNCE • 3) SPRINT • A)REACH PROTECTION, WITH BACK BLOCKING BACKSIDE • AFTER FAKE • B)PLAY ACTION IS CALLED BY TAGGING "SPRINT", • CONCEPT & RIGHT or LEFT • C)ROUTE CONCEPTS ARE: CHINA/FLOOD/CURL - BACKSIDE • "COMMON SENSE" - DRAG/POST • SCREEN GAME • WE WILL USE OUR SCREEN GAME TO SLOW DOWN THE OPPOSING PASS RUSH, • WITH THE ABILITY TO GET THE BALL TO A VARIETY OF DIFFERENT RECEIVERS • AT A VARIETY OF DIFFERENT POINTS OF ATTACK • 50 SCREENS - QUICK SCREEN GAME TO WR ON THE PERIMETER • 50 BUBBLE - TO INSIDE RECEIVER ON EITHER 2 OR 3 RECEIVER SIDE • 50 X/Y QUICK- 1 STEP HITCH WITH INSIDE RECEIVER BLOCKING FOR OUTSIDE REC. • 70 TUNNEL SCREEN • SCREEN TO OUTSIDE RECEIVER ON 3, 2, OR 1 RECEIVER SIDE THAT ATTACKS • THE MIDDLE OF THE FIELD, WITH OL RELEASING TO CREATE A "TUNNEL" FOR • THE RECEIVER • 60 SCREENS • SCREENS TO RUNNING BACKS THAT CAN BE USED TO ATTACK ANY PART OF • THE HORIZONTAL FIELD • 65/66 BALL IS CAUGHT OUTSIDE OF THE BOX, WITH PS TACKLE KICKING OUT & • PS GUARD SEALING INSIDE - RUN AS A DOUBLE SCREEN WITH 2 BACKS 60 MIDDLE SCREEN TO RUNNINGBACK • 67/68 SWING - WIDE SCREEN TO RB ATTACKING PERIMETER - SLOWER • VERSION OF BUBBLE • 90/100 - MISDIRECTION, THROWBACK SCREEN TO TE AWAY FROM ORIGINAL • SPRINT ACTION • 965/166 -SCREEN USING 90/100 SPRINT OUT ACTION. SMOKE - PUMP FAKE TO PERIMETER.

  34. 50’S 3 STEP DROP QUICK PASS SCHEME

  35. Play: 52 (SLANT) Concept: Quick Game Slants - - - - - - - - - - - - - - - - - - - - - - - - 2x2 3x1 # # # # X 4 Y 1 X 4 Y 2 A 3 Z 2 A 3 Z 1 B B - - - - - - - - - - - - - - - - - - - - - - - - 3x2 2x1 # # # # X 4 Y 2 X 4 Y 1 A 5 Z 1 B 3 Z 2 - - 3 - - B A 2x2 REC. 3x1 3x2 2x1 1 SLANT SLANT SLANT SLANT 2 ARROW ARROW ARROW ARROW 3 ARROW DIVIDE ARROW SWING 4 SLANT OPTION SLANT OPTION 5 DIVIDE R-4 OPEN MIDDLE RHYTHM - SLANT READ - ARROW RUSH - DIVIDE / SLANT / SWING R-4 CLOSED MIDDLE RHYTHM - SLANT READ - ARROW RUSH - DIVIDE / SLANT / SWING ADJUSTMENTS 2 X 1 - THE B BACK SWINGS TO THE BACKSIDE

  36. Play: 56 (HITCH) Concept: Quick Game Hitch - - - - - - - - - - - - - - - - - - - - - - - - 2x2 3x1 # # # # X 4 Y 1 X 4 Y 2 A 3 Z 2 A 3 Z 1 B B - - - - - - - - - - - - - - - - - - - - - - - - 3x2 2x1 # # # # X 4 Y 2 X 4 Y 1 A 5 Z 1 B 3 Z 2 - - 3 - - B A REC. 2x2 3x1 3x2 2x1 1 HITCH HITCH HITCH HITCH 2 SEAM SEAM SEAM SEAM 3 SEAM DIVIDE SEAM SWING 4 HITCH OPTION HITCH OPTION 5 DIVIDE R-4 OPEN MIDDLE RHYTHM - SEAM READ - HITCH RUSH - DIVIDE / SEAM / SWING R-4 CLOSED MIDDLE RHYTHM - SEAM READ - HITCH RUSH - DIVIDE / SEAM / SWING ADJUSTMENTS SEAM - LANDMARK IS HASH. IF A DEFENDER CROSSES YOU FACE YOU CROSS HIS FASE. 2 X 1 - THE B BACK SWINGS TO THE BACKSIDE

  37. Play: 59 Concept: Quick Game Verts - - - - - - - - - - - - - - - - - - - - - - - - 2x2 3x1 # # # # X 4 Y 1 X 4 Y 2 A 3 Z 2 A 3 Z 1 B B - - - - - - - - - - - - - - - - - - - - - - - - 3x2 2x1 # # # # X 4 Y 2 X 4 Y 1 A 5 Z 1 B 3 Z 2 - - 3 - - A B REC. 2X2 3X1 3X2 2X1 1 FADE FADE FADE FADE 2 OUT OUT OUT OUT 3 OUT DIVIDE OUT SWING 4 FADE OPTION FADE OPTION 5 DIVIDE R-4 OPEN MIDDLE RHYTHM - FADE READ - OUT RUSH - DIVIDE / OUT / SWING R-4 CLOSED MIDDLE RHYTHM - FADE READ - OUT RUSH - DIVIDE / OUT / SWING ADJUSTMENT FADE - LANDMARK IS BOTTOM OF #’S 2 X 1 - THE B BACK SWINGS TO THE BACKSIDE

  38. PLAY ACTION PASS P. A. P SCHEME JET AND POWER SCHEMES WILL HAVE THE SAME 3 CONCEPTS NINE SQUIRREL SWITCH

  39. Play: 33/34 Waggle Concept: Waggle - - - - - - - - - - - - - - - - - - - - - - - - 2x2 33 Waggle Rt 3x1 33 Waggle Rt # # # # X 4 Y 1 X 4 Y 2 A 3 Z 2 A 3 Z 1 B B - - - - - - - - - - - - - - - - - - - - - - - - 2X2 33 Waggle Rt. 2x1 33 Waggle Rt. # # # # X 4 Y 1 X 4 Y 1 Z 2 A 3 Z 2 B - - 3 - - A B REC. WAGGLE 1 FADE 2 OUT 3 HOLE 4 POST 5 R-4 OPEN MIDDLE RHYTHM - FADE READ - HOLE RUSH - OUT R-4 CLOSED MIDDLE RHYTHM - FADE READ - HOLE RUSH - OUT ADJUSTMENTS ALWAYS A RUN PASS OPTION FOR THE QB. POST IS THROWN AS AN ADJUSTMENT FROM BOX

  40. POWER PASS PRO O-LINE BLOCKS POWER. B-BACK INSERTS FOR THE PULLING GUARD. IF PLAYSIDE GUARD IS COVERED, WE WILL PULL THE BACKSIDE GUARD AND THE CENTER IS DOWN.

  41. Play: 36/35 POWER PASS Concept: PAP - - - - - - - - - - - - - - - - - - - - - - - - NEVADA 36 POWER SQUIRREL NEVADA 36 POWER NINE # # # # X 4 Y 2 X 4 Y 2 A 3 Z 1 A 3 Z 1 B B - - - - - - - - - - - - - - - - - - - - - - - - NEVADA 36 POWER SWITCH # # # # X 4 Y 2 X 4 Y 1 Z 1 Z 2 A 5 B 3 - - 3 - - A B REC. SQUIRREL NINE SWITCH 1 SQUIRREL FADE SEAM 2 K HOLE FADE 3 SIT SIT SIT 4 POST POST POST 5 R-4 OPEN MIDDLE RHYTHM - K / FADE / FADE READ - SQUIRREL / HOLE / SEAM RUSH - SIT R-4 CLOSED MIDDLE . RHYTHM - K / FADE / FADE READ - SQUIRREL / HOLE / SEAM RUSH - SIT ADJUSTMENTS ALWAYS A RUN PASS OPTION FOR THE QB. POST IS THROWN AS AN ADJUSTMENT FROM BOX.

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